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Commit Graph

585 Commits

Author SHA1 Message Date
KillzXGaming
795d6702ed Patch assembly version 2020-08-31 19:03:18 -04:00
KillzXGaming
8328c132de Add latest bfres library 2020-08-30 10:45:39 -04:00
KillzXGaming
4b1e027e98 Some library fixes 2020-08-30 10:37:55 -04:00
KillzXGaming
48a7f46dce Revert "BFRES : Fix switch scene animations crashing from incorrect relocation data."
This reverts commit 6d16219ead.
2020-08-30 10:36:36 -04:00
KillzXGaming
6d16219ead BFRES : Fix switch scene animations crashing from incorrect relocation data. 2020-08-30 09:03:48 -04:00
KillzXGaming
e3ac2625ef KCL fixes for 3D World Presets 2020-08-19 16:29:40 -04:00
KillzXGaming
13285f9d5d Update KCL libraries to latest 2020-08-18 14:12:28 -04:00
KillzXGaming
97b311f5bd Revert some project settings. 2020-08-18 13:37:01 -04:00
KillzXGaming
b730e16c81 KCL : Add another useful preset 2020-08-16 16:01:47 -04:00
KillzXGaming
e39d161d33 Some KCL obj importing fixes 2020-08-16 12:02:12 -04:00
KillzXGaming
232c44a605 Major KCL update.
KCL support has been greatly improved.
- High poly collisions can now be created (even higher than 65k+).
Collision should still be made with the game limitations and performance in mind!
- Support for all KCL versions (GC, Wii, DS, 3DS, etc). Keep in mind for various games to work, you must create a preset and configure the settings used for individual games. I will be adding many more soon to support a wide range of games.
- KCL files can now have the endianness switched and saved back allowing for direct conversion.
- OBJ importing will auto map materials by name COL_## (## being hex value). This allows to export and reimport collisions with all the data intact.
- File sizes are more optmized and improved.
- Speed signifcantly improved and is much faster for both exporting and replacing.
-Materials are now split in the node view for a KCL.  This is to select and easily see all the material types and so they can be highlighted.
2020-08-16 11:42:39 -04:00
KillzXGaming
553282bb2e KCL : Fix collision detection when vertices are too close to each other. 2020-08-11 19:28:52 -04:00
KillzXGaming
b0f77f247a BFRES : Fix bntx files with custom file names (PMTOK missing textures fixed) 2020-08-11 16:47:01 -04:00
KillzXGaming
3c2ef141e6 BNTX : Fix relocating user data offsets (fixes PMTOK crashing) 2020-07-30 17:23:08 -04:00
KillzXGaming
fd91e85ece Make save icon stand out better when enabled 2020-07-29 19:58:16 -04:00
KillzXGaming
3d32e44e73 Export bfres files as model containers on batch exporting. 2020-07-29 19:54:17 -04:00
KillzXGaming
2e71d8056c Adjust bntx user data ordering to be more accurate 2020-07-27 19:35:43 -04:00
KillzXGaming
79c22f73f2 Bntx fixes for PMTOK 2020-07-27 18:41:59 -04:00
KillzXGaming
5f43b81d37 Add support for 3D World KCL material presets 2020-07-12 15:34:00 -04:00
KillzXGaming
cca60173d4 Update bntx library 2020-07-10 20:45:27 -04:00
KillzXGaming
0aaf6b97a3 Revert culture info for now to prevent updater issues. 2020-06-15 21:07:26 -04:00
KillzXGaming
a8ec469252 Force en-US culture to fix decimal seperator. 2020-06-14 12:11:07 -04:00
KillzXGaming
605d08bd46 Fix V2 AAMP converting from yaml causing a crash (fix default values in header) 2020-06-02 16:40:44 -04:00
KillzXGaming
5a4a994bc8 Adjust lighting for gfbmdl 2020-05-09 20:22:09 -04:00
KillzXGaming
ab066f1706 Add channel component option for batch export textures. Fix exporting texture alts from model. 2020-05-06 19:48:38 -04:00
KillzXGaming
6aa22316e2 Fix missing dlls not created by nuget package (fix texture loading) 2020-05-04 10:48:50 -04:00
KillzXGaming
aaeff82038 Fix some missing libs 2020-05-03 19:16:35 -04:00
KillzXGaming
0f05011435 Fix for csv parsing 2020-05-03 18:44:06 -04:00
KillzXGaming
13dbe45b43 Cleanup some packages 2020-05-03 17:35:06 -04:00
José Guadalupe Nava Zavala
dce06db362 Fix build problem
Fix trying to access field in a string.
Changed Toolbox references to automatically build dependencies (Toolbox_Library, File_Format_Library) to resepective output folder
2020-05-02 03:27:08 -05:00
José Guadalupe Nava Zavala
317c18a570 Modified .gitignore to ignore common VS files
Modified .gitignore to add the base VS ignore files (nugget packages)
debug header files, etc.
2020-05-02 02:58:50 -05:00
KillzXGaming
9a0d92ec42
Fix typo 2020-04-29 23:32:58 -04:00
KillzXGaming
b2ef362954
Fix batch error messages showing file names. 2020-04-29 23:07:59 -04:00
KillzXGaming
45805b6272 Improve batch exporting to catch files inside archives to skip errors. 2020-04-22 17:57:32 -04:00
KillzXGaming
d5f2d60bfa BYAML : Some yaml tag fixes 2020-04-16 17:19:23 -04:00
KillzXGaming
a6951ec000 Add a way to search for byaml hashes in the Hashes folder 2020-04-16 16:28:36 -04:00
KillzXGaming
e9321b9dc8 Copy zelda lib from library path 2020-04-14 18:40:35 -04:00
KillzXGaming
c41a682bff Update libraries 2020-04-14 18:39:16 -04:00
KillzXGaming
ddf24a63fb Adjust a few things 2020-04-11 17:00:50 -04:00
KillzXGaming
029269a24a Auto rename texture duplicates for batch renaming if diretories and file names match 2020-04-11 16:57:09 -04:00
KillzXGaming
9c138bd590 Some fixes 2020-04-11 10:20:56 -04:00
KillzXGaming
65532046c0 Quick implimentation so bfres models can be batched exported 2020-04-10 17:22:45 -04:00
KillzXGaming
5a86fe16de BNTX : Fix R16_UINT textures 2020-03-22 13:13:53 -04:00
KillzXGaming
507c400502 Test 2020-03-21 20:48:35 -04:00
KillzXGaming
006c9c80a2 Some quick byaml fixes for path types 2020-03-21 13:19:27 -04:00
KillzXGaming
687e524d3e Add option to swap hex endianness for hash calculator 2020-03-21 11:46:31 -04:00
KillzXGaming
b0edf476e9 Byaml : fix path index types with no paths 2020-03-18 20:36:08 -04:00
KillzXGaming
360f063d95 Some adjustments 2020-03-18 12:07:34 -04:00
KillzXGaming
9df4bf6068 One more path fix so directory is always created if textures are present 2020-03-18 12:00:49 -04:00
KillzXGaming
025590f54b Fix archive folder paths 2020-03-18 11:58:08 -04:00