Table of Contents
This will be a guide to port all currently supported formats. This includes KCL, Byaml, bflyt, bflan, ptcl and bfres.
BFRES
For this format you can port over models, textures, skeletal animations, and material animations.
Auto Conversion (Option 1)
For Breath Of The Wild only atm, you can automatically convert Wii U to Switch bfres with this tool.
Manual Conversion (Option 2)
Requirements
BFRES files of BOTH the mod and the switch bfres.
For this guide you want both the Wii U and switch bfres files.
Models
Note this tutorial is not suited for things that use custom materials (ie custom maps). Materials will need to be redone manually.
Open the bfres that has your mod in it.
Right click the model and export it as dae or optionally the model folder and export all for all models.
Open the bfres you want to convert to and replace it instead.
Default settings is fine. click Ok.
Uncheck materials as we will use original ones.
Check all of these
Now continue to the texture guide for textures.
File - save to save your changes.
Textures
Open your mod, right click the textures folder and export all.
Select DDS and put this in a new folder.
On your other bfres, right click the texture folder and replace all (from folder). This will swap all textures if the names match.
Alternatively you can clear the folder, and import instead and select all the textures you want (will allow additional textures if used).
File - save to save your changes.
BYAML
Simply go to Tools - BYAML and select your option.
- Big Endian = Wii U
- Little Endian = Switch/3DS
KCL
Open your kcl mod, and right click it. Click the Big Endian mode. If it's checked, it's for Wii U, else disable it for Switch.
File - save to save your changes.
BFLYT
This does not require to have the opposite platform file you are converting to, however you do need to know the settings.
Use Big Endian
- true = Wii U
- false = Switch
You want to edit both the endian and the version to match the platform/game you are using.
File - save to save your changes.