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Adding or Editing KCL Material ID Presets Last updated 2020-01-27 02:02:43 +01:00
BFFNT: Replacing font textures Last updated 2019-07-28 22:30:24 +02:00
BFLYT Editing Last updated 2020-03-05 19:52:51 +01:00
BFRES : Model Importing (Rigged, 3DS MAX) Last updated 2020-02-12 00:32:04 +01:00
BFRES : Texture Editing Last updated 2020-03-21 17:41:46 +01:00
BFRES: Custom Texture Animations Last updated 2019-07-27 00:44:26 +02:00
BFRES: Material Editing Last updated 2019-11-10 14:23:09 +01:00
Baking Ambient Occlusion (Blender) Last updated 2019-06-08 00:29:30 +02:00
Baking a Light Map (Blender) Last updated 2019-06-16 17:56:50 +02:00
Development : Adding New File Formats Last updated 2019-07-31 01:38:15 +02:00
Development : Custom Texture FIle Format Last updated 2019-08-04 03:45:12 +02:00
Dvelopment : Custom Model File Format (Rendering) Last updated 2020-03-24 23:59:39 +01:00
Home Last updated 2020-03-22 16:45:26 +01:00
Importing a Mario Kart 8 WiiU and Deluxe Custom Kart Last updated 2019-06-04 17:51:39 +02:00
KCL Editing Last updated 2020-03-03 00:07:32 +01:00
Merging meshes (3DS Max) Last updated 2019-12-06 01:10:45 +01:00
Pokemon Let's Go & Sword Shield : Model Importing Last updated 2020-01-16 23:54:35 +01:00
Pokemon Let's Go & Sword Shield : Texture Edits Last updated 2020-03-21 17:42:35 +01:00
Porting Wii U Switch mods Last updated 2020-09-13 19:50:20 +02:00
Smoothing Multiple Meshes Last updated 2019-08-12 00:29:52 +02:00
Texture Editing (All Supported Texture Formats) Last updated 2020-04-26 15:42:53 +02:00
Using Toolbox Last updated 2020-09-18 23:09:23 +02:00