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mirror of synced 2024-11-15 03:27:38 +01:00
Switch-Toolbox/File_Format_Library/FileFormats/BCH/BCH.cs

342 lines
12 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Toolbox.Library;
using Toolbox.Library.IO;
using Toolbox.Library.Forms;
using System.Windows.Forms;
using FirstPlugin.Forms;
using SPICA.Formats.CtrH3D;
using SPICA.Formats.CtrH3D.Model;
using SPICA.Formats.CtrH3D.Texture;
using SPICA.Formats.CtrH3D.Shader;
using SPICA.Formats.CtrH3D.Animation;
using SPICA.Formats.CtrH3D.Camera;
using SPICA.Formats.CtrH3D.Fog;
using SPICA.Formats.CtrH3D.Light;
using SPICA.Formats.CtrH3D.LUT;
using SPICA.WinForms.Formats;
namespace FirstPlugin.CtrLibrary
{
public class BCH : TreeNodeFile, IContextMenuNode, IFileFormat, ITextureContainer
{
public FileType FileType { get; set; } = FileType.Model;
public bool CanSave { get; set; }
public string[] Description { get; set; } = new string[] { "BCH", "BCRES" };
public string[] Extension { get; set; } = new string[] { "*.bch", "*.bcres" };
public string FileName { get; set; }
public string FilePath { get; set; }
public IFileInfo IFileInfo { get; set; }
public bool Identify(System.IO.Stream stream)
{
using (var reader = new Toolbox.Library.IO.FileReader(stream, true)) {
return (reader.CheckSignature(3, "BCH") ||
reader.CheckSignature(4, "CGFX"));
// (GFPackage.IsValidPackage(stream));
}
}
public Type[] Types
{
get
{
List<Type> types = new List<Type>();
return types.ToArray();
}
}
bool DrawablesLoaded = false;
public override void OnClick(TreeView treeView)
{
var propertyGrid = LoadEditor<STPropertyGrid>();
propertyGrid.LoadProperty(new FileSettings(H3DFile));
}
public bool DisplayIcons => true;
public List<STGenericTexture> TextureList
{
get { return Textures; }
set { }
}
public class FileSettings
{
private H3D H3DFile;
public enum VersionList : ushort
{
LatestVersion = 44943,
}
public VersionList VersionPreset
{
get { return (VersionList)H3DFile.ConverterVersion; }
set { H3DFile.ConverterVersion = (ushort)value; }
}
public ushort Version
{
get { return H3DFile.ConverterVersion; }
set { H3DFile.ConverterVersion = value; }
}
public byte BackwardCompatibility
{
get { return H3DFile.BackwardCompatibility; }
set { H3DFile.BackwardCompatibility = value; }
}
public byte ForwardCompatibility
{
get { return H3DFile.ForwardCompatibility; }
set { H3DFile.ForwardCompatibility = value; }
}
public FileSettings(H3D h3d) {
H3DFile = h3d;
}
}
public T LoadEditor<T>() where T : UserControl, new()
{
ViewportEditor editor = (ViewportEditor)LibraryGUI.GetActiveContent(typeof(ViewportEditor));
if (editor == null)
{
editor = new ViewportEditor(true);
editor.Dock = DockStyle.Fill;
LibraryGUI.LoadEditor(editor);
}
if (!DrawablesLoaded)
{
ObjectEditor.AddContainer(DrawableContainer);
DrawablesLoaded = true;
}
if (Runtime.UseOpenGL)
editor.LoadViewport(DrawableContainer);
foreach (var subControl in editor.GetEditorPanel().Controls)
if (subControl.GetType() == typeof(T))
return subControl as T;
T control = new T();
control.Dock = DockStyle.Fill;
editor.LoadEditor(control);
return control;
}
public BCH_Renderer Renderer;
public DrawableContainer DrawableContainer = new DrawableContainer();
public List<STGenericTexture> Textures = new List<STGenericTexture>();
public H3D H3DFile;
public FileFormatType FormatType = FileFormatType.BCH;
public enum FileFormatType
{
BCH,
BCRES,
MBN,
GFModel,
GFTexture,
GFModelPack,
GFMotion,
GFPackedTexture,
GFL2OverWorld,
GFBtlSklAnim,
GFCharaModel,
GFOWMapModel,
GFOWCharaModel,
GFPkmnModel,
GFPkmnSklAnim,
MTModel,
}
private void ConvertH3D(System.IO.Stream stream)
{
CanSave = true;
System.IO.BinaryReader Reader = new System.IO.BinaryReader(stream);
using (FileReader reader = new FileReader(stream, true))
{
uint magicNumber = reader.ReadUInt32();
switch (magicNumber)
{
case 0x15122117:
FormatType = FileFormatType.GFModel;
H3DFile = new H3D();
H3DFile.Models.Add(new SPICA.Formats.GFL2.Model.GFModel(Reader, "Model").ToH3DModel());
break;
}
string mbnPath = FilePath.Replace("bch", "mbn");
if (reader.CheckSignature(3, "BCH"))
{
H3DFile = H3D.Open(stream.ToBytes());
FormatType = FileFormatType.BCH;
return;
}
else if (reader.CheckSignature(4, "CGFX"))
{
H3DFile = SPICA.Formats.CtrGfx.Gfx.Open(stream);
FormatType = FileFormatType.BCRES;
}
else if (GFPackage.IsValidPackage(stream))
{
GFPackage.Header PackHeader = GFPackage.GetPackageHeader(stream);
switch (PackHeader.Magic)
{
case "PC": H3DFile = GFPkmnModel.OpenAsH3D(stream, PackHeader, null); break;
}
}
else if (System.IO.File.Exists(mbnPath))
{
var ModelBinary = new SPICA.Formats.ModelBinary.MBn(new System.IO.BinaryReader(
System.IO.File.OpenRead(mbnPath)), H3DFile);
H3DFile = ModelBinary.ToH3D();
FormatType = FileFormatType.MBN;
}
else
H3DFile = H3D.Open(stream.ToBytes());
}
}
public void UpdateViewport() {
LibraryGUI.UpdateViewport();
}
public void Load(System.IO.Stream stream)
{
Text = FileName;
ConvertH3D(stream);
Renderer = new BCH_Renderer();
DrawableContainer.Name = FileName;
DrawableContainer.Drawables.Add(Renderer);
AddNodeGroup(H3DFile.Models, new BCHGroupNode(BCHGroupType.Models));
AddNodeGroup(H3DFile.Textures, new TextureFolder(BCHGroupType.Textures));
AddNodeGroup(H3DFile.LUTs, new BCHGroupNode(BCHGroupType.Lookups));
AddNodeGroup(H3DFile.Shaders, new BCHGroupNode(BCHGroupType.Shaders));
AddNodeGroup(H3DFile.Cameras, new BCHGroupNode(BCHGroupType.Cameras));
AddNodeGroup(H3DFile.Lights, new BCHGroupNode(BCHGroupType.Lights));
AddNodeGroup(H3DFile.Fogs, new BCHGroupNode(BCHGroupType.Fogs));
AddNodeGroup(H3DFile.Scenes, new BCHGroupNode(BCHGroupType.Scenes));
AddNodeGroup(H3DFile.SkeletalAnimations, new BCHGroupNode(BCHGroupType.SkeletalAnim));
AddNodeGroup(H3DFile.MaterialAnimations, new BCHGroupNode(BCHGroupType.MaterialAnim));
AddNodeGroup(H3DFile.VisibilityAnimations, new BCHGroupNode(BCHGroupType.VisibiltyAnim));
AddNodeGroup(H3DFile.CameraAnimations, new BCHGroupNode(BCHGroupType.CameraAnim));
AddNodeGroup(H3DFile.LightAnimations, new BCHGroupNode(BCHGroupType.LightAnim));
AddNodeGroup(H3DFile.FogAnimations, new BCHGroupNode(BCHGroupType.EmitterAnim));
}
private void AddNodeGroup<T>(H3DDict<T> SubSections, BCHGroupNode Folder)
where T : SPICA.Formats.Common.INamed
{
if (SubSections == null || SubSections.Count == 0)
return;
Nodes.Add(Folder);
if (Folder.Type == BCHGroupType.Textures)
PluginRuntime.bchTexContainers.Add(Folder);
for (int i = 0; i < SubSections?.Count; i++)
{
var section = SubSections[i] as SPICA.Formats.Common.INamed;
switch (Folder.Type)
{
case BCHGroupType.Models:
var CMDLWrapper = new H3DModelWrapper((H3DModel)section, this);
Folder.AddNode(CMDLWrapper);
break;
case BCHGroupType.SkeletalAnim:
var CSKAWrapper = new H3DSkeletalAnimWrapper((H3DAnimation)section, this);
Folder.AddNode(CSKAWrapper);
break;
case BCHGroupType.Textures:
{
var wrapper = new H3DTextureWrapper((H3DTexture)section, this);
wrapper.ImageKey = "texture";
wrapper.SelectedImageKey = "texture";
Folder.AddNode(wrapper);
Textures.Add(wrapper);
}
break;
default:
Folder.AddNode(new Toolbox.Library.NodeWrappers.STGenericWrapper(SubSections[i].Name));
break;
}
}
}
public void Save(System.IO.Stream stream) {
switch (FormatType)
{
case FileFormatType.BCH:
H3D.Save(stream, H3DFile);
break;
default:
throw new Exception($"File format cannot be saved yet! {FormatType}");
}
}
public ToolStripItem[] GetContextMenuItems()
{
List<ToolStripItem> Items = new List<ToolStripItem>();
// Items.Add(new ToolStripMenuItem("Export Model", null, ExportAction, Keys.Control | Keys.E));
return Items.ToArray();
}
private void ExportAction(object sender, EventArgs e)
{
}
public void Unload()
{
ObjectEditor.RemoveContainer(DrawableContainer);
foreach (var node in Nodes)
{
if (PluginRuntime.bchTexContainers.Contains(node))
PluginRuntime.bchTexContainers.Remove((BCHGroupNode)node);
}
foreach (var tex in Textures)
tex?.DisposeRenderable();
Textures.Clear();
}
public class TextureFolder : BCHGroupNode, ITextureContainer
{
public bool DisplayIcons => true;
public TextureFolder(BCHGroupType type) : base(type) { }
public List<STGenericTexture> TextureList
{
get
{
List<STGenericTexture> textures = new List<STGenericTexture>();
foreach (STGenericTexture node in Nodes)
textures.Add(node);
return textures;
}
set { }
}
}
}
}