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Commit Graph

906 Commits

Author SHA1 Message Date
KillzXGaming
09c6c159fa BFRES : Remove some unused UI. 2021-08-22 13:22:58 -04:00
KillzXGaming
c20435aa45 Fix XTX replacing having incorrect block height 2021-07-25 16:51:51 -04:00
KillzXGaming
efdce27d4e BFRES : Fix mesh importing placement being wrong from rigid indices. 2021-07-25 15:40:21 -04:00
KillzXGaming
3c2526bedc Quick xtx saving fix 2021-07-18 16:04:53 -04:00
KillzXGaming
137c086699 Fix bfres disappearing (bounding radius calculation) and fixes to xtx and astc support. 2021-07-18 15:17:07 -04:00
KillzXGaming
2acb2389c6 Update nutexb settings and fix unswizzled file detection. 2021-06-15 20:02:20 -04:00
KillzXGaming
b945205ae9 Reset the brawlbox helper lib to fix some errors 2021-06-15 17:50:27 -04:00
KillzXGaming
a425bd6a6e Revert GetActiveSkeleton() as it causes animation export issues.
Since bfres has no real way to actively tell what animation uses which skeleton, I will need to do a UI in another update to select which model to export with.
2021-06-12 11:12:16 -04:00
KillzXGaming
06e835fd3d Handle skinned boundings better (may improve shadows and culling performance) 2021-06-05 18:06:24 -04:00
KillzXGaming
65732387fc Improve bounding radius calculation. 2021-06-03 21:19:34 -04:00
KillzXGaming
bf43d65daf NUTEXB : Support BC6 SFloat 2021-05-02 20:07:51 -04:00
KillzXGaming
15594e967b NUTEXB: Support BC4 2021-05-02 18:52:03 -04:00
KillzXGaming
f17b4280a4 NUTEXB : Improve nutexb texture format support, keep file version on resave. 2021-04-30 17:53:02 -04:00
KillzXGaming
f1da5060d0 BFRES : Cleanup how indices are checked and updated fixing some skinning bugs on import. 2021-04-26 20:35:44 -04:00
KillzXGaming
7c9d8cfd98 BFRES : Add a quick fix for swapping skeletons with regenerated indices 2021-04-18 20:16:27 -04:00
KillzXGaming
2f2bee744b BFRES : Finally add support for proper skin index generation fixing all the index errors. 2021-04-18 14:38:12 -04:00
KillzXGaming
7331a268bf BFRES : Display scaling rule for non animated skeletons. 2021-04-17 19:21:42 -04:00
KillzXGaming
8a9390cb6c BFRES : Fix bone matching for models with multiple skeletons. 2021-04-12 19:49:45 -04:00
KillzXGaming
d923705c3c BNTX : Quick fix for dims when importing cubemaps as DDS 2021-04-04 17:08:54 -04:00
KillzXGaming
12dfbaadaf Merge branch 'master' of https://github.com/KillzXGaming/Switch-Toolbox 2021-03-29 20:41:55 -04:00
KillzXGaming
e1e6a3941f BFRES : Quick work around for skinning indices to fix index out of range error.
Quick work around based on VelouriasMoon's fix.
2021-03-29 20:41:44 -04:00
KillzXGaming
2056fd1fa0
BFRES : Fix shader variables being switched in UI. 2021-03-22 18:00:33 -04:00
KillzXGaming
dcba003aba BFFNT : Fix bntx sheet generating and default mip maps to 1. 2021-03-21 14:51:59 -04:00
KillzXGaming
0db9434041 SHARCFB : Fixes to variation value parsing. 2021-02-21 13:04:57 -05:00
KillzXGaming
3ccd38ea66
Quick error fix 2021-02-01 18:29:49 -05:00
HelloOO7
4720db57b9 GFPAK disk hash cache. 2021-02-01 17:20:42 -05:00
HelloOO7
3708fd4945 GFPAK anime hash duplicates fix 2021-02-01 17:20:42 -05:00
HelloOO7
1340c1a55f GFPAK procedural anime config hashes 2021-02-01 17:20:42 -05:00
KillzXGaming
2c43ccfc3f
Quick KCL material preset path fix. 2021-02-01 17:16:11 -05:00
KillzXGaming
394fad02c5 RARC : Add batch renaming for galaxy actors like odyssey has 2020-12-26 12:59:08 -05:00
KillzXGaming
df06604d2a Merge branch 'master' of https://github.com/KillzXGaming/Switch-Toolbox 2020-12-26 12:54:15 -05:00
KillzXGaming
df281e645f NUTEXB : Fix different non swizzled surface levels 2020-12-26 12:54:07 -05:00
Shuken Mondin
f2601229d3 Import User data
Import userdata when importing a WiiU animation to a Switch bfres
2020-12-25 11:14:16 +08:00
KillzXGaming
2fd88ce7eb RARC : Support renaming. 2020-12-24 20:05:44 -05:00
KillzXGaming
5a55eb189f NUTEXB : Fix BC2 SRGB textures loading 2020-12-13 11:44:15 -05:00
KillzXGaming
66749710ce BYAML : Support upper case boolean values when converting yaml back 2020-12-12 12:35:36 -05:00
KillzXGaming
ad98ec7db9 XCI : fix loading files. 2020-12-12 12:28:04 -05:00
KillzXGaming
f7e982dd6d BFLYT : Allow groups to have their pane list edited. 2020-12-12 12:20:50 -05:00
KillzXGaming
b8ad3d9734 BFRES : Param cleanup and support NSMBU SRT params 2020-11-08 20:51:57 -05:00
KillzXGaming
cc4d1c7933 Revert "Enable proper BFRES saving in PTCL"
This reverts commit 15dacaca2a.
2020-10-29 21:15:32 -04:00
KillzXGaming
15dacaca2a Enable proper BFRES saving in PTCL 2020-10-29 19:44:42 -04:00
KillzXGaming
a3bfa61275 Add LOD counter option for dummy LODs 2020-10-23 19:34:00 -04:00
KillzXGaming
8686dcf3f0 Merge branch 'master' of https://github.com/KillzXGaming/Switch-Toolbox 2020-10-21 17:42:03 -04:00
KillzXGaming
cf752a265d BFRES : Add vertex color menus to FSHP 2020-10-21 17:40:51 -04:00
HelloOO7
5d9981e6dc
Fix GFBANM rotation interpolation 2020-10-19 17:09:25 +02:00
KillzXGaming
079ad7e724 Merge branch 'master' of https://github.com/KillzXGaming/Switch-Toolbox 2020-10-10 13:08:10 -04:00
KillzXGaming
5f9493839e BRLYT : Fix removing texture maps. 2020-10-10 13:07:48 -04:00
KillzXGaming
edb3b986cd
BFRES : Improve Switch sampler handling. 2020-10-08 18:55:13 -04:00
McSpazzy
62d26303fa Add bcsv header hash resolving 2020-10-02 17:11:24 +10:00
KillzXGaming
846cbb8eea Some adjustments 2020-09-25 19:14:47 -04:00