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Commit Graph

128 Commits

Author SHA1 Message Date
KillzXGaming
74cc67c055 More 0.9 bfres save fixes 2019-06-29 19:12:49 -04:00
KillzXGaming
402c2cee5e Fix bntx texture format issues with R8G8_SNORM 2019-06-29 12:33:27 -04:00
KillzXGaming
f776b46138 Fix 0.9 bfres savig with material animations 2019-06-28 18:02:11 -04:00
KillzXGaming
47ca70a015 Fix 0.9 bfres with scene animations. Add toggle for direct x tex decoder 2019-06-27 14:38:13 -04:00
KillzXGaming
141be9ff4f Fix reading v0.8 bfsha 2019-06-26 19:53:09 -04:00
KillzXGaming
04383b262d More rebuilding fixes for 0.9 bfres 2019-06-26 19:16:15 -04:00
KillzXGaming
3edbaece3f Allow saving for 0.9. Note this will crash if it has animations 2019-06-26 18:30:10 -04:00
KillzXGaming
108600e930 Fix 0.9 bfres skeletal animations 2019-06-26 15:32:15 -04:00
KillzXGaming
1444594fd1 More v0.9 switch bfres fixes (NO SAVING YET) 2019-06-26 15:13:49 -04:00
KillzXGaming
bbb0cbf933 Some fixes to 0.9 switch bfres 2019-06-26 13:56:10 -04:00
KillzXGaming
07c37ef3d4 Fix material exporting and bfres saving for user data that contains non string types 2019-06-24 20:51:35 -04:00
KillzXGaming
7395d78d67 Fix string entries not being relocated properly for user data (switch bfres) 2019-06-22 18:45:43 -04:00
KillzXGaming
acc7dcd9c9 Update switch bfres library 2019-06-20 08:58:02 -04:00
KillzXGaming
a7db504a5a Update back to latest assimp and now use a new work around for bone names 2019-06-15 09:14:35 -04:00
KillzXGaming
c756089aad Fix srgb toggle for off for ftex 2019-06-14 20:26:46 -04:00
KillzXGaming
95d434a058 Add option to toggle SRGB for ftex 2019-06-13 20:05:05 -04:00
KillzXGaming
9b9a44b9a4 A few more assimp adjustments 2019-06-08 14:32:03 -04:00
KillzXGaming
5ffcdcabf6 Downgrade assimp to prevent bugs like bone names being wrong. 2019-06-08 14:26:13 -04:00
KillzXGaming
890f5afcf7 Check audio amount before adding entries for bars. 2019-06-07 17:01:24 -04:00
KillzXGaming
375d054522 Add support for BARS with only meta entries 2019-06-07 16:56:54 -04:00
KillzXGaming
e531a779ed Small fixes and additions
Fixed mesh name exporting for assimp.
Fixed clearing models for bfres.
Fixed limit skin count setting.
Fixed material index breaking if a material is removed for bfres.
Update the vertex data properly if a model is imported as new.
Added AMTA editing for BARS.
Added audio player for BARS.
2019-06-07 16:31:13 -04:00
KillzXGaming
a3a6f9b98e Load the x64 folder for direct x tex by default as it causes issues without. 2019-05-31 17:12:23 -04:00
KillzXGaming
921b267b44 Improve legacy support and a few fixes.
Cursor for param editing doesn't reset anymore to the top right of the screen.
Fixed some direct c tex issues with loading.
2019-05-31 15:08:14 -04:00
KillzXGaming
250e267143 Fix normals from being dark or flat sometimes. 2019-05-30 19:12:38 -04:00
KillzXGaming
b12bb34082 Another fix to prevent issues with path saving 2019-05-30 18:02:51 -04:00
KillzXGaming
225d98ae43 Improve path saving for byaml 2019-05-30 17:40:54 -04:00
KillzXGaming
d1c32844d1 Fix skeleton issues. More archive improvement. 2019-05-29 14:24:24 -04:00
KillzXGaming
394d0e8d90 Fix rigging issues. Fix bntx not keeping the same size after editing textures with same size. 2019-05-28 14:34:30 -04:00
KillzXGaming
9ad90e3b15 Some progress on chr0 exporting 2019-05-24 17:34:37 -04:00
KillzXGaming
2a92afa122 Chr0 animation importing, dae exporting and tons more improvements!
Chr0 can be imported/replaced.
More fixes to importing sections including some errors and proper filtering.
Dae epxorting now has a progress bar and an option to idsable texture exporting.
Bfska can now be swapped between platforms. More sections will handle this method soon!.
Fixed spaces on files from "Export All".
Display multiple texture maps in bcres materials
2019-05-24 15:15:35 -04:00
KillzXGaming
6d7579e6e0 More improvements.
Camera is now centerd when a bfres is selected. This will apply to reseting the camera aswell. The method is based on Smash Forge so thanks to the devs for it.
Start on bfsha program linking for bfres materials. Dunno how far i'll take this.
Basic ortho mode added. Needs improvements to zoom in and mainly just changes the projection matrix to ortho atm. Controls are not altered.
2019-05-21 18:08:57 -04:00
KillzXGaming
50586ef978 Fix binary shape importing for switch 2019-05-20 20:03:39 -04:00
KillzXGaming
e6c911f026 Add byaml endianness converter in tools menu. Fix byaml with path nodes. 2019-05-19 17:50:21 -04:00
KillzXGaming
49314b2842 Fix bntx and switch bfres causing corruption or crashes 2019-05-19 14:25:37 -04:00
KillzXGaming
e51b1e2382 Adjustments for anims 2019-05-18 17:55:22 -04:00
KillzXGaming
d1d9619dcb Another saving fix as texture ref count won't save right for v3.4.0.1 2019-05-12 18:56:32 -04:00
KillzXGaming
ef562754b7 A few more library fixes 2019-05-12 18:44:43 -04:00
KillzXGaming
111f5c1a9e Fix texture pattern animation saving on v3.4.0.1 bfres 2019-05-12 18:38:33 -04:00
KillzXGaming
3c4d6a51a4 Support wrap and filters for bcres texture maps. 2019-05-11 20:05:27 -04:00
KillzXGaming
032e09d5a6 Load textures in viewport for bcres 2019-05-11 18:17:35 -04:00
KillzXGaming
ba6790abf5 Draw bcres and add more improvements 2019-05-11 16:11:27 -04:00
KillzXGaming
7632cc10da Add more aamp hashes 2019-05-11 12:31:50 -04:00
KillzXGaming
f36451a9eb More aamp fixes 2019-05-11 10:26:10 -04:00
KillzXGaming
9574432edc Support quat types for aamp 2019-05-11 10:23:41 -04:00
KillzXGaming
6e02fbea4b Support Wii U BFFNT 2019-05-10 19:26:45 -04:00
KillzXGaming
827e02892a Keep the same depend index for shader params (Fix WWHD crashing) 2019-05-10 17:51:59 -04:00
KillzXGaming
9db8a77afe Fix BCRES library issues 2019-05-09 15:16:46 -04:00
KillzXGaming
6f1a8ab816 Add all the working BCRES stuff. 2019-05-09 14:49:11 -04:00
KillzXGaming
84dae95c3e Fix some bfres library issues 2019-05-09 14:24:25 -04:00
KillzXGaming
4fe53128ee Fix effect alignment size 2019-05-08 19:38:35 -04:00