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Commit Graph

1139 Commits

Author SHA1 Message Date
KillzXGaming
f6a7773e43 Only apply gamma fix automatically if the image output isn't .dds 2020-07-11 12:06:38 -04:00
KillzXGaming
5a375defdb Automatically apply gamma fix when previewed and an image is edited externally. 2020-07-11 11:52:03 -04:00
KillzXGaming
1e3f2eebb6 Fixup mipsizes in nutexb 2020-07-10 21:29:29 -04:00
KillzXGaming
f4f71b95cf Fix errors 2020-07-09 14:30:20 -04:00
KillzXGaming
0868b802a8 Add Wii U swizzle detection for LCU .dds files. 2020-07-09 14:26:15 -04:00
KillzXGaming
643c12ef1d Fix color dialog hex text changing character position when being altered 2020-07-07 17:04:27 -04:00
KillzXGaming
b63e0b4819 Use RGB color over RGBA for adjusting image editor background 2020-07-07 16:56:28 -04:00
KillzXGaming
459372003c Fix the image editor background picker and adjust the design. 2020-07-07 16:53:31 -04:00
KillzXGaming
a5ab81cc9b Disable gmx saving as editing isn't supported yet 2020-06-30 21:27:52 -04:00
KillzXGaming
0aaf6b97a3 Revert culture info for now to prevent updater issues. 2020-06-15 21:07:26 -04:00
KillzXGaming
a8ec469252 Force en-US culture to fix decimal seperator. 2020-06-14 12:11:07 -04:00
KillzXGaming
fb413ddf8a Quick fix 2020-06-14 12:01:40 -04:00
KillzXGaming
60812971ab Add compression menu for LZ77 type 11 decompression. 2020-06-14 12:00:36 -04:00
KillzXGaming
209653402a Disable LZSS compression menu 2020-06-09 18:08:19 -04:00
KillzXGaming
c29f44dbbc Adjust compression menus to disable sub menus not functional yet 2020-06-09 18:06:14 -04:00
KillzXGaming
69d21c192b DAE : Fix duplicate material names if present 2020-05-29 20:23:48 -04:00
KillzXGaming
8ae794259c Allow seanim to be exportable with gfbanim 2020-05-26 16:05:03 -04:00
KillzXGaming
9dc5b82564 Automatically adjust duplicate shortcuts 2020-05-26 15:34:02 -04:00
KillzXGaming
471c677170 Some fixes to object tree shortcuts 2020-05-26 15:18:55 -04:00
KillzXGaming
d3839e87b7 List out texture placeholders for bfres when missing textures on save. 2020-05-26 14:59:49 -04:00
KillzXGaming
1e78c7950f Force file watcher to close when file is either saved or canceled 2020-05-25 18:08:57 -04:00
KillzXGaming
d5b57b2ad6 Force raising events in file watcher for image editing with default editor 2020-05-25 14:35:53 -04:00
KillzXGaming
e499369b3c Disable edit menu if texture does not support edits. 2020-05-23 14:30:33 -04:00
KillzXGaming
e5a26bb4f1 Another fix for replacing 2020-05-17 20:40:04 -04:00
KillzXGaming
bcf7e9468b Fix updating file format for archives if an editor is open and raw data is replaced. 2020-05-17 20:20:23 -04:00
KillzXGaming
cf9d673537 Fix click events for animations 2020-05-15 19:06:58 -04:00
KillzXGaming
587871b653 Fix draw order for axis display in 3d viewport 2020-05-12 14:39:36 -04:00
KillzXGaming
d971b03a17 Add gfbanm exporting as smd 2020-05-10 11:44:52 -04:00
KillzXGaming
3713433d3b Handle animation playback by selection rather than mouse click 2020-05-10 11:10:31 -04:00
KillzXGaming
ab066f1706 Add channel component option for batch export textures. Fix exporting texture alts from model. 2020-05-06 19:48:38 -04:00
KillzXGaming
32be289855 Add option to export individual texture channels as a bitmap file. 2020-05-05 17:34:18 -04:00
KillzXGaming
113573b408 Make exporting texture channel components for dae optional. 2020-05-05 17:23:11 -04:00
KillzXGaming
2464d6f5ad Fix some compression issues from the tools menu. 2020-05-05 17:03:26 -04:00
KillzXGaming
0f05011435 Fix for csv parsing 2020-05-03 18:44:06 -04:00
KillzXGaming
13dbe45b43 Cleanup some packages 2020-05-03 17:35:06 -04:00
José Guadalupe Nava Zavala
dce06db362 Fix build problem
Fix trying to access field in a string.
Changed Toolbox references to automatically build dependencies (Toolbox_Library, File_Format_Library) to resepective output folder
2020-05-02 03:27:08 -05:00
José Guadalupe Nava Zavala
317c18a570 Modified .gitignore to ignore common VS files
Modified .gitignore to add the base VS ignore files (nugget packages)
debug header files, etc.
2020-05-02 02:58:50 -05:00
KillzXGaming
7efbad2ae9 Some adjustments 2020-04-26 17:30:55 -04:00
KillzXGaming
7842680c3b Apply channel components for exporting dae textures 2020-04-23 17:03:14 -04:00
KillzXGaming
a3be9b111d BFRES : Fix bone indices remapping for batch exported models 2020-04-18 16:07:06 -04:00
KillzXGaming
ea962c6201 Force focus for the custom numeric box 2020-04-15 20:33:23 -04:00
KillzXGaming
9c138bd590 Some fixes 2020-04-11 10:20:56 -04:00
KillzXGaming
245dc010a7 Fix some bugs with LZ compression type 0x11 2020-04-10 15:32:49 -04:00
KillzXGaming
fff31b2277 Update readme 2020-04-09 21:16:21 -04:00
KillzXGaming
815daaad45 Fix some erorrs 2020-04-09 21:10:50 -04:00
KillzXGaming
ab37acc60c Add LZ77 Wii support for type 0x11 (Paper Mario Color Splash) 2020-04-09 21:02:46 -04:00
KillzXGaming
af07359579 Add SHIFT JIS encoding to text editor encoding menu 2020-04-05 11:16:16 -04:00
KillzXGaming
e6bfadbaf0 Fix empty key frames for texture animations causing a possible crash 2020-04-01 14:04:55 -04:00
KillzXGaming
9c9c9126a5 DA4E : Fix a bug with material mapping on export 2020-04-01 11:45:08 -04:00
KillzXGaming
5fa20a4dee Adjust assimp mesh selector again 2020-03-25 15:15:56 -04:00
KillzXGaming
98153abbf8 Adjust assimp mesh selector 2020-03-25 14:01:42 -04:00
KillzXGaming
5a1e4281c1 Reload tree and file for saved file streams that are kept open 2020-03-22 20:18:21 -04:00
KillzXGaming
0e2cc5ff66 Remove some unused editors in image editor 2020-03-21 11:32:22 -04:00
KillzXGaming
360f063d95 Some adjustments 2020-03-18 12:07:34 -04:00
KillzXGaming
be11a08a65 Some fixes to batch exporting. Add batch compression 2020-03-18 11:42:17 -04:00
KillzXGaming
717c4a499e Fix stream position for zstd compression 2020-03-17 17:08:24 -04:00
KillzXGaming
08fee34f07 Extract files in a seperate thread 2020-03-17 16:31:43 -04:00
KillzXGaming
58b130397c Timeline fixes for when the left/right values match 2020-03-10 19:46:25 -04:00
KillzXGaming
12558f5ba0 Fix layout animation saving 2020-03-09 20:27:56 -04:00
KillzXGaming
81e48cd20e Update framework reference so it's the older one 2020-03-08 19:11:44 -04:00
KillzXGaming
574590e869 Start to add batch export option (only works on g1m and cmb atm) 2020-03-08 18:48:18 -04:00
KillzXGaming
a87a14d093 Fix config for camera movement 2020-03-04 20:38:50 -05:00
KillzXGaming
95a462ebd3 Readd search menu to byml/aamp text editors. 2020-03-03 17:24:59 -05:00
KillzXGaming
00a48d4b4a Some adjustments 2020-02-28 16:52:24 -05:00
KillzXGaming
cc81f88c9a Update assimp to the latest.
This build will fix DAE vertex colors importing wrong. May fix other potential importing issues.
2020-02-17 20:12:47 -05:00
KillzXGaming
5e4ec3d131 Start to add a base for multi select tree for layout editor 2020-02-17 19:54:50 -05:00
KillzXGaming
eb0ddc7864 Some color selector improvements 2020-02-17 19:50:18 -05:00
KillzXGaming
d8676959ec Add some additional text pane properties 2020-02-16 20:15:02 -05:00
KillzXGaming
d0b6d132c7 Save current byaml text format to config to stay when reopened 2020-02-16 12:24:31 -05:00
KillzXGaming
9e0f3e0516 Some byaml improvements
Add XML format to byaml text editor.
Disable reference nodes in text editor for now till i find a better method to handle them.
2020-02-16 11:55:47 -05:00
KillzXGaming
07b0259805 Some more layout editor improvements
Textures in the list keep aspect ratio now.
Fix creating new user data. and remove any if empty.
2020-02-16 11:18:18 -05:00
KillzXGaming
1a548f9f80 A few more layout editor improvements 2020-02-15 20:57:21 -05:00
KillzXGaming
454268a740 Improve the color dialog more 2020-02-15 19:13:41 -05:00
KillzXGaming
7751ebed52 Add selection outlines for vertex color selector 2020-02-15 18:40:09 -05:00
KillzXGaming
bffa623e01 Some quick bone index fixes 2020-02-15 18:24:35 -05:00
KillzXGaming
180f2e5b91 Improve the vertex color selector for layout editor.
Hitboxes improved and should detect clicks much better.
Sides can now be selected to adjust the whole side color of the pane.
2020-02-15 17:39:22 -05:00
KillzXGaming
af8a8f17f6 Add latest files
Start on base for BLO. These will probably not be usable for awhile and is wip.. Currently aiming to support more varied layouts so this can help improve the code base.
Add BRFNT and BCFNT support. All merged as BXFNT class.
Fix bflim 3ds with LA4 textures.
Fix loading/saving part panes with property user data.
Fix texture coordinates to default centered UVs for layout panes with no textures.
Cleanup some files and directories.
2020-02-14 18:25:08 -05:00
KillzXGaming
ba43fa5633 Fix periods for SMD again, this time on the right save method 2020-02-13 18:55:57 -05:00
KillzXGaming
2138a4b954 Cleanup how archive files update for layout editor 2020-02-12 17:50:10 -05:00
KillzXGaming
6129ab2b4e Many more bug fixes and layout rendering improvements.
Add support for BCLAN.  (It's basically the same as BRLAN)
Fix saving for BRLAN.
Fix 3DS textures being upside down for BCLYT.
Improve BCLYT rendering.
Improve texture transforms for BCLYT and BFLYT.
Fix tev stage properties not appearing for BCLYT editor.
Fix C4 and C8 decoding.
2020-02-12 16:56:16 -05:00
KillzXGaming
89d5b621b2 Giant layout update. Support BRLYT and BCLYT files!
BRLYT can now be edited and saved.
BCLYT can now be edited and saved.
BRLYT shaders greatly improved using ported shaders from WiiLayoutEditor. Plan to expand upon it for more accuacte shader rendering.
Add support for saving per character transforms.
Add support for BNR files.
Fixed flags so orientation can be edited properly.
Fix issues decoding some gamecube textures.
Fix animation timeline breaking at times for multi selecting animations.
2020-02-11 19:19:23 -05:00
KillzXGaming
9918b811a8 Fix SMD exporting for different culture decimal seperators 2020-02-11 17:55:57 -05:00
KillzXGaming
946fa08518 BFRES : Fix some more importing bugs
Only align buffers when using a single buffer.
2020-02-11 16:49:27 -05:00
KillzXGaming
2076905094 Some cleanup 2020-02-08 17:17:49 -05:00
KillzXGaming
f86519c81c Rebuild cmb vertex buffers when saving 2020-02-08 15:24:54 -05:00
KillzXGaming
217771ce83 Fix the total mip counter to adjust sizes based on format limits 2020-02-08 15:11:53 -05:00
KillzXGaming
1e62b23013 Some more fixes 2020-02-08 15:09:40 -05:00
KillzXGaming
817367343a Fix errors 2020-02-08 14:54:18 -05:00
KillzXGaming
e39eec97cb Resize width/height to fit proper 3ds texture limits 2020-02-08 14:48:04 -05:00
KillzXGaming
e3c1525cfe Fix L4 and A4 alpha issues 2020-02-08 14:40:20 -05:00
KillzXGaming
8534f6862c Fix L4 encoding 2020-02-08 14:36:16 -05:00
KillzXGaming
bfc02c117d Add ETC1 compressor 2020-02-08 14:06:01 -05:00
KillzXGaming
238b6f60fb Add CTXB rebuilding and editing (encoding very WIP) 2020-02-08 12:03:37 -05:00
KillzXGaming
6b58bf4b03 Push the right file for assigning materials 2020-02-08 10:52:07 -05:00
KillzXGaming
4a1c51737d Assign materials that are directly set in the polygon group for dae 2020-02-08 10:31:06 -05:00
KillzXGaming
53e85f510b Add option to export models for G1M 2020-02-08 10:28:18 -05:00
KillzXGaming
05ab625a01 Quick fix for animation interpolation 2020-02-08 09:57:05 -05:00
KillzXGaming
ede5c62031 More fixes.
Fix loop error for 3DW stage files when creating the string table.
Fix converting yaml so it uses the custom syntax flow/tags.
Fix AAMP version issues for v1.
Add support for loading empty byaml files so data can be added onto them.
Fix bone importing issue with assimp.
2020-02-07 15:50:52 -05:00
KillzXGaming
0b27e890be Improve bin.gz endianness detection 2020-02-06 21:05:35 -05:00
KillzXGaming
d991a23980 Add support for G1M model files. Rewrite some bone properties. 2020-02-06 19:47:32 -05:00
KillzXGaming
c922ff1e4f Big BYAML and AAMP update!
- AAMP can now save back to YAML!
- Added text editor for AAMP editor
- AAMP library has been improved signifcantly, now using one library for all versions.
- BYAML now uses YAML by default. You can still right click in the editor and export as XML if needed.
- BYAML saving speed improved signifcantly.
- BYAML now supports reference nodes and works with 3DW byml files.
- BYAML can now load shift JIS encoding for japanese characters.
- YAML syntax for text editor improved with proper folding and highlighting for certain values.
2020-02-06 18:20:42 -05:00
KillzXGaming
f9ff362421 Increase FOV for 3D cubemap preview 2020-01-30 20:18:37 -05:00
KillzXGaming
9f3b99aaf4 Disable apak file adding until file hashes can be calculated 2020-01-30 19:04:18 -05:00
KillzXGaming
ecf8dae084 Fix the active audio device being set for the audio player. 2020-01-30 17:38:10 -05:00
KillzXGaming
3f2bcc521a Fix errors 2020-01-29 16:14:53 -05:00
KillzXGaming
706c03f4ac Update material presets 2020-01-26 16:58:13 -05:00
KillzXGaming
1fcb0d2c3c Fix UV viewer zooming/scaling 2020-01-26 13:14:26 -05:00
KillzXGaming
e7197b7869 Fix some errors 2020-01-22 19:32:04 -05:00
KillzXGaming
094a4673b7 Add support for non magic LZSS decompresson 2020-01-22 17:13:54 -05:00
KillzXGaming
bb7302e36c Anim : Set output to angular for rotation types. 2020-01-20 18:16:14 -05:00
KillzXGaming
98b7ef49af Quick .anim fix to properly work in maya 2020-01-19 12:31:36 -05:00
KillzXGaming
4f46089733 Fix typo causing errors. 2020-01-18 21:06:28 -05:00
KillzXGaming
de1c89a3c0 Add new animation window with curve viewer (WIP) 2020-01-18 21:02:18 -05:00
KillzXGaming
1302a096b0 Prevent duplicate verts from transforming UVs multiple times 2020-01-18 17:41:36 -05:00
KillzXGaming
8fc7693a51 DAE : Few more setting fixes 2020-01-18 17:30:19 -05:00
KillzXGaming
819aa3d04f DAE : Add setting to apply diffuse/color map UV tranforms 2020-01-18 17:25:27 -05:00
KillzXGaming
fad6721fce Update bfres libraries to latest 2020-01-16 21:04:02 -05:00
KillzXGaming
bdf2b625e9 Start to impliment a base for custom bfres renderers 2020-01-14 21:15:37 -05:00
KillzXGaming
a80f6af6d5 Update more files 2020-01-14 20:43:36 -05:00
KillzXGaming
100cd88534 Start to add support for BCH 2020-01-14 20:26:51 -05:00
KillzXGaming
6d33556e2c Try to fix some errors 2020-01-14 19:35:41 -05:00
KillzXGaming
f7d674fe18 Start to impliment backend for depth/3D textures 2020-01-14 19:19:02 -05:00
KillzXGaming
386f9f6991 Quick fix for .anim 2020-01-07 19:13:11 -05:00
KillzXGaming
60e4860cfc Some fixes for animation timeline and animation switching 2020-01-01 17:59:27 -05:00
KillzXGaming
d26f2373ac Obtain fileformat from archive roots for additional file menus. 2019-12-31 21:20:48 -05:00
KillzXGaming
e122021cdc Cleanup 2019-12-31 21:17:15 -05:00
KillzXGaming
224e7bd8d7 Fix treenode tag casting 2019-12-31 21:12:06 -05:00
KillzXGaming
628283be49 Add right click option to open file in file explorer. 2019-12-31 20:13:08 -05:00
KillzXGaming
6cdc0c8d43 Setup logs for bfres shaders 2019-12-29 14:45:03 -05:00
KillzXGaming
738bebba1a Revert yaz0 compressor temporarily till I fix some bugs 2019-12-27 17:00:41 -05:00
KillzXGaming
e23db47d3a Add config option to dump shaders 2019-12-22 18:21:48 -05:00
KillzXGaming
7c396674f0 Try to prevent any potential errors if config files fail to save. 2019-12-20 17:59:57 -05:00
KillzXGaming
1eab95f3c4 Fix generating custom skinning index list for gfbmdl 2019-12-20 17:23:50 -05:00
KillzXGaming
b2baf9b449 Add support for negative frames on timeline 2019-12-19 19:51:57 -05:00
KillzXGaming
8097845a1b Some fixes with gfbmdl faces 2019-12-14 21:37:17 -05:00
KillzXGaming
94bcbd5822 GFBMDL : Default normals W value to 1 to fix lighting bugs 2019-12-14 19:55:29 -05:00
KillzXGaming
9cfb49de3a Fix tangent/bitangent calculation on polygon groups 2019-12-14 17:34:25 -05:00
KillzXGaming
7ffa8a4045 Automatically write flat buffer templates on converion to prevent outdated ones. 2019-12-14 16:46:20 -05:00
KillzXGaming
315c7bbd79 Automatically convert bitmaps with different pixel formats while keeping 32bppArgb intact 2019-12-14 16:42:53 -05:00
KillzXGaming
ac7426c1dc GFBMDL : Use floats for additional parameters for texture maps 2019-12-14 15:51:51 -05:00
KillzXGaming
6c0bc069d9 GFBMDL : Add the option to auto generate vertex colors as normals. 2019-12-14 14:27:12 -05:00
KillzXGaming
4cb103e987 Export GFBMDL second channel vertex colors. 2019-12-14 13:28:10 -05:00
KillzXGaming
ffb4e2022b Improve label notifcation in image editor 2019-12-13 16:12:09 -05:00
KillzXGaming
48b9af870d Fix potential atrifacts on alpha channel with image encoding.
Also fix a bug with linkdata/data.bin keeping stream open.
2019-12-13 15:59:59 -05:00
KillzXGaming
2761a3b2a4 Fix missing files 2019-12-12 20:07:29 -05:00
KillzXGaming
cf0e5ccc26 Fix errors 2019-12-12 20:02:27 -05:00
KillzXGaming
ac474b1754 Add quick access menu for gfpak 2019-12-12 19:57:42 -05:00
KillzXGaming
0190aef233 GFBMDL : Fix swapping meshes with multiple nodes using the same key 2019-12-11 20:37:21 -05:00
KillzXGaming
114de9ba8a Check for github release assets to prevent index issue 2019-12-11 19:13:25 -05:00
KillzXGaming
08cfbd99c9 Fix exporting opened and saved file formats from archives 2019-12-11 19:08:16 -05:00