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Commit Graph

  • 1fd81feb22 Small adjustment KillzXGaming 2021-04-10 16:57:23 -0400
  • 163a348465 Image Editor: Add HDR setting for 2D cubemap viewer KillzXGaming 2021-04-10 16:56:26 -0400
  • b8915393ea Fix cubemap view direction KillzXGaming 2021-04-09 21:05:47 -0400
  • f98cb66feb Image Editor : Add gamma control and addtional UI to cubemap viewer KillzXGaming 2021-04-09 21:02:20 -0400
  • c9aef08482 Image Editor : Add option to preview 3D HDR alpha encoded cubemaps KillzXGaming 2021-04-09 20:34:39 -0400
  • 4a17a2a3b5
    Fix a crash occurring when converting YAML to BYAML Lord-Giganticus 2021-04-09 07:12:50 -0600
  • d923705c3c BNTX : Quick fix for dims when importing cubemaps as DDS KillzXGaming 2021-04-04 17:08:54 -0400
  • 12dfbaadaf Merge branch 'master' of https://github.com/KillzXGaming/Switch-Toolbox KillzXGaming 2021-03-29 20:41:55 -0400
  • e1e6a3941f BFRES : Quick work around for skinning indices to fix index out of range error. KillzXGaming 2021-03-29 20:41:44 -0400
  • a502228db8
    Add separate exit argument to skip booting Migush 2021-03-24 14:45:55 +0100
  • 2056fd1fa0
    BFRES : Fix shader variables being switched in UI. KillzXGaming 2021-03-22 18:00:33 -0400
  • dcba003aba BFFNT : Fix bntx sheet generating and default mip maps to 1. KillzXGaming 2021-03-21 14:51:59 -0400
  • 7b973d2b66 KCL : Fix import UI parsing COL_ collision with non numerical values. KillzXGaming 2021-03-06 14:04:42 -0500
  • e93ace1f0d Quick error fix KillzXGaming 2021-03-06 11:15:24 -0500
  • f3705d563a Attempt to fix SMD culture issue on export. KillzXGaming 2021-03-06 11:12:39 -0500
  • 0dd3ab072c KCL : Fix culture conversion when loading .obj files. KillzXGaming 2021-03-06 11:06:37 -0500
  • 0db9434041 SHARCFB : Fixes to variation value parsing. KillzXGaming 2021-02-21 13:04:57 -0500
  • d8da7f0e3f KCL : Fix exporting with invalid values causing reimport to break. KillzXGaming 2021-02-20 14:59:52 -0500
  • dc6bb5a367 Fix kcl obj import issue with hash checking. KillzXGaming 2021-02-20 14:34:55 -0500
  • b88b28ab20 Fix V2 AAMP yaml conversion not keeping header flags (resulting in a crash) KillzXGaming 2021-02-20 12:21:45 -0500
  • 80bdcda1d4 Merge branch 'master' of https://github.com/KillzXGaming/Switch-Toolbox KillzXGaming 2021-02-13 10:38:19 -0500
  • ac385352d9 Prevent invalid camera z near values. KillzXGaming 2021-02-13 10:38:11 -0500
  • 3ccd38ea66
    Quick error fix KillzXGaming 2021-02-01 18:29:49 -0500
  • 4720db57b9 GFPAK disk hash cache. HelloOO7 2021-01-30 15:22:29 +0100
  • 3708fd4945 GFPAK anime hash duplicates fix HelloOO7 2021-01-28 19:37:52 +0100
  • 1340c1a55f GFPAK procedural anime config hashes HelloOO7 2021-01-28 19:19:31 +0100
  • 2c43ccfc3f
    Quick KCL material preset path fix. KillzXGaming 2021-02-01 17:16:11 -0500
  • 4dcbb184e9 GFPAK disk hash cache. HelloOO7 2021-01-30 15:22:29 +0100
  • 8b9453ec51
    GFPAK anime hash duplicates fix HelloOO7 2021-01-28 19:37:52 +0100
  • de5b8433ed
    GFPAK procedural anime config hashes HelloOO7 2021-01-28 19:19:31 +0100
  • 7fa8d7fcfe
    Merge pull request #1 from KillzXGaming/master HelloOO7 2021-01-28 19:17:23 +0100
  • 0ac5ba96c9 Fix Generate Mipmaps Shuken Mondin 2020-12-28 07:33:48 +0800
  • 394fad02c5 RARC : Add batch renaming for galaxy actors like odyssey has KillzXGaming 2020-12-26 12:59:08 -0500
  • df06604d2a Merge branch 'master' of https://github.com/KillzXGaming/Switch-Toolbox KillzXGaming 2020-12-26 12:54:15 -0500
  • df281e645f NUTEXB : Fix different non swizzled surface levels KillzXGaming 2020-12-26 12:54:07 -0500
  • 746648e479
    Merge pull request #317 from shukenmg/userdata KillzXGaming 2020-12-26 12:47:23 -0500
  • f2601229d3 Import User data Shuken Mondin 2020-12-25 11:14:16 +0800
  • 2fd88ce7eb RARC : Support renaming. KillzXGaming 2020-12-24 20:05:44 -0500
  • 6837bc30d1 BXLYT : Cleanup shaders. KillzXGaming 2020-12-22 20:40:36 -0500
  • 5a55eb189f NUTEXB : Fix BC2 SRGB textures loading KillzXGaming 2020-12-13 11:44:15 -0500
  • 66749710ce BYAML : Support upper case boolean values when converting yaml back KillzXGaming 2020-12-12 12:35:36 -0500
  • ad98ec7db9 XCI : fix loading files. KillzXGaming 2020-12-12 12:28:04 -0500
  • f7e982dd6d BFLYT : Allow groups to have their pane list edited. KillzXGaming 2020-12-12 12:20:50 -0500
  • b8ad3d9734 BFRES : Param cleanup and support NSMBU SRT params KillzXGaming 2020-11-08 20:51:57 -0500
  • 4fed7876e4 Add notifcation on application close to prevent accidental loss of progress. KillzXGaming 2020-11-06 18:54:10 -0500
  • cc4d1c7933 Revert "Enable proper BFRES saving in PTCL" KillzXGaming 2020-10-29 21:15:32 -0400
  • 15dacaca2a Enable proper BFRES saving in PTCL KillzXGaming 2020-10-29 19:44:42 -0400
  • ea93693c81 KCL : Some more adjustments with exporting KillzXGaming 2020-10-23 21:00:43 -0400
  • 4071849d9e KCL : Also split collision IDs by meshes KillzXGaming 2020-10-23 20:54:22 -0400
  • f4369456ae SMD : Quick culture fix KillzXGaming 2020-10-23 19:36:18 -0400
  • a3bfa61275 Add LOD counter option for dummy LODs KillzXGaming 2020-10-23 19:34:00 -0400
  • 2c754d3009 Update KCL lib with improved optimizations. KillzXGaming 2020-10-22 17:09:37 -0400
  • 8686dcf3f0 Merge branch 'master' of https://github.com/KillzXGaming/Switch-Toolbox KillzXGaming 2020-10-21 17:42:03 -0400
  • cf752a265d BFRES : Add vertex color menus to FSHP KillzXGaming 2020-10-21 17:40:51 -0400
  • eb805a6169
    Merge pull request #291 from HelloOO7/gfbanm-fix KillzXGaming 2020-10-19 21:29:06 -0400
  • 5d9981e6dc
    Fix GFBANM rotation interpolation HelloOO7 2020-10-19 17:09:25 +0200
  • 8dac30200a KCL : Fix model octree issues with higher levels of division KillzXGaming 2020-10-10 13:10:11 -0400
  • 079ad7e724 Merge branch 'master' of https://github.com/KillzXGaming/Switch-Toolbox KillzXGaming 2020-10-10 13:08:10 -0400
  • 5f9493839e BRLYT : Fix removing texture maps. KillzXGaming 2020-10-10 13:07:48 -0400
  • edb3b986cd
    BFRES : Improve Switch sampler handling. KillzXGaming 2020-10-08 18:55:13 -0400
  • a22557b18c BFRES : Fix a skinning count issue for model importing. KillzXGaming 2020-10-05 18:21:46 -0400
  • 604f7b3d36
    Merge pull request #289 from McSpazzy/bcsv-hash KillzXGaming 2020-10-02 18:05:35 -0400
  • ad9345f7fe
    Merge pull request #288 from McSpazzy/mmh3 KillzXGaming 2020-10-02 18:05:07 -0400
  • 3215f504bd ImageEditor : Add more events to fire off FileWatcher changed event. KillzXGaming 2020-10-02 18:04:15 -0400
  • 67eb77dcb6 Use full name instead of import McSpazzy 2020-10-02 17:15:24 +1000
  • 66fae582a3 Add currently known animal crossing hashes for bcsv and byml McSpazzy 2020-10-02 16:52:01 +1000
  • 62d26303fa Add bcsv header hash resolving McSpazzy 2020-10-02 16:51:22 +1000
  • 618fa1f6e0 Add murmerhash3 support McSpazzy 2020-10-02 17:01:25 +1000
  • 3fbd152032 KCL : Some optimizations with duped triangles to prevent division issues. KillzXGaming 2020-09-27 15:01:26 -0400
  • 41efd8b517 KCL : Improve model octree loading/saving. KillzXGaming 2020-09-26 19:25:40 -0400
  • ba80f28323 KCL : Fix model octree ordering on complex sub divisions KillzXGaming 2020-09-26 17:15:29 -0400
  • ae1f239d67 KCL : Fix .obj files that use comma seperators for floats KillzXGaming 2020-09-26 10:10:20 -0400
  • 846cbb8eea Some adjustments KillzXGaming 2020-09-25 19:14:47 -0400
  • f8d63441a7 Fix some erorrs KillzXGaming 2020-09-25 19:12:56 -0400
  • 85fb24ed09 KCL : Improve preset handling. KillzXGaming 2020-09-21 19:45:48 -0400
  • d5133d8344 BFLYT : Some fixes with tex gen on newer versions KillzXGaming 2020-09-20 15:15:23 -0400
  • b7a7f871dc BXLYT : Auto generate tex gens if none created. KillzXGaming 2020-09-20 14:43:11 -0400
  • e39e6f7d03 BXLYT : Recalculate material indices automatically on save. KillzXGaming 2020-09-20 14:05:28 -0400
  • 3126bef310 BMD : Add little endian support. KillzXGaming 2020-09-20 10:36:51 -0400
  • 303aa55215 NSP/XCI : Use title IDs in place for multiple NCA file names. KillzXGaming 2020-09-19 10:12:49 -0400
  • 4f28c0747f BXLYT : Fix updating layout instance on new panes (fixes pane name list in bxlan editor) KillzXGaming 2020-09-18 18:13:31 -0400
  • 91f4909b1f BXLYT : Support loading textures with different name cases. KillzXGaming 2020-09-18 17:59:55 -0400
  • 426e7440a6 BRLYT & BRLAN : Support little endian. KillzXGaming 2020-09-18 17:34:05 -0400
  • 2f6605761a TPL : Add support for little endian KillzXGaming 2020-09-18 17:20:36 -0400
  • 9a0f6ebddd BRFNT: Add support for little endian. KillzXGaming 2020-09-18 17:03:30 -0400
  • 1d77d99968 BXLAN : Fix setters/getters for frame size and loop data. KillzXGaming 2020-09-17 17:12:03 -0400
  • 6deffec924 BFRES : Fix rigid body transforming for model imports. KillzXGaming 2020-09-17 16:58:06 -0400
  • b239823a3c KCL : Fix collision generation from obj with NaN position values. KillzXGaming 2020-09-17 11:05:16 -0400
  • bf472a062a Add the same support for .xci KillzXGaming 2020-09-16 21:04:23 -0400
  • 5e035ff15e NSP : Add support for loading multiple programs KillzXGaming 2020-09-16 20:55:48 -0400
  • e6f4f0562d Some quick CRAR fixes KillzXGaming 2020-09-15 16:19:01 -0400
  • 4e23dcf91f BFRES : Quick fix to support Rune Factory 4 samplers. KillzXGaming 2020-09-15 14:36:05 -0400
  • 3192ee7d62 Add support for CRAR (little endian RARC) KillzXGaming 2020-09-15 11:19:06 -0400
  • 39910a721b Some error fixes KillzXGaming 2020-09-12 16:50:05 -0400
  • f227f30e04 Fixup BOTW switch samplers KillzXGaming 2020-09-12 15:44:38 -0400
  • ba0ac85543 Store original usd1 section for saving back unless edited to prevent v9 bflyt glitches. KillzXGaming 2020-09-12 15:33:28 -0400
  • 2a1b7b1d97 Adjust KCL switching endianness KillzXGaming 2020-09-11 21:05:58 -0400
  • 7e2ab15d19 Add support for exporting RG8 dds files. KillzXGaming 2020-09-11 21:05:38 -0400
  • f54fdf9010 Print files that fail to open to the console. KillzXGaming 2020-09-11 21:04:56 -0400
  • 82d7b3939e Disable the file format supported dialog for now. KillzXGaming 2020-09-11 20:56:54 -0400