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mirror of synced 2025-01-19 09:17:30 +01:00
Switch-Toolbox/File_Format_Library
KillzXGaming a425bd6a6e Revert GetActiveSkeleton() as it causes animation export issues.
Since bfres has no real way to actively tell what animation uses which skeleton, I will need to do a UI in another update to select which model to export with.
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