SMG
b161949a1f
Updated Tegra X1 swizzling and nutexb block heights ( #419 )
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* avoid using LINQ for array slicing
* separate pitch and block linear swizzle functions
* use tegra_swizzle lib for swizzle/deswizzle for block linear
* clean up tegra swizzle and remove redundant allocation
* add an additional binary for 32 bit
* add check to force valid block heights
* fix sizes for 32 bit swizzle ffi
* simplify mipmap offsets, fix clamping blockHeightLog2
* prevent 0 values for width/height
* port updated nutexb block height function from Cross Mod
* update tegra_swizzle to include corrected block height functions
2021-11-25 18:15:17 -05:00
KillzXGaming
ed015677df
Quick adjustment to editing bsmat
2021-11-19 18:11:28 -05:00
KillzXGaming
8cc294e07f
PKG : Include bsmat editing
2021-11-19 18:03:41 -05:00
KillzXGaming
84fdef5718
PKG : Update data loading to store in memory.
2021-11-19 17:50:33 -05:00
KillzXGaming
9a788e622a
DAE : Fix incorrect weights from optimization issues.
2021-11-19 16:47:41 -05:00
KillzXGaming
c4b785c29f
NKN : Fix alignment/padding for encrypting blocks fixing crashes.
2021-11-17 17:25:45 -05:00
KillzXGaming
118c90bd8d
Add PKG saving
2021-11-03 21:03:43 -04:00
KillzXGaming
2c6ba2f1bb
Quick error fix
2021-11-02 18:53:59 -04:00
KillzXGaming
df1989236a
Add support for loading/saving .nkn csv files.
2021-11-02 18:47:10 -04:00
KillzXGaming
1ccc421eb9
PKG : Add the rest of the file hashes.
2021-10-29 16:23:49 -04:00
KillzXGaming
9521661132
More map hashes
2021-10-28 21:07:24 -04:00
KillzXGaming
aaccb11981
BFRES : Add Format_16_16_UNorm for tex coords
2021-10-28 18:06:55 -04:00
KillzXGaming
d4bb2233a4
Update project resources
2021-10-19 20:57:17 -04:00
KillzXGaming
d281553ce1
Add improved hash list for PKG
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Loads all known hashes in the file data. Thanks to UltiNaruto for the hash list.
2021-10-19 19:44:06 -04:00
KillzXGaming
95f22c2695
Add some more types.
2021-10-17 21:07:57 -04:00
KillzXGaming
41417753e3
More adjustments to PKG guess paths
2021-10-17 20:53:44 -04:00
KillzXGaming
29f3b34b0e
More PKG file name improvements
2021-10-17 20:49:28 -04:00
KillzXGaming
65b7856428
Start to support PKG file names.
2021-10-17 19:45:37 -04:00
KillzXGaming
513cacc222
PKG : use names in the file data and organize the file types.
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Will support proper file paths when the hashing method is figured out.
2021-10-12 19:51:48 -04:00
KillzXGaming
6d2df20b71
XTX : Support loading array levels
2021-10-11 19:12:37 -04:00
KillzXGaming
f8c0848ec3
XTX : Support BC6
2021-10-11 19:08:42 -04:00
KillzXGaming
393c9f075d
Merge branch 'master' of https://github.com/KillzXGaming/Switch-Toolbox
2021-10-11 19:03:35 -04:00
KillzXGaming
a24495bd41
XTX format cleanup
2021-10-11 19:03:28 -04:00
linktlh
afeac3fff0
Add sbeventpack as a sarc file
2021-10-11 17:17:52 -04:00
KillzXGaming
918595b0fc
Adjust FKSA skeleton searching.
2021-10-11 17:16:17 -04:00
KillzXGaming
84dcc87506
Quick fix for mtxt right click saving
2021-10-11 17:00:33 -04:00
KillzXGaming
08aae51016
Support MTXT editing. Add file extensions to files inside PKG.
2021-10-10 14:06:08 -04:00
KillzXGaming
0f1ff1b45c
Adjustment to MTXT so it can batch export.
2021-10-09 16:46:21 -04:00
KillzXGaming
865dd1b545
Add latest KCL presets
2021-10-08 19:36:49 -04:00
KillzXGaming
2deb8e077f
More KCL lib updates.
2021-10-08 19:34:20 -04:00
KillzXGaming
1bee479cfc
More KCL improvements with how materials are mapped to meshes/materials.
2021-10-08 19:17:23 -04:00
KillzXGaming
f9f209190d
Add latest KCL library with some crash fixes
2021-10-08 17:48:21 -04:00
KillzXGaming
fa6f03694e
Minor fix for layout viewer
2021-10-08 16:55:07 -04:00
KillzXGaming
e333014dce
Update project files
2021-10-08 16:51:37 -04:00
KillzXGaming
5d0bb0830d
Some error fixes
2021-10-08 16:49:07 -04:00
KillzXGaming
1db4f12a04
Push pkg stuff
2021-10-08 16:38:49 -04:00
KillzXGaming
6aead7e0f7
Add basic MTXT and PKG support
2021-10-08 16:35:36 -04:00
KillzXGaming
edd47188fe
Quick sub array fix.
2021-10-06 18:26:03 -04:00
KillzXGaming
90e632326c
Rebuild the appveyor build
2021-09-29 18:55:31 -04:00
ScanMountGoat
700cfa845e
avoid using LINQ for array slicing
2021-09-28 19:00:01 -04:00
KillzXGaming
2efd7adf6e
MSBT : Support TXTW
2021-09-08 20:03:14 -04:00
KillzXGaming
58adee48b7
Many byaml fixes. Should fix crash issues with mk8.
2021-09-07 19:50:23 -04:00
KillzXGaming
43dc09c39c
SARC : Fix GraphicsPreset.szs failing to load/save from signed characters.
2021-08-30 20:55:11 -04:00
KillzXGaming
09c6c159fa
BFRES : Remove some unused UI.
2021-08-22 13:22:58 -04:00
KillzXGaming
c20435aa45
Fix XTX replacing having incorrect block height
2021-07-25 16:51:51 -04:00
KillzXGaming
aeaafb732e
Update token
2021-07-25 16:05:28 -04:00
KillzXGaming
eb58a00a84
Update appveyor
2021-07-25 15:55:24 -04:00
KillzXGaming
efdce27d4e
BFRES : Fix mesh importing placement being wrong from rigid indices.
2021-07-25 15:40:21 -04:00
KillzXGaming
3c2526bedc
Quick xtx saving fix
2021-07-18 16:04:53 -04:00
KillzXGaming
137c086699
Fix bfres disappearing (bounding radius calculation) and fixes to xtx and astc support.
2021-07-18 15:17:07 -04:00