KillzXGaming
ae25f2989b
Some more fixes.
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Revert the GX2 one more time since swizzling is a bit bugged, but add a more up to date code as a backup.
Fix the swizzle pattern settings
2019-04-17 14:59:08 -04:00
KillzXGaming
4f07ddf490
Hopefully fix all the tex2 issues
2019-04-15 14:05:40 -04:00
KillzXGaming
fc97eed0ac
Fix skin count not applying when importing a model
2019-04-14 18:18:56 -04:00
KillzXGaming
8bfa2293a8
Bind material enabling and hide properly in viewport
2019-04-13 12:44:47 -04:00
KillzXGaming
c4e343b07d
Fix bflim issues
2019-04-12 20:30:42 -04:00
KillzXGaming
2197414b5f
Fix normals changing when model is scaled from transform tool
2019-04-12 16:00:03 -04:00
KillzXGaming
2bd2aed7d5
Revert back to transforming properly for local coordinates
2019-04-12 15:41:47 -04:00
KillzXGaming
79036ecb95
Fix bfres importing bugs and alignment corruption from importing sections
2019-04-12 15:34:42 -04:00
KillzXGaming
dada4bb9c3
Add seperate export filer for FMDL to remove unused types atm
2019-04-11 19:43:04 -04:00
KillzXGaming
270d441dcc
More fixes
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Many fixes to the enum data for switch bfres. Filter data can be edited properly.
UVs in UV editor can be transformed
2019-04-11 18:05:15 -04:00
KillzXGaming
3f510ce76b
Fix color display for some shader params
2019-04-10 19:59:57 -04:00
KillzXGaming
a21eead9da
Add my own obj libary since assimp is broken
2019-04-10 18:42:45 -04:00
KillzXGaming
7fe264136c
Skip array/depth levels for GX2 for now till that gets fixed
2019-04-08 21:33:18 -04:00
KillzXGaming
b59148d262
Add GX2 swizzle function to GX2 class.
2019-04-08 20:19:50 -04:00
KillzXGaming
353e8588d2
Cleanup swizzle function. Remove old one
2019-04-08 20:09:17 -04:00
KillzXGaming
bd6627b030
Fix importing additional animations (from binary)
2019-04-08 19:41:18 -04:00
KillzXGaming
2e5e32be6a
Fix byaml editor erroring out
2019-04-07 13:35:52 -04:00
KillzXGaming
2c73c6dde6
Fix local coordinates not updating when vertex buffer is updated
2019-04-07 13:27:38 -04:00
KillzXGaming
4865ca1a8f
Rename GTX class to GX2
2019-04-06 15:58:20 -04:00
KillzXGaming
5a75f0889a
Fix Tex2 replacing
2019-04-06 12:24:21 -04:00
KillzXGaming
04eee5913c
Add mip swizzle value from tex2 to deswizzle
2019-04-06 11:58:21 -04:00
KillzXGaming
2f4b03a454
Fix tex2 files from loading mips in image editor
2019-04-06 11:53:39 -04:00
KillzXGaming
ea099ee2dd
More fixes and try to load depth data
2019-04-06 11:37:50 -04:00
KillzXGaming
1ec2c26c35
Fix skeleton replacing on wii u
2019-04-01 15:13:30 -04:00
KillzXGaming
0c5d53ae61
Fix bone transforms and names from parent skeleton generated by blender
2019-03-31 17:43:19 -04:00
KillzXGaming
9c439f099d
Massive speed improvement to bfres saving with animations + bug fixes
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Fixed bfres from taking too long to save with 100s or even 1000s of animations. From 30 - 70 minutes, to over 8- 20 seconds!
Fixed weights and buffers not importing properly.
Fixed byaml editor's dialog buttons improperly placed on resize.
2019-03-30 21:54:19 -04:00
KillzXGaming
db13c0d8b7
Check determinant to prevent singular matrix issue
2019-03-30 17:12:08 -04:00
KillzXGaming
b1db621786
Fix context menu themes
2019-03-30 14:43:49 -04:00
KillzXGaming
48c7477467
Increase opening bfres with animations significantly!
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Load context menus for FSKA only when expanded .
2019-03-30 14:40:46 -04:00
KillzXGaming
2ee73e7857
Add new timeline by JuPaHe64
2019-03-30 11:18:15 -04:00
KillzXGaming
3d63151626
Port temporary SMD animation export code from forge for testing
2019-03-29 21:57:31 -04:00
KillzXGaming
240cc5f0b3
Apply the kcl viewport to work better with bfres
2019-03-29 21:05:53 -04:00
KillzXGaming
76a82effe7
Fix bfres not opening in archives.
2019-03-29 16:37:20 -04:00
KillzXGaming
71f9ea0276
Fix material removal if not mapped
2019-03-29 16:22:49 -04:00
KillzXGaming
6c676cf410
Add material deletion.
2019-03-29 16:21:07 -04:00
KillzXGaming
d5f50d91b8
More fixes to UI and file saving. Also add in bflim editing.
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Fixed the shader param editor not adjusting the height for float4 types.
Fixed the shape editor not adjusting some lists properly.
Fixed hash based sarcs not saving right (menu.szs for example).
Fixed bflim sarc alignment from being corrupted.
Add alignment for effect file formats in sarc.
Add bflim to the texture loader in sarc for batch previewing/edits
2019-03-29 15:28:35 -04:00
KillzXGaming
a1606187b4
Add option to hide specific bones
2019-03-28 20:19:13 -04:00
KillzXGaming
8a74942ead
Cleanup assimp exporter
2019-03-28 17:05:49 -04:00
KillzXGaming
03f104fbe7
Remove the bone clearing option as that would cause issues
2019-03-27 17:46:16 -04:00
KillzXGaming
aa42b5396f
Fix nodes not clearing when model is replaced
2019-03-27 17:45:05 -04:00
KillzXGaming
01fda68f93
Fix bone issues and skeleton importing
2019-03-27 14:50:33 -04:00
KillzXGaming
d28a032b24
Fix Wii U model imports crashing
2019-03-26 21:08:52 -04:00
KillzXGaming
b4c297f572
Fix materials not mapping to objects
2019-03-26 18:01:57 -04:00
KillzXGaming
f4370ab63a
Improve binary file exporting greatly.
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Fixed version issues between swapping binarys from bfres sections.
Fixed FMDL exports from crashing.
Fixed FSCN and FBNV from not having a replace option
2019-03-26 17:04:45 -04:00
KillzXGaming
0fef2f07e4
Cleanup
2019-03-25 19:11:02 -04:00
KillzXGaming
b00a3805f1
Fix index out of range issue for importing models
2019-03-25 19:07:22 -04:00
KillzXGaming
c41ac2f752
Fix csv imports
2019-03-25 17:13:01 -04:00
KillzXGaming
211326d253
More bug fixes
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Fix bymls with path nodes from saving.
Fix material list not loading when another object is selected.
Fix skeletons not exporting
Fix materials missing a name and not updating in the editor properly
- Fix dds and bftex not showing on the filter for bntx/nutexb properly
2019-03-25 16:50:05 -04:00
KillzXGaming
a43e00ff5d
Fix local transformation issues with imports or editing eixsting meshes with local transforms
2019-03-24 18:56:32 -04:00
KillzXGaming
05dcf8e12d
Apply transforming properly when transform tool is saved
2019-03-24 17:49:32 -04:00