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Switch-Toolbox/File_Format_Library/FileFormats/MeshCodec/MeshCodec.cs

219 lines
7.4 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using Syroot.NintenTools.NSW.Bfres;
using Toolbox.Library;
using Toolbox.Library.IO;
using ZstdSharp;
using ZstdSharp.Unsafe;
namespace FirstPlugin
{
internal class MeshCodec
{
static ResFile ExternalStringBinary;
public TexToGoFolder TextureFolder;
public List<TXTG> TextureList = new List<TXTG>();
public bool IsAnyTextureEdited => TextureList.Any(x => x.IsEdited);
public static ExternalFlags GetExternalFlags(Stream stream)
{
using (var reader = new FileReader(stream, true))
{
using (reader.TemporarySeek(10, SeekOrigin.Begin))
{
byte version = reader.ReadByte();
//Check if bfres supports external strings or not
if (version < 10)
return (ExternalFlags)0;
//Check external flags
reader.SeekBegin(0xee);
ExternalFlags flag = (ExternalFlags)reader.ReadByte();
byte flag2 = reader.ReadByte();
if (flag2 == 1) //flag custom set by bfres resave to detect an mc resave
return ExternalFlags.MeshCodecResave;
return flag;
}
}
}
//Flags thanks to watertoon
public enum ExternalFlags : byte
{
IsExternalModelUninitalized = 1 << 0,
HasExternalString = 1 << 1,
HoldsExternalStrings = 1 << 2,
HasExternalGPU = 1 << 3,
MeshCodecResave = 1 << 7,
}
public static void Prepare()
{
//Check if a valid directory exists
string path = Path.Combine(Runtime.TotkGamePath, "Shader", "ExternalBinaryString.bfres.mc");
if (!File.Exists(path))
{
MessageBox.Show("A game dump of TOTK is required to load this file. Please select the romfs folder path.");
FolderSelectDialog dlg = new FolderSelectDialog();
if (dlg.ShowDialog() == DialogResult.OK)
{
Runtime.TotkGamePath = dlg.SelectedPath;
path = Path.Combine(Runtime.TotkGamePath, "Shader", "ExternalBinaryString.bfres.mc");
Toolbox.Library.Config.Save();
}
}
if (!File.Exists(path))
{
MessageBox.Show($"Given folder was not valid! Expecting file {path}");
return;
}
LoadExternalStrings();
}
public static void LoadExternalStrings()
{
if (ExternalStringBinary != null)
return;
string path = Path.Combine(Runtime.TotkGamePath, "Shader", "ExternalBinaryString.bfres.mc");
byte[] data = DecompressMeshCodec(path);
//Load string table into memory
//Strings are stored in a static list which will be used for opened bfres
ExternalStringBinary = new ResFile(new MemoryStream(data));
}
public static byte[] DecompressMeshCodec(string file)
{
using (var fs = File.OpenRead(file)) {
return DecompressMeshCodec(fs);
}
}
public static byte[] DecompressMeshCodec(Stream stream)
{
using (var reader = new BinaryReader(stream))
{
reader.ReadUInt32(); //Magic
reader.ReadUInt32(); //Version 1.1.0.0
var flags = reader.ReadInt32();
var decompressed_size = (flags >> 5) << (flags & 0xf);
reader.BaseStream.Seek(0xC, SeekOrigin.Begin);
byte[] src = reader.ReadBytes((int)reader.BaseStream.Length - 0xC);
return Decompress(src, (uint)decompressed_size);
}
}
static unsafe byte[] Decompress(byte[] src, uint decompressed_size)
{
var dctx = Methods.ZSTD_createDCtx();
Methods.ZSTD_DCtx_setFormat(dctx, ZSTD_format_e.ZSTD_f_zstd1_magicless);
var uncompressed = new byte[decompressed_size];
fixed (byte* srcPtr = src)
fixed (byte* uncompressedPtr = uncompressed)
{
var decompressedLength = Methods.ZSTD_decompressDCtx(dctx, uncompressedPtr, (UIntPtr)uncompressed.Length, srcPtr, (UIntPtr)src.Length);
byte[] arr = new byte[(uint)decompressed_size];
Marshal.Copy((IntPtr)uncompressedPtr, arr, 0, arr.Length);
return arr;
}
}
public static byte[] CompressMeshCodec(Stream stream)
{
var src = stream.ToArray();
var mem = new MemoryStream();
using (var writer = new BinaryWriter(mem))
{
writer.Write(1263551309); //MCPK
//Version 1.1.0.0
writer.Write((byte)1);
writer.Write((byte)1);
writer.Write((byte)0);
writer.Write((byte)0);
//Flags
writer.Write(GetMeshCodecFlags((uint)src.Length));
//ZSTD bfres with no magic
writer.Write(CompressZSTD(src));
}
return mem.ToArray();
}
static uint GetMeshCodecFlags(uint decompSize)
{
var aligned = (uint)(-decompSize % 0x1000 + 0x1000) % 0x1000;
decompSize = decompSize + aligned;
return ((decompSize >> (int)0xc) << 5) + 0xc;
}
static byte[] CompressZSTD(byte[] src)
{
int level = 20;
Compressor comp = new Compressor(level);
comp.SetParameter(ZSTD_cParameter.ZSTD_c_contentSizeFlag, 0);
comp.SetParameter(ZSTD_cParameter.ZSTD_c_checksumFlag, 0);
comp.SetParameter(ZSTD_cParameter.ZSTD_c_dictIDFlag, 0);
comp.SetParameter(ZSTD_cParameter.ZSTD_c_experimentalParam2, 1);
var compressed = comp.Wrap(src);
return compressed.ToArray();
}
public void Dispose()
{
foreach (var tex in this.TextureList)
{
tex.Dispose();
}
TextureList.Clear();
}
public void SaveTexToGo()
{
if (!IsAnyTextureEdited)
return;
var msg = MessageBox.Show("Textures have been edited. Select the save location");
TextureFolder.SaveEdited();
}
public void PrepareTexToGo(ResFile resFile)
{
var materials = resFile.Models.SelectMany(x => x.Materials);
List<string> textureList = materials.SelectMany(x => x.TextureRefs).Distinct().ToList();
foreach (var tex in textureList)
{
string path = Path.Combine(Runtime.TotkGamePath, "TexToGo", $"{tex}.txtg");
if (File.Exists(path))
{
try
{
//File will be loaded and cached from TXTG load method
TextureList.Add((TXTG)STFileLoader.OpenFileFormat(path));
}
catch
{
}
}
}
}
}
}