KillzXGaming
8acf9e7831
Fix RGB5A1 texture decoding and some chanel issues on others
2019-11-25 17:18:15 -05:00
KillzXGaming
589d4ea39e
Improve gfpak hash calculating based on pkNX
2019-11-24 20:47:41 -05:00
KillzXGaming
1c787477d1
Quick channel fix for compressed textures
2019-11-24 18:52:40 -05:00
KillzXGaming
b021e96c52
Fix BGR channels being swapped wrong
2019-11-24 16:53:25 -05:00
KillzXGaming
0571546bb9
GFBModel shader fixes/improvements
2019-11-23 17:07:31 -05:00
KillzXGaming
68f9731b98
Add DAE setting to disable vertex colors. Load gfmdl vertex colors.
2019-11-23 17:04:58 -05:00
KillzXGaming
bb5599bfd7
Fix build errors
2019-11-23 16:09:56 -05:00
KillzXGaming
940994604a
Some cleanup
2019-11-23 16:06:33 -05:00
KillzXGaming
f4506d9b63
Add archive menu to opened archive files
2019-11-22 19:55:48 -05:00
KillzXGaming
f0c3fc5465
Add proper hash matching for GFPAK
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Also add latest turbo muunt editor files
2019-11-21 21:46:51 -05:00
KillzXGaming
5518ea598d
Archive editing improvements.
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Add file/folder clearing on folders and archive.
Add folder replacing.
2019-11-18 21:10:54 -05:00
KillzXGaming
2a62ad98ab
Some fixes.
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Check for all meshes to apply default bfres settings.
Expand/collapse only if tree nodes have children.
2019-11-18 19:01:40 -05:00
KillzXGaming
1f37e182b5
Some cleanup. Start on gfbanm parsing
2019-11-17 20:52:03 -05:00
KillzXGaming
39d2307cd3
Some fixes.
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Fix DAE exporting if textures fail to export.
Fix bone detection for FBX
Add model index for LM3 models.
2019-11-17 08:59:11 -05:00
KillzXGaming
9c5185bbde
DAE : Improve bone detection on importing and fix default bone index.
2019-11-16 18:55:08 -05:00
KillzXGaming
2a330a3c20
DAE : Fix assigning materials to meshes without a controller.
2019-11-16 18:02:01 -05:00
KillzXGaming
2030582de2
DAE : Add better check for valid material index
2019-11-16 16:54:15 -05:00
KillzXGaming
7ebcb88342
Improve exporting all models for LM3
2019-11-16 16:51:20 -05:00
KillzXGaming
e2cd3ff150
Fix typos
2019-11-16 16:41:16 -05:00
KillzXGaming
181afe6b02
DAE : Add progressbar and dialog confirmation for new exporter.
2019-11-16 16:27:57 -05:00
KillzXGaming
317e4f7367
Try to support cmb rigging
2019-11-16 15:39:40 -05:00
KillzXGaming
2f328a2664
DAE : Remove spaces in attribute IDs.
2019-11-16 15:34:25 -05:00
KillzXGaming
7d4ef5adde
Add option to collapse and expand any tree node type
2019-11-16 15:14:10 -05:00
KillzXGaming
25c2abfd9b
Set a default vertex skin count to prevent issues with DAE exporting
2019-11-16 14:54:28 -05:00
KillzXGaming
76ff237935
Convert triangle strip primitive types for DAE.
2019-11-16 14:08:27 -05:00
KillzXGaming
e7246fb79f
Fix DAE export if no skeleton is used
2019-11-16 13:48:06 -05:00
KillzXGaming
13933911cb
Properly fix DAEs with zero weights
2019-11-16 13:03:24 -05:00
KillzXGaming
134a21bab0
Fix DAE decimal seperators on different languages
2019-11-16 11:03:11 -05:00
KillzXGaming
69e45dcead
Try to fix file excluding
2019-11-16 10:35:29 -05:00
KillzXGaming
2f59e3dc05
Try to fix build again
2019-11-16 10:17:09 -05:00
KillzXGaming
1e4e32366e
Fix build issues
2019-11-16 10:06:26 -05:00
KillzXGaming
168cd8c5ca
More DAE fixes.
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Fix the vertex skin groups so only rigged bones appear per mesh.
Fixed possible uv channel issue.
Possibly fixed skinning issues.
2019-11-16 09:56:47 -05:00
KillzXGaming
bb23dbb3d7
Update bfres lib
2019-11-16 08:59:28 -05:00
KillzXGaming
2d217b6b94
Add option to use previous exporter incase something breaks
2019-11-16 08:58:10 -05:00
KillzXGaming
9c3ac9ae9f
Improve DAE exporting.
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A brand new DAE exporter is now used built off the one used by Ploaj and Crossmod devs. This replaces the old assimp exporter which was very buggy.
The DAE exporter has many improvments such as multiple materials per mesh, node tree fixes, material improvements, and lots more.
Single binded bfres (only using a bone index) will now be rigged if exported as DAE.
More progress on CMB saving. It's almost done, still needs some adjustments.
Fixed GFMDL rigging on certain models (thanks to RTB's script to reference what controlled the bone type).
2019-11-15 19:27:03 -05:00
KillzXGaming
8fdd61253a
Fix build errors
2019-11-12 17:11:35 -05:00
KillzXGaming
21a459846e
Fix bones that parent no children on dae export
2019-11-12 16:50:43 -05:00
KillzXGaming
b225c942e5
A few fixes.
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Fix viewport not loading base drawables.
Fix animation player having issues with new animation classes.
Fix gfmdl for pkmn lets go.
Disable vertex color loading for gfmdl for now till fixed.
2019-11-12 16:29:00 -05:00
KillzXGaming
ed4ef23eb7
Fix actor renaming for odyssey
2019-11-10 16:37:21 -05:00
KillzXGaming
7d4ad62dd0
Start to add more progress on cmb saving
2019-11-10 16:24:54 -05:00
KillzXGaming
4eb5ee8d37
Add additional batch export settings
2019-11-10 13:00:20 -05:00
KillzXGaming
616a2604c4
Add batch export option for all supported texture formats.
2019-11-10 12:36:56 -05:00
KillzXGaming
c3e070d981
Improve zlib decompression to support varied positions
2019-11-10 11:14:09 -05:00
KillzXGaming
c78251aab3
A few additions
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Update primative type for meshes. This will allow custom primative types for rendering.
Add strikers and punch out wii model/texture support (older formats of LM2/LM3).
Add LM2 Arcade model support (updated format of MKAGPDX)
Add support for LM2/LM3 pck audio archives.
Add support for LM2 message/localization data.
2019-11-10 08:41:17 -05:00
KillzXGaming
622011d025
Try to fix build errors
2019-11-09 17:36:52 -05:00
KillzXGaming
0435f651e1
Add multi thread option for encoding images faster.
2019-11-07 17:40:48 -05:00
KillzXGaming
28e0edb8ad
Prevent failed images from loading in opengl
2019-11-05 17:32:39 -05:00
KillzXGaming
30d4a538f1
A few more fixes and additions.
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Fix LM3 meshes with large amounts of faces (ie Luigi's cutscene model).
Improvements to hashing.
Start on LM3 saving.
Start to support texture replacing.
2019-11-03 18:25:47 -05:00
KillzXGaming
d54c835bc4
Cleanup file location a bit. Fix LM3 faces for certain formats
2019-11-02 19:35:08 -04:00
KillzXGaming
1472c4e112
Exporting adjustment for faces to prevent errors
2019-11-02 19:14:22 -04:00