KillzXGaming
af0869d308
BFRES : Support v0.10 bfres loading (no saving with models).
...
This will not support saving with models currently.
Most material data will not be loaded due to varying changes in structure.
2022-08-25 19:33:46 -04:00
KillzXGaming
137c086699
Fix bfres disappearing (bounding radius calculation) and fixes to xtx and astc support.
2021-07-18 15:17:07 -04:00
KillzXGaming
c01be70a71
Add dialog to copy skeletal animations
2020-02-02 20:40:26 -05:00
KillzXGaming
fad6721fce
Update bfres libraries to latest
2020-01-16 21:04:02 -05:00
KillzXGaming
e639ac58b0
BFRES : Fix scene animations saving for switch.
2020-01-10 19:18:10 -05:00
KillzXGaming
d4548b7e3a
Save scene animations more accuately
2020-01-10 17:23:04 -05:00
KillzXGaming
8840fb0191
BFRES : Fix user data UTF-8 encoding/Japanese characters.
2019-12-15 20:31:40 -05:00
KillzXGaming
871fc44178
More additions.
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More progress on the basic pane animation editor. It can add and clear entries for frames, groups, etc.
Add the latest muunt editor files. A wip editor which is currently disabled. Planned to edit object placement paths paths supporting both 2D and 3D views.
2019-10-20 12:57:48 -04:00
KillzXGaming
31be278a2f
Some more KCL fixes
2019-09-21 17:39:19 -04:00
KillzXGaming
c47d9bc2bc
Fix bfres shape flags, msbt text fixes, and extracting archive fixes
2019-09-19 20:11:21 -04:00
KillzXGaming
e76d0c4c48
Fix calculating the param count for material anims (switch bfres)
2019-09-07 17:00:17 -04:00
KillzXGaming
47fc8b39cb
Add latest bflyt progress and add some animation fixes
2019-08-29 15:45:32 -04:00