KillzXGaming
157ff75b79
Add model cycling if multiple models are active in an editor.
...
Models can be cycled in the same editor. The active one now gets properly set. You can adjust the combo box to preview multiple models in the scene.
Fixed a bug where some models would project on the top of the screen as duplicates.
2019-06-06 15:40:32 -04:00
KillzXGaming
f4f946fce5
Fix specular map issues causing a texture overlayif unused.
2019-06-05 17:44:23 -04:00
KillzXGaming
13b346ddde
Display emblem on karts properly
2019-06-04 20:17:19 -04:00
KillzXGaming
e40c081560
Pass the specular texture to the reflection pass for better reflections
2019-06-03 20:59:54 -04:00
KillzXGaming
537da9866b
Some crash fixes when playing an animation
2019-06-03 20:53:11 -04:00
KillzXGaming
8a22275cd5
Animation fixes for playing last frame
2019-06-03 20:04:15 -04:00
KillzXGaming
47cd45b4e0
Add support for specular colors if used
2019-06-03 19:00:46 -04:00
KillzXGaming
e14286d871
Quick fix for saving nutexb with file save rather than right clicking and save.
2019-06-03 17:22:36 -04:00
KillzXGaming
7d09926899
Prevent cursor from reseting to 0 for param editing
2019-06-02 16:15:33 -04:00
KillzXGaming
f52b605dce
Adjust wiki link
2019-06-02 14:42:27 -04:00
KillzXGaming
bf2e9b4d81
More fixes for permissions
2019-06-01 19:09:27 -04:00
KillzXGaming
3dd300e15f
Make sure to use the right GX2 swizzling code so i don't break anything
2019-05-31 17:21:13 -04:00
KillzXGaming
a3a6f9b98e
Load the x64 folder for direct x tex by default as it causes issues without.
2019-05-31 17:12:23 -04:00
KillzXGaming
921b267b44
Improve legacy support and a few fixes.
...
Cursor for param editing doesn't reset anymore to the top right of the screen.
Fixed some direct c tex issues with loading.
2019-05-31 15:08:14 -04:00
KillzXGaming
2299a61cb3
Fix displaying normals as lines if enabled
2019-05-30 19:34:23 -04:00
KillzXGaming
d5622e4046
Fix calculating I vector (Fixes shading on hands in Odyssey costum viewer)
2019-05-30 19:21:06 -04:00
KillzXGaming
250e267143
Fix normals from being dark or flat sometimes.
2019-05-30 19:12:38 -04:00
KillzXGaming
b12bb34082
Another fix to prevent issues with path saving
2019-05-30 18:02:51 -04:00
KillzXGaming
225d98ae43
Improve path saving for byaml
2019-05-30 17:40:54 -04:00
KillzXGaming
3b4bb242c5
Starto to add material presets. Add option to add empty meshes
2019-05-30 15:28:43 -04:00
KillzXGaming
d1c32844d1
Fix skeleton issues. More archive improvement.
2019-05-29 14:24:24 -04:00
KillzXGaming
394d0e8d90
Fix rigging issues. Fix bntx not keeping the same size after editing textures with same size.
2019-05-28 14:34:30 -04:00
KillzXGaming
d743d39efc
Some adjustments and fixes
2019-05-27 18:00:03 -04:00
KillzXGaming
9ad90e3b15
Some progress on chr0 exporting
2019-05-24 17:34:37 -04:00
KillzXGaming
2a92afa122
Chr0 animation importing, dae exporting and tons more improvements!
...
Chr0 can be imported/replaced.
More fixes to importing sections including some errors and proper filtering.
Dae epxorting now has a progress bar and an option to idsable texture exporting.
Bfska can now be swapped between platforms. More sections will handle this method soon!.
Fixed spaces on files from "Export All".
Display multiple texture maps in bcres materials
2019-05-24 15:15:35 -04:00
KillzXGaming
a921e46a8f
Add choice to reset camera by model or default camera position
2019-05-21 18:29:12 -04:00
KillzXGaming
6d7579e6e0
More improvements.
...
Camera is now centerd when a bfres is selected. This will apply to reseting the camera aswell. The method is based on Smash Forge so thanks to the devs for it.
Start on bfsha program linking for bfres materials. Dunno how far i'll take this.
Basic ortho mode added. Needs improvements to zoom in and mainly just changes the projection matrix to ortho atm. Controls are not altered.
2019-05-21 18:08:57 -04:00
KillzXGaming
50586ef978
Fix binary shape importing for switch
2019-05-20 20:03:39 -04:00
KillzXGaming
0e72164823
Load bones the same way
2019-05-20 16:10:57 -04:00
KillzXGaming
bccb8f3af4
Optmize model/shader loading for bfres. Save block setting to 1MB for KSA to not crash
2019-05-20 16:01:43 -04:00
KillzXGaming
e6c911f026
Add byaml endianness converter in tools menu. Fix byaml with path nodes.
2019-05-19 17:50:21 -04:00
KillzXGaming
49314b2842
Fix bntx and switch bfres causing corruption or crashes
2019-05-19 14:25:37 -04:00
KillzXGaming
82d68152f9
More adjustments
2019-05-18 18:37:05 -04:00
KillzXGaming
fe4a560a6a
Fix tex2 saving depending on method of saving.
2019-05-18 18:24:45 -04:00
KillzXGaming
e51b1e2382
Adjustments for anims
2019-05-18 17:55:22 -04:00
KillzXGaming
7f582adbaf
Reset specular map properly if cleared
2019-05-17 20:40:19 -04:00
KillzXGaming
b64e744d26
Add UV channel toggle for uv test pattern shading in settings window
2019-05-16 21:26:32 -04:00
KillzXGaming
2dc729018c
Fix saving byaml files
2019-05-16 21:03:57 -04:00
KillzXGaming
639aabb997
Adjustments for ftex replace settings
2019-05-16 20:10:58 -04:00
KillzXGaming
d311562793
A few more shader fixes
2019-05-16 19:34:09 -04:00
KillzXGaming
a0dd1b4f22
Fix normals on mario's hands in costume selector
2019-05-16 19:25:41 -04:00
KillzXGaming
576da8c6e4
Fix some diffuse colors from pbr
2019-05-16 19:10:01 -04:00
KillzXGaming
fbb90ebdfa
Improve splatoon 2 texture mapping
2019-05-16 17:40:35 -04:00
KillzXGaming
e122714b41
More adjustments to better fit KSA
2019-05-16 16:53:40 -04:00
KillzXGaming
f78dc7e9de
Add specular intensity for PBR
2019-05-16 16:45:39 -04:00
KillzXGaming
304b00fe49
More PBR improvements. Fix skybox to be a proper skybox
2019-05-16 16:01:22 -04:00
KillzXGaming
f08a08ce32
Add wiki under the help options for useful tutorials for when they are finished
2019-05-15 19:57:12 -04:00
KillzXGaming
9767d71f75
Update custom cubemaps on viewport if changed
2019-05-15 19:54:45 -04:00
KillzXGaming
9bea3da2fd
Another fix
2019-05-15 17:21:29 -04:00
KillzXGaming
33f8c5892b
Include Version.txt to prevent updater issues atm
2019-05-15 16:54:49 -04:00