KillzXGaming
f20e1d26c9
Cleanup some stuff
2019-03-31 15:41:29 -04:00
KillzXGaming
a773074933
Fix appveyor issues
2019-03-31 15:29:36 -04:00
KillzXGaming
e691dab92d
Fix animation exporting issues
2019-03-31 14:43:32 -04:00
KillzXGaming
3a10c4cf43
More timeline fixes
2019-03-31 14:28:00 -04:00
KillzXGaming
9c439f099d
Massive speed improvement to bfres saving with animations + bug fixes
...
Fixed bfres from taking too long to save with 100s or even 1000s of animations. From 30 - 70 minutes, to over 8- 20 seconds!
Fixed weights and buffers not importing properly.
Fixed byaml editor's dialog buttons improperly placed on resize.
2019-03-30 21:54:19 -04:00
KillzXGaming
7afcfc40a4
Add commit info for updater
2019-03-30 17:46:07 -04:00
KillzXGaming
db13c0d8b7
Check determinant to prevent singular matrix issue
2019-03-30 17:12:08 -04:00
KillzXGaming
7238de5d37
Set DDS depth count for generic textures to 1.
2019-03-30 16:43:07 -04:00
KillzXGaming
ea00287462
Fix dds exporting for DX10 textures
2019-03-30 16:40:44 -04:00
KillzXGaming
d384a5f8ba
Fix it again. This time it works properly
2019-03-30 16:02:30 -04:00
KillzXGaming
383dc2add1
Fix issue with models being hidden causing lag
2019-03-30 15:57:01 -04:00
KillzXGaming
46b9587908
Update container list for texture loader
2019-03-30 14:55:04 -04:00
KillzXGaming
b1db621786
Fix context menu themes
2019-03-30 14:43:49 -04:00
KillzXGaming
48c7477467
Increase opening bfres with animations significantly!
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Load context menus for FSKA only when expanded .
2019-03-30 14:40:46 -04:00
KillzXGaming
82758d64a3
Add SRGB toggle for BNTX textures
2019-03-30 14:00:49 -04:00
KillzXGaming
9be1d645f0
Fix crash when scrolling through 100s of textures in importer
2019-03-30 13:21:01 -04:00
KillzXGaming
3f645003d9
Try again
2019-03-30 12:46:47 -04:00
KillzXGaming
065fa8a020
Fix appveyor errors
2019-03-30 12:45:00 -04:00
KillzXGaming
0cc8c89b14
Use max alignment in sarc lib to prevent sarc crashes
2019-03-30 12:40:06 -04:00
KillzXGaming
70f1f971d9
More fixes to timleline
2019-03-30 12:26:38 -04:00
KillzXGaming
525d6d0b27
Use generic format from DDS for converting formats instead.
2019-03-30 11:24:52 -04:00
KillzXGaming
3821db69d5
Fix all the DX10 BCN formats for dds imports
2019-03-30 11:20:56 -04:00
KillzXGaming
8a7dde7a2f
Merge branch 'master' of https://github.com/KillzXGaming/Switch-Toolbox
2019-03-30 11:18:22 -04:00
KillzXGaming
2ee73e7857
Add new timeline by JuPaHe64
2019-03-30 11:18:15 -04:00
KillzXGaming
4b681ef745
Fix be dx10 textures
2019-03-29 23:43:01 -04:00
KillzXGaming
3fb31a0130
Fix bc1 dx10 textures
2019-03-29 23:38:25 -04:00
KillzXGaming
3d63151626
Port temporary SMD animation export code from forge for testing
2019-03-29 21:57:31 -04:00
KillzXGaming
adae13380f
Remove zip after extracted for updater
2019-03-29 21:38:01 -04:00
KillzXGaming
ce7a1736a2
Fix appveyor not copying dll
2019-03-29 21:29:46 -04:00
KillzXGaming
201a0ca5a5
More KCL fixes for switching between files
2019-03-29 21:20:39 -04:00
KillzXGaming
240cc5f0b3
Apply the kcl viewport to work better with bfres
2019-03-29 21:05:53 -04:00
KillzXGaming
29e9a0533d
Fix dae exporting weights FINALLY!
2019-03-29 19:21:59 -04:00
KillzXGaming
5d0254a5e2
Double click to hide contents of the timeline, console, and texture viewer
2019-03-29 18:57:54 -04:00
KillzXGaming
8b2c8466fc
Fix non generic audio files not loading the audio player,
2019-03-29 18:36:30 -04:00
KillzXGaming
6afce74460
Skip textures with the same data position
2019-03-29 18:18:29 -04:00
KillzXGaming
93830c84e1
Load ptcl textures to editor when clicked
2019-03-29 18:07:51 -04:00
KillzXGaming
c34d021ddc
Fix wii u textures for ptcl not loading
2019-03-29 18:04:18 -04:00
KillzXGaming
3c9e93b411
Add texture names to ptcl wii u textures
2019-03-29 17:53:49 -04:00
KillzXGaming
92642d165b
Add texture folder for Wii U PTCL
2019-03-29 17:48:06 -04:00
KillzXGaming
2bcae8c2eb
Check for unused names for unswizzled nutexb types
2019-03-29 17:36:54 -04:00
KillzXGaming
50c0c0bfe8
Check for IEditors for archive file forms.
2019-03-29 16:43:08 -04:00
KillzXGaming
76a82effe7
Fix bfres not opening in archives.
2019-03-29 16:37:20 -04:00
KillzXGaming
71f9ea0276
Fix material removal if not mapped
2019-03-29 16:22:49 -04:00
KillzXGaming
6c676cf410
Add material deletion.
2019-03-29 16:21:07 -04:00
KillzXGaming
d5f50d91b8
More fixes to UI and file saving. Also add in bflim editing.
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Fixed the shader param editor not adjusting the height for float4 types.
Fixed the shape editor not adjusting some lists properly.
Fixed hash based sarcs not saving right (menu.szs for example).
Fixed bflim sarc alignment from being corrupted.
Add alignment for effect file formats in sarc.
Add bflim to the texture loader in sarc for batch previewing/edits
2019-03-29 15:28:35 -04:00
KillzXGaming
e4ccae2c93
Dispose some writers so the file isn't active anymore
2019-03-28 21:28:36 -04:00
KillzXGaming
088f9a00e2
Use floats for weights to help prevent exploding since IDK why 8888_unorm breaks :(
2019-03-28 21:13:15 -04:00
KillzXGaming
8e176721ab
Merge branch 'master' of https://github.com/KillzXGaming/Switch-Toolbox
2019-03-28 21:08:17 -04:00
KillzXGaming
c87889963c
Ops, fix the update icon to actually enable.
2019-03-28 21:08:08 -04:00
KillzXGaming
c4b4e4532b
Update README.md
2019-03-28 21:05:08 -04:00