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Adding or Editing KCL Material ID Presets
BFFNT: Replacing font textures
BFLYT Editing
BFRES : Model Importing (Rigged, 3DS MAX)
BFRES : Texture Editing
BFRES: Custom Texture Animations
BFRES: Material Editing
Baking Ambient Occlusion (Blender)
Baking a Light Map (Blender)
Development : Adding New File Formats
Development : Custom Texture FIle Format
Dvelopment : Custom Model File Format (Rendering)
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Importing a Mario Kart 8 WiiU and Deluxe Custom Kart
KCL Editing
Merging meshes (3DS Max)
Pokemon Let's Go & Sword Shield : Model Importing
Pokemon Let's Go & Sword Shield : Texture Edits
Porting Wii U Switch mods
Smoothing Multiple Meshes
Texture Editing (All Supported Texture Formats)
Using Toolbox
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KillzXGaming edited this page 2020-03-22 11:45:26 -04:00
Welcome to the Switch-Toolbox wiki! Here you can learn how to use this tool and create mods. This will include how specific file formats work, along with processes for creating other things like maps using the tool.
NOTE THIS PAGE IS UNDER CONSTRUCTION AND IS NOT DONE YET!
Releases
https://github.com/KillzXGaming/Switch-Toolbox/releases
Setup
Table of Contents
Editors (For All Formats)
Mario Kart 8
Pokemon Let's Go & Sword/Shield
BFRES
- Model Importing (Skinned, 3DS Max)
- Skeleton/Bone Editing
- Material Editing
- Texture Editing
- Skeleton Animation Editing
- Shader Param Animation Editing
KCL (collision)
Layout (UI)
BYAML
- Editing Data
AAMP
- Editing Data
BFFNT
Game Specific Tutorials
Custom Mario Odyssey Kingdoms
- Creating your kingdom
- Importing the model
- Parameter editing
- Adding new actors
- Loading in game
- Finalizing
Development
Development :