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Commit Graph

2402 Commits

Author SHA1 Message Date
KillzXGaming
3993017ea6 Add GUI improvements for wii u ptcl (Note types are not parsed yet) 2019-08-20 17:38:59 -04:00
KillzXGaming
2bed8a49a6 Fix UV editor if no textures are present 2019-08-20 17:22:01 -04:00
KillzXGaming
957639f80d Adjust PTCL UI a bit for switch. Slowly add some stream stuff to archives. 2019-08-20 16:52:48 -04:00
KillzXGaming
e649ec13bf Fix emitter samplers for switch ptcl 2019-08-19 20:04:17 -04:00
KillzXGaming
d46c3bc7ec Fix color selector hue bar moving improperly from picker. 2019-08-19 19:34:51 -04:00
KillzXGaming
8b68c749d3 Adjust combobox control 2019-08-19 18:43:39 -04:00
KillzXGaming
2f8041bc93 Improve PTCL color editing and add texture icon previewing. 2019-08-19 18:28:59 -04:00
KillzXGaming
b311e6d012 Merge branch 'master' of https://github.com/KillzXGaming/Switch-Toolbox 2019-08-18 20:11:17 -04:00
KillzXGaming
33456d0295 More fixes
Limit the texture renderer to prevent memory issues.
Prevent textures to be loaded and bound if gl textures cannot load.
Fix gen bntx types (PC) from having inaccuate target set.
2019-08-18 20:10:29 -04:00
KillzXGaming
333e236142
Another ptcl adjustment 2019-08-18 18:40:23 -04:00
KillzXGaming
1e76a3642d
Align ptcl header offsets on save to prevent some crashes. 2019-08-18 17:14:25 -04:00
KillzXGaming
2719136c66 Adjust bea to decompress always on click 2019-08-17 18:19:10 -04:00
KillzXGaming
87d9f002e1 Fix skeleton parent when a binary bone is imported 2019-08-17 16:11:55 -04:00
KillzXGaming
c1d30f40fc Add support for very old switch bfres and some ptcl color adjustments 2019-08-17 15:59:17 -04:00
KillzXGaming
3769cc12c2 EFFN ptcl fixes and add saving back 2019-08-17 09:58:17 -04:00
KillzXGaming
31ec93411f Add proper chunk type to name and update msbt editor faster 2019-08-16 18:09:40 -04:00
KillzXGaming
e3a92f9777 Load DKCTF MSBT chunks 2019-08-16 18:07:03 -04:00
KillzXGaming
9a943baee2 Cleanup 2019-08-16 17:22:42 -04:00
KillzXGaming
065f93db17 Fix menu action for checking size restrictions (nutexb) 2019-08-16 17:20:48 -04:00
KillzXGaming
de84563377 Improve nutexb context menus 2019-08-16 17:18:44 -04:00
KillzXGaming
655cdff142 Add some useful shortcuts. Add Text editor fixes. 2019-08-16 17:06:34 -04:00
KillzXGaming
e4aa9272be Fix PACx files with more than 1 split 2019-08-15 17:58:18 -04:00
KillzXGaming
4233401c4c Fix file names for PACx 2019-08-15 17:32:24 -04:00
KillzXGaming
2264c8117b Add support for v4 PACx files 2019-08-15 17:20:14 -04:00
KillzXGaming
c48c9d57d0 Merge branch 'master' of https://github.com/KillzXGaming/Switch-Toolbox 2019-08-15 17:09:16 -04:00
KillzXGaming
50b76223b8 Fix updater 2019-08-15 17:09:07 -04:00
KillzXGaming
aa47741688
Update README.md 2019-08-15 11:15:34 -04:00
KillzXGaming
751c1dc550 Batch create bntx with New From File - BNTX From Image 2019-08-14 16:36:19 -04:00
KillzXGaming
00e9c6506f A few fixes and additions
Files can be dragged out of and dropped within archives if adding is supported..
Fixed some archive issues with it updating, and removing improperly.
Adjustments to default transform bone settings for bfres to prevent any deform issues if a new skeleton is created.
2019-08-14 15:27:45 -04:00
KillzXGaming
a251892b1f Fix command line loading exe to opened files list 2019-08-13 18:15:44 -04:00
KillzXGaming
9ad828bbca Lots more uv editor fixes 2019-08-12 20:09:35 -04:00
KillzXGaming
89ce65908c Load all containers to uv editor if drawables is set to preview al 2019-08-12 19:37:57 -04:00
KillzXGaming
9e61c677ed Add option to create screenshots 2019-08-12 19:27:48 -04:00
KillzXGaming
77d05f47cb Reduce ram usage a bit 2019-08-12 19:00:47 -04:00
KillzXGaming
693fc7f934 Some anim exporting fixes 2019-08-12 16:34:57 -04:00
KillzXGaming
d0fe3b62b9 and a few more BTI adjustments 2019-08-12 15:59:45 -04:00
KillzXGaming
c9997842a0 Fix BTI files without palette data 2019-08-12 15:53:37 -04:00
KillzXGaming
6d3827cd71 Fix 3ds ptcl byte order 2019-08-12 15:41:02 -04:00
KillzXGaming
cb13c0a00a Some fixes
Fixed loading files from clicked on when a single instance of the tool is used.
Fixed the UV editor, which loads materails and texture maps properly.
Adjusted loading archives which produced some duplicate file issues when the archive loads the file, and a tree node is clicked on. Ie bntx clearing, but another one would stay in memory.
Fixed bntx replacing.
2019-08-12 15:19:30 -04:00
KillzXGaming
78c7ecff71 Fix CTPK swizzling 2019-08-11 12:29:28 -04:00
KillzXGaming
e15e00c2c0 Adjust program to use one instance for loading files (can be disabled in config) 2019-08-11 11:10:32 -04:00
KillzXGaming
9a70890924 Msbt editor fixes 2019-08-11 10:16:32 -04:00
KillzXGaming
a49315e029 Some UI for actor editor 2019-08-10 21:14:06 -04:00
KillzXGaming
9f829b714b Link botw actors to msbt for defining and organsing. Load msbt labels. 2019-08-10 20:52:58 -04:00
KillzXGaming
3fd07bd46b A few more framework fixes 2019-08-10 19:29:51 -04:00
KillzXGaming
30b0b51bad override the bmd preview scale so it controls and views much better 2019-08-10 19:25:54 -04:00
KillzXGaming
aed38de591 Finally fix the dpi scaling issues when opengl gets loaded 2019-08-10 19:20:39 -04:00
KillzXGaming
bd8a5af254 Fix bntx library issues 2019-08-10 11:03:54 -04:00
KillzXGaming
84f9811f93 Fix some tool menu extensions from the plguin 2019-08-09 21:33:26 -04:00
KillzXGaming
9e3556a5f9 More additions that seem ready for use,
Basic NCCH support, only romfs previewing for easy ripping and testing for file formats. Writing back and more improvements planned soon.
Save BTI files back.
Add structure based parsing from Kuriimu's IO extension. This will be expanded upon later to parse offsets and other things easier.
2019-08-09 18:21:16 -04:00