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Commit Graph

401 Commits

Author SHA1 Message Date
KillzXGaming
df17aab65d
Try to fix empty mesh list issue. 2019-06-06 22:16:41 -04:00
KillzXGaming
419164c855 Make sure to clear the attriubte list after usage is complete. 2019-06-06 21:15:13 -04:00
KillzXGaming
05474688be Add an "Inject" tab for maintaining original model data when replaced. 2019-06-06 21:13:25 -04:00
KillzXGaming
9c44e14597 Always try to map materials even if use materials is unchecked 2019-06-06 19:35:45 -04:00
KillzXGaming
5a17b71d8f Option to limit material mapping to original way. More fixes to skim limiter 2019-06-06 19:27:10 -04:00
KillzXGaming
a520ff1dd9 Add basic probe bounding box converter 2019-06-06 17:57:55 -04:00
KillzXGaming
157ff75b79 Add model cycling if multiple models are active in an editor.
Models can be cycled in the same editor. The active one now gets properly set. You can adjust the combo box to preview multiple models in the scene.
Fixed a bug where some models would project on the top of the screen as duplicates.
2019-06-06 15:40:32 -04:00
KillzXGaming
04c43b8bd5 Add option to smooth normals between multiple meshes 2019-06-05 22:02:35 -04:00
KillzXGaming
d8dbefa3af Improve skin weight limiter. Should be more similar to the csv script 2019-06-05 19:55:51 -04:00
KillzXGaming
60e77f3dd1 Seperate option to reset color params on import to prevent param data loss when being swapped 2019-06-05 16:15:18 -04:00
KillzXGaming
13b346ddde Display emblem on karts properly 2019-06-04 20:17:19 -04:00
KillzXGaming
16b53bd2a6 Update viewport properly if a texture is replaced for wii u bfres 2019-06-04 17:03:15 -04:00
KillzXGaming
8a22275cd5 Animation fixes for playing last frame 2019-06-03 20:04:15 -04:00
KillzXGaming
47cd45b4e0 Add support for specular colors if used 2019-06-03 19:00:46 -04:00
KillzXGaming
270d6d3089 Fix importing new materials for wii u 2019-06-03 16:56:36 -04:00
KillzXGaming
7d09926899 Prevent cursor from reseting to 0 for param editing 2019-06-02 16:15:33 -04:00
KillzXGaming
54f6fbb227 Some fixes. Some progress on converting switch/wii u texture binaries 2019-06-02 14:08:10 -04:00
KillzXGaming
9d7688cbf6 and one more fix for material animations 2019-06-01 19:52:45 -04:00
KillzXGaming
a02267c692 And more fixes for material animation importing 2019-06-01 19:49:45 -04:00
KillzXGaming
5e9a86461c More fixes 2019-06-01 19:43:57 -04:00
KillzXGaming
41bd8f7a8f Fix material animation filter 2019-06-01 19:22:27 -04:00
KillzXGaming
bbbb35947c Set attributes for paths to try to fix permission issues on updating 2019-06-01 18:57:56 -04:00
KillzXGaming
717822e067 More animation formats for wii u to switch 2019-06-01 18:51:04 -04:00
KillzXGaming
e51fb070c6 Start adding conversion methods for automatic wii u - switch conversion and vice versa 2019-06-01 18:15:48 -04:00
KillzXGaming
7cb5885e6f More archive improvements 2019-06-01 17:49:39 -04:00
KillzXGaming
60a1e52dfe Fix error dialog label size 2019-06-01 15:16:39 -04:00
KillzXGaming
4d7171605b Add option to remove unused textures on save. 2019-06-01 12:30:17 -04:00
KillzXGaming
72ea6d0eb7 Force getting the name from the binary if possible in gfpak 2019-06-01 10:15:30 -04:00
KillzXGaming
28d00d6a16 Add extension checks for gfpak 2019-06-01 09:49:33 -04:00
KillzXGaming
d46df12ecf Default the compression mode for BC7 to fast if edited via default program feature. 2019-06-01 09:28:07 -04:00
KillzXGaming
60ffca8e2b One last fix 2019-05-31 20:29:45 -04:00
KillzXGaming
40cb06cb86 Fix pixel types not being read properly 2019-05-31 20:24:48 -04:00
KillzXGaming
201739dcb6 Some fixes for parsing 2019-05-31 20:20:07 -04:00
KillzXGaming
ffa130a98b Set the shader type properly 2019-05-31 19:14:25 -04:00
KillzXGaming
01ae391de6 Add NUSHDB shader file. 2019-05-31 19:08:55 -04:00
KillzXGaming
b12bb34082 Another fix to prevent issues with path saving 2019-05-30 18:02:51 -04:00
KillzXGaming
225d98ae43 Improve path saving for byaml 2019-05-30 17:40:54 -04:00
KillzXGaming
ccf45c7961 Fix byaml without paths saving 2019-05-30 17:11:41 -04:00
KillzXGaming
3b4bb242c5 Starto to add material presets. Add option to add empty meshes 2019-05-30 15:28:43 -04:00
KillzXGaming
f1164934d2 Apply any material edits before exported so it keeps the changes 2019-05-29 19:06:31 -04:00
KillzXGaming
718fe989b9 Keep extension when importing embedded files 2019-05-29 18:47:26 -04:00
KillzXGaming
39c021913c Some crash fixes when adding embedded files and placeholder textures. 2019-05-29 16:38:19 -04:00
KillzXGaming
d1c32844d1 Fix skeleton issues. More archive improvement. 2019-05-29 14:24:24 -04:00
KillzXGaming
f9ccce42df More fixes.
Update render state for materials properly in the editor.
More generic archive stuff (extacting files from root, etc).
Add export all for GTX
2019-05-28 19:33:42 -04:00
KillzXGaming
d2db5c1c68 Fix filename for generic archive exporting 2019-05-28 16:46:33 -04:00
KillzXGaming
6999a6debf Add SP2 archive stuff 2019-05-28 16:11:40 -04:00
KillzXGaming
394d0e8d90 Fix rigging issues. Fix bntx not keeping the same size after editing textures with same size. 2019-05-28 14:34:30 -04:00
KillzXGaming
623098b3b5 More fixes to skin count limiter 2019-05-27 20:48:06 -04:00
KillzXGaming
0d7dfb734b Automatically link attributes again to prevent any crash issues 2019-05-27 20:32:26 -04:00
KillzXGaming
f787c59627 Add setting to limit vertex skin to better help prevent crashes 2019-05-27 20:02:57 -04:00