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Commit Graph

276 Commits

Author SHA1 Message Date
KillzXGaming
9cb712cf12 Start to impliment component selectors for textures 2019-05-04 13:03:42 -04:00
KillzXGaming
6303769adb More AAMP stuff. Add more import settings for dae/fbx. 2019-05-03 15:36:04 -04:00
KillzXGaming
db2f7e70bd Fix creating new instances of files breaking tree 2019-05-02 18:56:08 -04:00
KillzXGaming
ebf1c829b3 Fix camera reset glitching out 2019-05-01 15:47:09 -04:00
KillzXGaming
fd4e3f4853 Add GTX editing/saving back. 2019-05-01 15:38:14 -04:00
KillzXGaming
9b1d36666b Add option to clear LOD meshes 2019-04-30 21:15:56 -04:00
KillzXGaming
8e68cc5606 Now have the console as a seperate window instead of a tabbed control 2019-04-30 18:00:08 -04:00
KillzXGaming
f2c50f7dd7 Simpify BNTX deswizzling and start to do XTX saving. 2019-04-30 15:25:42 -04:00
KillzXGaming
f4cd0a9098 Only decode again if the format changes to speed up edits. 2019-04-29 20:09:15 -04:00
KillzXGaming
f2befb966b More image editor fixes 2019-04-29 20:04:25 -04:00
KillzXGaming
dfbdc96362 Try to fix memory issues when exporting as dae 2019-04-29 19:50:12 -04:00
KillzXGaming
69ca5647f8 Another change 2019-04-29 19:43:17 -04:00
KillzXGaming
c3546e04c8 Add continuous bar for texture edits 2019-04-29 19:41:28 -04:00
KillzXGaming
f9ebaffe19 More nul checks 2019-04-29 19:38:11 -04:00
KillzXGaming
64623a0223 Add image program settings for editing with other programs. 2019-04-29 19:15:09 -04:00
KillzXGaming
68d244e9f7 Fix KCL importing issues 2019-04-29 18:53:18 -04:00
KillzXGaming
de43529cca Use the current array and mip level for editing textures 2019-04-29 15:16:59 -04:00
KillzXGaming
008a6de6c1 And one more fix for generating 2019-04-29 14:58:24 -04:00
KillzXGaming
9aed684e16 Update after applying 2019-04-29 14:54:47 -04:00
KillzXGaming
c50b57d5dc Add option to generate mip maps in editor 2019-04-29 14:53:28 -04:00
KillzXGaming
c03e90d331 Add option to edit textures in default program and save back. 2019-04-29 14:42:52 -04:00
KillzXGaming
1f9ce6b2fe Some fixes for PTCL editor and filters 2019-04-28 17:14:05 -04:00
KillzXGaming
f353042a5c More fixes to image editor 2019-04-27 12:31:38 -04:00
KillzXGaming
5c2e09f849 Load all necessary controsl before altering the image editor orientation. 2019-04-27 12:01:36 -04:00
KillzXGaming
fa4ada84bd Fix for image editor causing crashes 2019-04-27 11:59:57 -04:00
KillzXGaming
7ada057843 Apply some settings and move config settings to the library to save changes easier. 2019-04-26 17:08:21 -04:00
KillzXGaming
a41737031f Fix bone visibily anims for wii u and fix the editor a bit 2019-04-26 15:43:32 -04:00
KillzXGaming
b8c8ef8395 Viewport toggle, and many more fixes
The aamp editor now acts like the byaml one.
Fixed aamp files saving with improper strings.
Added toggle for viewport in bfres editor. The setting will apply to the config so you can always disable it for quicker previewing for bfres.
More editors for bfres now dock rather than convering the whole screen.
Plugins can have icons for the toolstrip that contains the save/update icons.
Force PTCL texture injection due to an alignment thing
2019-04-25 15:21:41 -04:00
KillzXGaming
f28b979b33 Add progress bar for mesh importing and generate names for blanks 2019-04-18 20:24:19 -04:00
KillzXGaming
4f07ddf490 Hopefully fix all the tex2 issues 2019-04-15 14:05:40 -04:00
KillzXGaming
2d88a1180b Change property grid for dark theme to better match dropdown panels 2019-04-11 20:08:00 -04:00
KillzXGaming
9642810642 Fix transform reset on first mesh 2019-04-11 20:03:22 -04:00
KillzXGaming
7edde8ee93 Reset transforms when applied in UV editor 2019-04-11 20:02:23 -04:00
KillzXGaming
9fe3c8572e Disable property grid toolbar 2019-04-11 19:47:23 -04:00
KillzXGaming
4779b4cff1 More image editor fixes 2019-04-11 19:28:35 -04:00
KillzXGaming
74bab9b3d7 Remove pointless menu item 2019-04-11 18:52:30 -04:00
KillzXGaming
619c1f7ec5 Add option to move properties in image editor vertical 2019-04-11 18:51:59 -04:00
KillzXGaming
270d441dcc More fixes
Many fixes to the enum data for switch bfres. Filter data can be edited properly.
UVs in UV editor can be transformed
2019-04-11 18:05:15 -04:00
KillzXGaming
fff3d58cb3 Cleanup muunt and camera mini map stuff. Add game path settings 2019-04-08 17:01:31 -04:00
KillzXGaming
08b4f3296e Fix some bugs 2019-04-07 17:14:55 -04:00
KillzXGaming
7bea95b199 Update to the latest opengl framework and more bug fixes 2019-04-05 19:47:21 -04:00
KillzXGaming
1d99b14bfe More fixes
Fixed timeline issues
KCL now has presets for games. This will fix crashing in Splatoon, MK9, and many more games
2019-04-03 21:03:01 -04:00
KillzXGaming
67864cd64f Fix assimp issues please and add lock check for settings current frame 2019-04-01 18:14:13 -04:00
KillzXGaming
325f1e25f6 Add basic file removale. Will be improved later 2019-04-01 16:19:07 -04:00
KillzXGaming
c8fa10a791 Try again 2019-03-31 18:27:12 -04:00
KillzXGaming
decd83c487 More timeline fixes 2019-03-31 18:23:41 -04:00
KillzXGaming
a773074933 Fix appveyor issues 2019-03-31 15:29:36 -04:00
KillzXGaming
3a10c4cf43 More timeline fixes 2019-03-31 14:28:00 -04:00
KillzXGaming
d384a5f8ba Fix it again. This time it works properly 2019-03-30 16:02:30 -04:00
KillzXGaming
383dc2add1 Fix issue with models being hidden causing lag 2019-03-30 15:57:01 -04:00
KillzXGaming
3f645003d9 Try again 2019-03-30 12:46:47 -04:00
KillzXGaming
70f1f971d9 More fixes to timleline 2019-03-30 12:26:38 -04:00
KillzXGaming
2ee73e7857 Add new timeline by JuPaHe64 2019-03-30 11:18:15 -04:00
KillzXGaming
8b2c8466fc Fix non generic audio files not loading the audio player, 2019-03-29 18:36:30 -04:00
KillzXGaming
6c676cf410 Add material deletion. 2019-03-29 16:21:07 -04:00
KillzXGaming
d5f50d91b8 More fixes to UI and file saving. Also add in bflim editing.
Fixed the shader param editor not adjusting the height for float4 types.
Fixed the shape editor not adjusting some lists properly.
Fixed hash based sarcs not saving right (menu.szs for example).
Fixed bflim sarc alignment from being corrupted.
Add alignment for effect file formats in sarc.
Add bflim to the texture loader in sarc for batch previewing/edits
2019-03-29 15:28:35 -04:00
KillzXGaming
52d8b06d23 Fix objects from not updating 2019-03-28 20:22:22 -04:00
KillzXGaming
a1606187b4 Add option to hide specific bones 2019-03-28 20:19:13 -04:00
KillzXGaming
8cc5e13ace Option to add active files to editor instead of new tab. Fix crash from no objects. 2019-03-28 19:48:56 -04:00
KillzXGaming
210afaae71 Use listview again for nutexb to preview multiple textures better 2019-03-28 18:29:06 -04:00
KillzXGaming
718ddfaea3 Add right click to close tabs, and double click title bar to maxamize 2019-03-28 17:28:39 -04:00
KillzXGaming
87be68531e Fix appveyor errors 2019-03-27 19:14:28 -04:00
KillzXGaming
01fda68f93 Fix bone issues and skeleton importing 2019-03-27 14:50:33 -04:00
KillzXGaming
ddcd0285b3 More fixes
Fixed samplers for switch not mapping properly.
Fixed DDS files exporting mip maps wrong. Would cause them to not import back with size errors.
Fixed bntx alignment causing corrupted textures.
Fixed bfres not opening from null bone indices/unrigged meshes.
2019-03-26 15:24:20 -04:00
KillzXGaming
c75c171792 Fix sarc's with folders saving wrong 2019-03-24 16:44:12 -04:00
KillzXGaming
f9d33324ce More bug fixes
Load drawables on constructor for viewport for scene to be loaded properly.
Detect XML formatting for text documents loaded from an archive.
2019-03-24 14:23:11 -04:00
KillzXGaming
c0328e3b82 Fix bntx corrupting textures on save and round params for displaying. 2019-03-24 13:56:09 -04:00
KillzXGaming
b30072d100 Prevent animations from playing while switching tabs 2019-03-24 13:14:53 -04:00
KillzXGaming
8a352111de Reset channel display when another image is clicked on 2019-03-24 12:57:49 -04:00
KillzXGaming
470b0ead75 Update the channel view properly on another thread after process is finished 2019-03-24 12:51:26 -04:00
KillzXGaming
c8b77411fa Switch to viewport only if models are present. Fix tex2 swizzle value not loading 2019-03-24 12:12:51 -04:00
KillzXGaming
233b11a022 Fix bugs related to bones.
Fixed bones not displaying when creating new skeletons.
Fixed importing dae bones not displaying properly in the tree.
Fixed bones not clearing when a model is removed
2019-03-24 11:24:40 -04:00
KillzXGaming
e2f3afb1a6 Fix lag from hding FMDLs 2019-03-23 18:53:05 -04:00
KillzXGaming
0a53c287b3 Option to reset to T pose, and fix wii u bones 2019-03-23 15:13:54 -04:00
KillzXGaming
792341cfce Fix more issues 2019-03-23 14:41:59 -04:00
KillzXGaming
d1f03b161f Add files for the new one.
Rework UI from scratch with proper themes and custom controls. MDI windows are now used for workspaces, comparing docs, and multiple usages. Tabs organise multiple workspaces and you can keep mdi windows maximized if you want to only use tabs. Themes currently include dark and white theme but plan to have XML files with list of color and styles
Alot of things optimized. UI is very fast and snappy now
Dae rigging fixed.
Dae bones can be imported.
Dae with textures can be imported and exported to a folder
Custom sampler editor for sampler data.
Texture refs, shader options, params, render info, and basically all material data can be added/removed and edited
User data editor
Update opengl framework by JuPaHe64 to the newest. Includes an origintation cube, multiple models in a scene, and many improvements
Skeleton can be viewed
GFPAK with some fixes in saving
NUTEXB has proper mip map viewing
PTCL Editor (Wii U and Switch). Can edit colors ( Wii U) and view textures. Also EFFN files in smash ultimate can be previewed
Files can be associated with the program and opened with on clicking them
ASTC textures can be viewed
UVs can be viewed. Includes wrap modes and also translating and scaling for some basic edits
Textures use a new editor. It includes channel viewing and some new editing options
Fixed black textures on some wii u bfres
Fixed saving sarcs in sarcs
Shortcut keys have been added in. CTRL + S can save the active file in the currently used window
Fix more issues with bfres crashing
File - New includes BNTX for creating new bntx files from scatch
Raw shader binaries can be extracted from bnsh and bfsha. Yuzu and Ryujinx can decompile these
Sharc files can have source data previewed and shader programs in XML
Aamp v1 and v2 data can be previewed. v1 can be edited and saved atm, v2 will be at a later update
Byaml uses it's own editor instead of a seperate window for easy saving within sarcs
Archives have a hex viewer
Dae exporting greatly improved and can export rigged meshes
Scene, shader param, srt, color, and texture pattern animations can all be previewed (in a list)
Memory usage is greatly improved
Narc (Nitro Archives) can be viewed and extracted.
Fixed importing TGA images
Support importing ASTC textures for bntx
Added in PBR lighting for bfres from my implimentaion in forge
Added gradient background for viewport. This can be edited in the settings
Added skybox background option for viewport. Can load cubemaps
Added grid with customizable cells for viewport.
DDS decompression no longer requires Direct X tex.
Zlib decompression has been improved for opening files that use it
Rigid bones are properly ordered on importing a mesh. May fix some exploding issues.
Endianness for KCL can be toggled for saving. Will be set to what it was using orignally
Tangents can be filled with a constant value. Will allow them to not cause seams nor flat lighting however normal maps may not work as good
Vertex buffers can be added and removed. Also re encoded
Parameters now use drop down panels with values for easier editing
Reworked the bone editor. Everything for a bone can be fully edited now besides the index, billboard index and parent index  which get set automatically
Fixed animation scaling for skeletal animations finally!
Textures can be loaded in a tab now with thumbnail displaying for easy real time edits while previewing in the viewport

Fixed support for audio files to be big endian in BARS
Textures for switch now use their own folder. You can easily add textures to this and add textures to bfres that have no bntx. If there are no textures then the bfres will automatically not have one on save.
Animations are split into multiple sub sections for switch's material animation for easier access
Bfres for wii u has better binary exporting and is fully compatiable with Wexos Toolbox (to and from)
Every section can be added in as new for both wii u and switch.
Every section can be renamed properly and mostly everything can be edited. (Key frame editing and a more in depth curve editor later)
Added option to copy UV channel
Bone weights can be previewed
Tons of fixes for the switch bfres library with more games working. Splatoon 2 (more work now), BOTW, Kirby Star Allies, and more!
Fixed 3.3 Wii U bfres from not opening
Wii U Sharcfb files can have shader program data previewed (XML)

And possibly alot more things i missed! All this is still experimental but will improve over the next few weeks
2019-03-23 12:55:09 -04:00