KillzXGaming
58adee48b7
Many byaml fixes. Should fix crash issues with mk8.
2021-09-07 19:50:23 -04:00
KillzXGaming
43dc09c39c
SARC : Fix GraphicsPreset.szs failing to load/save from signed characters.
2021-08-30 20:55:11 -04:00
KillzXGaming
09c6c159fa
BFRES : Remove some unused UI.
2021-08-22 13:22:58 -04:00
KillzXGaming
c20435aa45
Fix XTX replacing having incorrect block height
2021-07-25 16:51:51 -04:00
KillzXGaming
aeaafb732e
Update token
2021-07-25 16:05:28 -04:00
KillzXGaming
eb58a00a84
Update appveyor
2021-07-25 15:55:24 -04:00
KillzXGaming
efdce27d4e
BFRES : Fix mesh importing placement being wrong from rigid indices.
2021-07-25 15:40:21 -04:00
KillzXGaming
3c2526bedc
Quick xtx saving fix
2021-07-18 16:04:53 -04:00
KillzXGaming
137c086699
Fix bfres disappearing (bounding radius calculation) and fixes to xtx and astc support.
2021-07-18 15:17:07 -04:00
KillzXGaming
1a80f9207a
Make sure to update the kcl gui
2021-06-15 20:19:36 -04:00
KillzXGaming
272d5b76fc
Update to latest KCL library
2021-06-15 20:18:55 -04:00
KillzXGaming
2acb2389c6
Update nutexb settings and fix unswizzled file detection.
2021-06-15 20:02:20 -04:00
KillzXGaming
ae515217b5
Remove some unused old code in seanim
2021-06-15 18:20:01 -04:00
KillzXGaming
a4bc25a0de
Adjust seamim exporting
2021-06-15 18:19:13 -04:00
KillzXGaming
b945205ae9
Reset the brawlbox helper lib to fix some errors
2021-06-15 17:50:27 -04:00
KillzXGaming
a425bd6a6e
Revert GetActiveSkeleton() as it causes animation export issues.
...
Since bfres has no real way to actively tell what animation uses which skeleton, I will need to do a UI in another update to select which model to export with.
2021-06-12 11:12:16 -04:00
KillzXGaming
06e835fd3d
Handle skinned boundings better (may improve shadows and culling performance)
2021-06-05 18:06:24 -04:00
KillzXGaming
15dca5a055
Fix audio player device switching
2021-06-04 18:23:54 -04:00
KillzXGaming
65732387fc
Improve bounding radius calculation.
2021-06-03 21:19:34 -04:00
KillzXGaming
00883d617b
Push byaml saving fix for certain node types thanks to MonsterDruide1.
2021-05-13 17:58:02 -04:00
KillzXGaming
bf43d65daf
NUTEXB : Support BC6 SFloat
2021-05-02 20:07:51 -04:00
KillzXGaming
15594e967b
NUTEXB: Support BC4
2021-05-02 18:52:03 -04:00
KillzXGaming
f17b4280a4
NUTEXB : Improve nutexb texture format support, keep file version on resave.
2021-04-30 17:53:02 -04:00
KillzXGaming
68c4c0c991
Merge branch 'master' of https://github.com/KillzXGaming/Switch-Toolbox
2021-04-26 20:35:50 -04:00
KillzXGaming
f1da5060d0
BFRES : Cleanup how indices are checked and updated fixing some skinning bugs on import.
2021-04-26 20:35:44 -04:00
KillzXGaming
016dca5d0b
Fix errors
2021-04-19 19:03:50 -04:00
KillzXGaming
ce06922fd7
Add some face checks to check for valid triangles.
...
Should fix common errors from tangent/bitangents and normals calculation.
2021-04-19 18:59:45 -04:00
KillzXGaming
7c9d8cfd98
BFRES : Add a quick fix for swapping skeletons with regenerated indices
2021-04-18 20:16:27 -04:00
KillzXGaming
2f2bee744b
BFRES : Finally add support for proper skin index generation fixing all the index errors.
2021-04-18 14:38:12 -04:00
KillzXGaming
7331a268bf
BFRES : Display scaling rule for non animated skeletons.
2021-04-17 19:21:42 -04:00
KillzXGaming
ec79648626
Merge branch 'master' of https://github.com/KillzXGaming/Switch-Toolbox
2021-04-12 19:49:58 -04:00
KillzXGaming
8a9390cb6c
BFRES : Fix bone matching for models with multiple skeletons.
2021-04-12 19:49:45 -04:00
Migush
d7eea27e63
Add separate exit argument to skip booting
2021-04-12 19:03:58 -04:00
KillzXGaming
1fd81feb22
Small adjustment
2021-04-10 16:57:23 -04:00
KillzXGaming
163a348465
Image Editor: Add HDR setting for 2D cubemap viewer
2021-04-10 16:56:26 -04:00
KillzXGaming
b8915393ea
Fix cubemap view direction
2021-04-09 21:05:47 -04:00
KillzXGaming
f98cb66feb
Image Editor : Add gamma control and addtional UI to cubemap viewer
2021-04-09 21:02:20 -04:00
KillzXGaming
c9aef08482
Image Editor : Add option to preview 3D HDR alpha encoded cubemaps
2021-04-09 20:34:39 -04:00
KillzXGaming
d923705c3c
BNTX : Quick fix for dims when importing cubemaps as DDS
2021-04-04 17:08:54 -04:00
KillzXGaming
12dfbaadaf
Merge branch 'master' of https://github.com/KillzXGaming/Switch-Toolbox
2021-03-29 20:41:55 -04:00
KillzXGaming
e1e6a3941f
BFRES : Quick work around for skinning indices to fix index out of range error.
...
Quick work around based on VelouriasMoon's fix.
2021-03-29 20:41:44 -04:00
KillzXGaming
2056fd1fa0
BFRES : Fix shader variables being switched in UI.
2021-03-22 18:00:33 -04:00
KillzXGaming
dcba003aba
BFFNT : Fix bntx sheet generating and default mip maps to 1.
2021-03-21 14:51:59 -04:00
KillzXGaming
7b973d2b66
KCL : Fix import UI parsing COL_ collision with non numerical values.
2021-03-06 14:04:42 -05:00
KillzXGaming
e93ace1f0d
Quick error fix
2021-03-06 11:15:24 -05:00
KillzXGaming
f3705d563a
Attempt to fix SMD culture issue on export.
2021-03-06 11:12:39 -05:00
KillzXGaming
0dd3ab072c
KCL : Fix culture conversion when loading .obj files.
2021-03-06 11:06:37 -05:00
KillzXGaming
0db9434041
SHARCFB : Fixes to variation value parsing.
2021-02-21 13:04:57 -05:00
KillzXGaming
d8da7f0e3f
KCL : Fix exporting with invalid values causing reimport to break.
2021-02-20 14:59:52 -05:00
KillzXGaming
dc6bb5a367
Fix kcl obj import issue with hash checking.
2021-02-20 14:34:55 -05:00