OlieGamerTV
07c209bf17
Add import functionality for the Wii's U8 Compressed Archive and Archived Font files. ( #675 )
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* U8: Implemented LZ77 Type 11 & Type 10 Decompression.
BXFNT: Implemented Wii's BRFNA files.
* Removed accidental "using" inclusions in LZ77_WII
2023-11-05 14:16:20 -05:00
KillzXGaming
dcba003aba
BFFNT : Fix bntx sheet generating and default mip maps to 1.
2021-03-21 14:51:59 -04:00
KillzXGaming
9a0f6ebddd
BRFNT: Add support for little endian.
2020-09-18 17:03:30 -04:00
KillzXGaming
3bb5df711e
Force bc4 alpha on bffnt
2020-07-07 19:22:26 -04:00
KillzXGaming
0096dd95c2
Some fixes to texture importer and auto flip bffnt bitmaps on import
2020-03-23 21:13:58 -04:00
KillzXGaming
446568f641
Some more bfxfnt fixes with gx2. Also fix the character selector
2020-03-23 20:38:39 -04:00
KillzXGaming
c9ea004446
Force swizzle pattern for bffnt GX2 sheets when replacing
2020-03-23 20:24:19 -04:00
KillzXGaming
42304f5687
Some bxfnt adjustments with columns
2020-03-23 20:21:47 -04:00
KillzXGaming
d8676959ec
Add some additional text pane properties
2020-02-16 20:15:02 -05:00
KillzXGaming
84352cf967
Enable BRFNT and BCFNT rendering for layout editor
2020-02-14 20:15:03 -05:00
KillzXGaming
c51958f91d
Add support for editing BCFNT and BRFNT images
2020-02-14 18:46:06 -05:00
KillzXGaming
af8a8f17f6
Add latest files
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Start on base for BLO. These will probably not be usable for awhile and is wip.. Currently aiming to support more varied layouts so this can help improve the code base.
Add BRFNT and BCFNT support. All merged as BXFNT class.
Fix bflim 3ds with LA4 textures.
Fix loading/saving part panes with property user data.
Fix texture coordinates to default centered UVs for layout panes with no textures.
Cleanup some files and directories.
2020-02-14 18:25:08 -05:00