KillzXGaming
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f6a21ee01f
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Root bone name adjustments and adjust csv settings
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2019-07-05 17:56:09 -04:00 |
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KillzXGaming
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e08efde0ed
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Refresh model settings when a bfmdl is exported
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2019-07-04 18:04:48 -04:00 |
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KillzXGaming
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fa84e46bba
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Skip unsupported msbt sections with section size.
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2019-07-04 18:00:55 -04:00 |
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KillzXGaming
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52d42358b2
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Create empty meshes for filling it meshes that have no vertices
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2019-07-03 12:39:23 -04:00 |
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KillzXGaming
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c30f758f8d
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A few fixes
Fix the UV editor not applying saved UV data.
Start to add basic LM2 dict file support.
Start to add GFA support (todo need BPE compression)
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2019-07-02 16:12:23 -04:00 |
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KillzXGaming
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a4fb55b5e7
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Add original texture swizzle pattern to importer setting to prevent swizzle issues
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2019-06-30 19:46:32 -04:00 |
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KillzXGaming
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7cc6c65bd0
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Try to fix swizzle issues
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2019-06-30 16:49:24 -04:00 |
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KillzXGaming
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e1cf9906cf
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Only deswizzle the required level
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2019-06-30 16:30:02 -04:00 |
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KillzXGaming
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a18463db24
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Some ram usage improvements when bfres is cleared
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2019-06-28 21:15:23 -04:00 |
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KillzXGaming
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ade73e6560
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More render texture improvements. Fix a fix model importing issues.
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2019-06-28 14:58:17 -04:00 |
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KillzXGaming
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47ca70a015
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Fix 0.9 bfres with scene animations. Add toggle for direct x tex decoder
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2019-06-27 14:38:13 -04:00 |
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KillzXGaming
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3edbaece3f
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Allow saving for 0.9. Note this will crash if it has animations
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2019-06-26 18:30:10 -04:00 |
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KillzXGaming
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3a343dd16a
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Fix samplers for a certain game
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2019-06-26 15:21:51 -04:00 |
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KillzXGaming
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d228920614
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Throw error if 0.9 bfres are saved
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2019-06-26 15:18:48 -04:00 |
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KillzXGaming
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53b15c1f7b
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A few more fixes.
Fix material copying for wii u bfres.
Add batch bflim exporting.
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2019-06-25 20:03:50 -04:00 |
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KillzXGaming
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8823f54ff6
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Fix SP2 sometimes not maping diffuse maps
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2019-06-25 17:19:44 -04:00 |
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KillzXGaming
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c5bf1a0c3e
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Fix material deleting for good (hopefully)
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2019-06-25 15:40:35 -04:00 |
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KillzXGaming
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d664a47426
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Add big speed and memory improvements to bfres, bntx, and other formats
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2019-06-25 14:56:19 -04:00 |
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KillzXGaming
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fa4ada2c1a
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Handle sarc archives the same way to load faster
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2019-06-24 15:57:28 -04:00 |
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KillzXGaming
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d6ca128798
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Fix build errors
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2019-06-24 15:52:39 -04:00 |
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KillzXGaming
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a317c88e3c
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Fix swizzle pattern setting
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2019-06-23 18:09:07 -04:00 |
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KillzXGaming
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71d91e470d
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Update bones properly if a model is removed
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2019-06-23 11:13:55 -04:00 |
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KillzXGaming
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e9d810704e
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Fix crash from importing bones
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2019-06-23 09:19:34 -04:00 |
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KillzXGaming
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dfd31c9fae
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Some flag fixes
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2019-06-23 09:17:49 -04:00 |
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KillzXGaming
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bdccb83cc4
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Apply bone transform flags again
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2019-06-23 09:12:13 -04:00 |
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KillzXGaming
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dcfeb6e619
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More fixes for bone importing
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2019-06-23 09:10:24 -04:00 |
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KillzXGaming
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7090234fe5
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Disable automated transform flags to test something
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2019-06-21 22:34:26 -04:00 |
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KillzXGaming
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ad1c4aed4e
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Improve lighting view in pbr shader. Start on SEModel support.
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2019-06-20 15:29:04 -04:00 |
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KillzXGaming
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307747ba1b
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Cleanup tool menu
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2019-06-19 18:58:36 -04:00 |
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KillzXGaming
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54c4bac8bc
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Add MKAGPDX model viewing and exporting
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2019-06-19 14:57:59 -04:00 |
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KillzXGaming
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8f849bf260
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Add working SDF (Mario and Rabbids) archive support.
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2019-06-16 19:35:46 -04:00 |
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KillzXGaming
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8bbe51bb9c
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Support for decompressing carcs
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2019-06-15 20:50:26 -04:00 |
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KillzXGaming
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a7f5b2e6ad
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Also so the same for the other replace function
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2019-06-15 13:31:32 -04:00 |
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KillzXGaming
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bbe33f65f4
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Adjust swizzle setting
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2019-06-15 13:28:16 -04:00 |
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KillzXGaming
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153783562e
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Improve check for rigid index types
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2019-06-14 21:36:58 -04:00 |
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KillzXGaming
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ad3cd6654b
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Ignore rigid indices for now to fix transform issues
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2019-06-14 21:35:09 -04:00 |
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KillzXGaming
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b231df5d15
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Fix property grid updating
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2019-06-14 20:38:27 -04:00 |
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KillzXGaming
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34f724a6e1
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Fix channel components previewing for gx2
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2019-06-14 20:18:34 -04:00 |
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KillzXGaming
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a8698a2ef4
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Add LZARC support and a few random fixes.
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2019-06-14 17:23:02 -04:00 |
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KillzXGaming
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0c11a29e03
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Add MKAGPDX PAC support
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2019-06-13 17:31:35 -04:00 |
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KillzXGaming
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74dc1c132c
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More bone transform fixes
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2019-06-12 19:21:05 -04:00 |
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KillzXGaming
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c86a7b23ca
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Ignore rigid indices on rigid bodies, only check if rigiid skinning.
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2019-06-12 19:15:54 -04:00 |
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KillzXGaming
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4280728647
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Update image editor properly for wii u bfres
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2019-06-12 17:04:54 -04:00 |
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KillzXGaming
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18120fa028
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Some sampler fixes for odyssey
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2019-06-12 16:18:30 -04:00 |
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KillzXGaming
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9e132a68d3
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More RSTB fixes
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2019-06-11 18:05:07 -04:00 |
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KillzXGaming
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4536246d6f
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Sort bone indices properly to prevent possible stretching.
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2019-06-11 16:44:59 -04:00 |
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KillzXGaming
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cce69d12e2
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Some more fixes and optmizations.
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2019-06-10 16:30:06 -04:00 |
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KillzXGaming
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056a13d03a
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Also add R8G8_SNORM to supported formats list
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2019-06-09 20:53:33 -04:00 |
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KillzXGaming
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2e9632277b
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Add ftex support for R8G8_SNORM
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2019-06-09 20:51:50 -04:00 |
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KillzXGaming
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8b052bf4b4
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Fix font scaling on title bar
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2019-06-09 17:27:07 -04:00 |
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