KillzXGaming
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e1cf9906cf
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Only deswizzle the required level
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2019-06-30 16:30:02 -04:00 |
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KillzXGaming
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9b69f7bcad
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Improve gx2 swizzling
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2019-06-30 15:53:37 -04:00 |
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KillzXGaming
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17011aff7c
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Add directory interfaces to add directory based archives
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2019-06-30 11:14:51 -04:00 |
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KillzXGaming
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5f3fff4749
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Add directory and node interfaces for archive types
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2019-06-29 21:05:10 -04:00 |
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KillzXGaming
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a6a5f2ac50
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Fix zlib compression
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2019-06-29 17:38:06 -04:00 |
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KillzXGaming
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402c2cee5e
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Fix bntx texture format issues with R8G8_SNORM
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2019-06-29 12:33:27 -04:00 |
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KillzXGaming
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8767898577
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Properly decompress target file on batch operations
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2019-06-28 20:42:49 -04:00 |
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KillzXGaming
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c1f779ebb7
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Detect zlib by magic
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2019-06-28 19:24:28 -04:00 |
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KillzXGaming
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2a7b71dafd
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Adjust zs description
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2019-06-28 18:17:06 -04:00 |
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KillzXGaming
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2c442186ad
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Add .zs extension for list of compression extensions
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2019-06-28 18:10:29 -04:00 |
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KillzXGaming
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f776b46138
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Fix 0.9 bfres savig with material animations
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2019-06-28 18:02:11 -04:00 |
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KillzXGaming
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ade73e6560
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More render texture improvements. Fix a fix model importing issues.
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2019-06-28 14:58:17 -04:00 |
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KillzXGaming
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1b72ac47f1
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Some fixes for renderable textures
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2019-06-27 20:58:54 -04:00 |
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KillzXGaming
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777ccc4fb6
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Add option to view cubemap arrays
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2019-06-27 20:12:44 -04:00 |
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KillzXGaming
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1b823f022a
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Add option to toggle alpha for cubemap view
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2019-06-27 19:17:33 -04:00 |
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KillzXGaming
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1c49911d47
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Add cubemap previewer to image editor
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2019-06-27 19:08:12 -04:00 |
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KillzXGaming
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47ca70a015
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Fix 0.9 bfres with scene animations. Add toggle for direct x tex decoder
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2019-06-27 14:38:13 -04:00 |
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KillzXGaming
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e88d42b4ce
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Add toggle to frame bfres on select
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2019-06-26 15:58:28 -04:00 |
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KillzXGaming
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65341998c3
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Fix dds decoder
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2019-06-26 13:35:35 -04:00 |
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KillzXGaming
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27d4b670d8
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Fix detecting zstd compression. Add NCA and IStorage support
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2019-06-26 12:48:54 -04:00 |
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KillzXGaming
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7ad04eedad
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Fixes for batch bflim
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2019-06-25 21:23:00 -04:00 |
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KillzXGaming
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53b15c1f7b
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A few more fixes.
Fix material copying for wii u bfres.
Add batch bflim exporting.
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2019-06-25 20:03:50 -04:00 |
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KillzXGaming
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2d1c15a333
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Fix star link SDF
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2019-06-25 15:58:20 -04:00 |
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KillzXGaming
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7b18d66991
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Export images with channel components enabled if used in image editor
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2019-06-25 15:28:48 -04:00 |
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KillzXGaming
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d664a47426
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Add big speed and memory improvements to bfres, bntx, and other formats
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2019-06-25 14:56:19 -04:00 |
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KillzXGaming
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07c37ef3d4
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Fix material exporting and bfres saving for user data that contains non string types
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2019-06-24 20:51:35 -04:00 |
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KillzXGaming
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6798db20de
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Add massive speed boost and memory improvements for archives with 1000s of files
This also fixes transparency on PBR shader.
Fixes odyssey costume viewer framing bfes
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2019-06-24 15:45:54 -04:00 |
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KillzXGaming
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a317c88e3c
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Fix swizzle pattern setting
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2019-06-23 18:09:07 -04:00 |
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KillzXGaming
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31e5f42373
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Limt skin count by default to prevent any possible issues
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2019-06-23 11:04:34 -04:00 |
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KillzXGaming
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cbef8ab438
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Fix fbx mesh names
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2019-06-23 10:32:07 -04:00 |
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KillzXGaming
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b62305e2af
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quick fix for importing fbx
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2019-06-23 10:22:12 -04:00 |
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KillzXGaming
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2aea6eb28a
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Fix dae importing having unmapped bones
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2019-06-23 09:00:36 -04:00 |
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KillzXGaming
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c879ec7839
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Only get the filedata once for opening archive editors for quicker loading/less memory usage
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2019-06-22 10:40:08 -04:00 |
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KillzXGaming
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55fa5381fa
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Another adjustment
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2019-06-22 09:37:50 -04:00 |
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KillzXGaming
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059e9d9ecc
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Auto detect lz4 compression on open files and also sdf
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2019-06-22 09:26:45 -04:00 |
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KillzXGaming
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456796d684
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Another fix
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2019-06-22 09:00:58 -04:00 |
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KillzXGaming
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fab1c82fd1
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Add swizzle checks for sdf files
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2019-06-22 08:56:23 -04:00 |
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KillzXGaming
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54e88cdef5
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Only load certain supported formats for sdf for faster loading. (Can still be extracted as all normally)
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2019-06-22 07:57:26 -04:00 |
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KillzXGaming
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285eb3a028
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Quick fix
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2019-06-21 22:50:12 -04:00 |
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KillzXGaming
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09e9bf0e95
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Better gfbmdl materials
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2019-06-21 22:24:33 -04:00 |
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KillzXGaming
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067244555a
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Improve gfmdl support. Fix raw astc exporting
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2019-06-21 18:18:22 -04:00 |
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KillzXGaming
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9fe7f254ff
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Generate mip maps for custom irradiance maps if they have none (prevents black skyboxes)
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2019-06-20 16:05:07 -04:00 |
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KillzXGaming
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ad1c4aed4e
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Improve lighting view in pbr shader. Start on SEModel support.
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2019-06-20 15:29:04 -04:00 |
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KillzXGaming
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cc2e7df037
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Fix shader issue from multiple viewports
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2019-06-19 19:41:35 -04:00 |
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KillzXGaming
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a9f26c2670
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More framework updates
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2019-06-19 17:46:43 -04:00 |
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KillzXGaming
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51be965bc2
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Keep limit under 4k to prevent memory issues
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2019-06-19 17:09:17 -04:00 |
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KillzXGaming
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cae1d75173
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Update to latest gl framework
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2019-06-19 17:05:44 -04:00 |
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KillzXGaming
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54c4bac8bc
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Add MKAGPDX model viewing and exporting
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2019-06-19 14:57:59 -04:00 |
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KillzXGaming
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a076fc6f92
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Some mkagpdx model progress
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2019-06-18 21:48:18 -04:00 |
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KillzXGaming
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15154d75b1
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Add a few wip things
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2019-06-18 20:52:09 -04:00 |
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