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mirror of synced 2025-02-23 21:53:21 +01:00

10 Commits

Author SHA1 Message Date
KillzXGaming
c78251aab3 A few additions
Update primative type for meshes. This will allow custom primative types for rendering.
Add strikers and punch out wii model/texture support (older formats of LM2/LM3).
Add LM2 Arcade model support (updated format of MKAGPDX)
Add support for LM2/LM3 pck audio archives.
Add support for LM2 message/localization data.
2019-11-10 08:41:17 -05:00
KillzXGaming
367e9a1287 Fix face format for lm3 meshes 2019-11-03 18:54:50 -05:00
KillzXGaming
574c5b0559 Add hashes for LM3 2019-11-03 18:26:42 -05:00
KillzXGaming
30d4a538f1 A few more fixes and additions.
Fix LM3 meshes with large amounts of faces (ie Luigi's cutscene model).
Improvements to hashing.
Start on LM3 saving.
Start to support texture replacing.
2019-11-03 18:25:47 -05:00
KillzXGaming
eb1987eabd Fix build errors 2019-11-03 11:24:42 -05:00
KillzXGaming
63cc5db70a Disable some debugging stuff 2019-11-03 10:52:58 -05:00
KillzXGaming
14982b80be A few additions
Add NLG hash calculator.
Add option to swap bone transform from csv max script.
2019-11-03 10:38:17 -05:00
KillzXGaming
973afc97ef Fix build 2019-11-02 20:27:58 -04:00
KillzXGaming
b8be2d31f8 Texture mapping fixes for LM3. 2019-11-02 19:43:22 -04:00
KillzXGaming
d54c835bc4 Cleanup file location a bit. Fix LM3 faces for certain formats 2019-11-02 19:35:08 -04:00