KillzXGaming
69a2d2d1fc
Fix bounding boxes for rigged models
2024-11-04 20:06:59 -05:00
KillzXGaming
35216e410f
BFRES : Remove checks for relocation on load
2024-10-25 18:49:23 -04:00
KillzXGaming
767e1bdbaa
Fix bfres library
2024-10-25 18:42:09 -04:00
KillzXGaming
9b6337987d
BFRES : Fixes to scene animation saving
2024-10-22 18:21:15 -04:00
KillzXGaming
bdec926c2d
Support latest BEA, multiple UVs for bfres, bounding box/shadow fixes, and more
2024-10-17 20:16:32 -04:00
KillzXGaming
44a88b4191
Updater fixes
2024-09-22 14:26:59 -04:00
Aster
93f33128d3
Additional Sampler Compatibility ( #692 )
...
* Improved compatibility
* cleanup
2024-09-22 14:01:04 -04:00
KillzXGaming
dc19c51b74
Minor fix
2024-09-03 19:19:19 -04:00
KillzXGaming
f9226cec3e
BFRES : Fix v9 saving from model header not relocation user data correctly
2024-09-03 19:19:00 -04:00
KillzXGaming
994d5759b3
Small fix for dds extension being kept on batch export
2024-08-23 18:25:52 -04:00
KillzXGaming
e08f8574ab
Few more quick bfres library fixes
2024-07-26 20:02:59 -04:00
KillzXGaming
a866354e60
Fix relocating scene animations for version 9 and higher
2024-07-26 20:01:44 -04:00
KillzXGaming
3b5c367f9a
BFRES : Fix loading/saving camera and light animations
2024-07-26 19:44:38 -04:00
KillzXGaming
66d3d50090
Fix adding new textures to BFRES
2024-05-16 19:44:58 -04:00
KillzXGaming
b48c09beea
Add latest ALBW hashes by tyler herr
2024-01-08 20:50:34 -05:00
KillzXGaming
fd7abd02f7
Update README.md
2023-12-31 15:18:43 -05:00
KillzXGaming
f31a91d432
Merge branch 'master' of https://github.com/KillzXGaming/Switch-Toolbox
2023-12-01 18:41:14 -05:00
KillzXGaming
194dbd46af
Support MSBT editing
2023-12-01 18:41:08 -05:00
Valentino Stillhardt
9f770012f1
Included additional building steps ( #679 )
2023-12-01 18:17:35 -05:00
David Leal
c7f5356bb5
Make the credits textbox read-only ( #683 )
2023-12-01 18:02:18 -05:00
David Leal
dcd7b6642e
Fix spelling error in the credits ( #685 )
2023-12-01 18:02:10 -05:00
MelonSpeedruns
4faac49066
Bigger & Resizable texture selector with Enter key detection ( #688 )
2023-12-01 18:02:01 -05:00
KillzXGaming
efe975c48e
BFRES : Fix v9 bfres not saving material dictionary correctly
2023-11-25 10:38:14 -05:00
KillzXGaming
2fa935cf30
Merge branch 'master' of https://github.com/KillzXGaming/Switch-Toolbox
2023-11-18 14:58:32 -05:00
KillzXGaming
9a47c368b9
BFLYT : Fix value not read/written in TXT1
2023-11-18 14:58:01 -05:00
David Leal
05dd784773
Add .loc
to NLG_NLOC.cs
( #676 )
2023-11-05 14:16:30 -05:00
OlieGamerTV
07c209bf17
Add import functionality for the Wii's U8 Compressed Archive and Archived Font files. ( #675 )
...
* U8: Implemented LZ77 Type 11 & Type 10 Decompression.
BXFNT: Implemented Wii's BRFNA files.
* Removed accidental "using" inclusions in LZ77_WII
2023-11-05 14:16:20 -05:00
KillzXGaming
14fa40193a
Fix exporting multiple arrays
2023-11-05 14:13:26 -05:00
KillzXGaming
d50379879f
BFRES : Fix long lasting bug where tangents load/create wrong from 1 skin count or less.
2023-10-26 20:20:58 -04:00
KillzXGaming
3b24eb253b
Some more fixes to loading boolean type options
2023-10-22 14:03:22 -04:00
KillzXGaming
0e52ac9ac6
Keep original SRGB usage on .astc replace
2023-10-22 11:39:51 -04:00
KillzXGaming
72286ab95a
Merge branch 'master' of https://github.com/KillzXGaming/Switch-Toolbox
2023-10-22 10:40:40 -04:00
KillzXGaming
5201a96492
A few more loading fixes for v10 materials
2023-10-22 10:40:12 -04:00
KillzXGaming
6fa3aaa8d1
Adjust library
2023-10-21 22:05:33 -04:00
KillzXGaming
3cf7117735
Fix loading shader options with no boolean bits
2023-10-21 21:00:15 -04:00
KillzXGaming
6088d66e4a
Fix v10 bfres that have more than 64 boolean bits to load. Keep original bind indices on replace if possible.
...
This will fully fix and support v10 bfres by loading all possible boolean bits for the shader options. Previously would only load the first 64 bits using a uint64 value rather than checking for multiple when value is larger.
2023-10-21 17:40:00 -04:00
KillzXGaming
7e5b80e575
Merge branch 'master' of https://github.com/KillzXGaming/Switch-Toolbox
2023-10-18 19:47:28 -04:00
KillzXGaming
59fffbc42a
Use higher zstd compression level
2023-10-18 19:47:14 -04:00
MediaMoots
9842158c54
New Tools and Save All options ( #664 )
...
* Fix extra frame added to smd animation export
* New batch tools and save all option
* Update MainForm.cs
* Batch Rename BNTX from Filename
* Update MainForm.Designer.cs
2023-10-16 21:02:26 -04:00
KillzXGaming
360bb640a8
Also do the same for byaml
2023-10-16 20:52:32 -04:00
KillzXGaming
230ddece6b
SARC : reduce file sizes by using smaller msbt alignment
2023-10-16 20:51:10 -04:00
KillzXGaming
d11b2181ed
BFRES : Quick fix for exporting v10 materials
2023-09-06 16:05:03 -04:00
KillzXGaming
c6eb7b3f06
BFRES : Fix shader assign references, fixing animation/param issues.
2023-09-06 10:46:26 -04:00
KillzXGaming
9e1d47877c
BNTX : Fix certain texture formats. Allow any unsupported ones to open.
2023-09-05 21:03:56 -04:00
KillzXGaming
f1af34e903
BFRES : Skip null shader info in v10. Fixes v10 ptcl bfres
2023-09-05 20:51:05 -04:00
KillzXGaming
cb0b43fb41
Merge branch 'master' of https://github.com/KillzXGaming/Switch-Toolbox
2023-09-05 20:37:00 -04:00
KillzXGaming
790a4a92f0
Finally fix BFRES V10 material parameters not working or animating.
2023-09-05 20:36:54 -04:00
MediaMoots
fe52c1cbc6
Fix extra frame added to smd animation export ( #659 )
2023-09-04 20:41:58 -04:00
MediaMoots
b1244fb019
Support changing skincount ( #655 )
2023-08-10 18:09:59 -04:00
KillzXGaming
4b9066ca5d
Fix crash for importing skinned bfres bones
2023-08-08 17:29:13 -04:00