VPM Repository Update
2
.gitattributes
vendored
@ -1,2 +0,0 @@
|
||||
# Auto detect text files and perform LF normalization
|
||||
* text=auto
|
67
.github/workflows/build-listing.yml
vendored
Normal file
@ -0,0 +1,67 @@
|
||||
name: Build Repo Listing
|
||||
|
||||
on:
|
||||
workflow_dispatch:
|
||||
workflow_run:
|
||||
workflows: [Build Release]
|
||||
types:
|
||||
- completed
|
||||
release:
|
||||
types: [published, created, edited, unpublished, deleted, released]
|
||||
|
||||
# Sets permissions of the GITHUB_TOKEN to allow deployment to GitHub Pages
|
||||
permissions:
|
||||
contents: read
|
||||
pages: write
|
||||
id-token: write
|
||||
|
||||
# Allow one concurrent deployment
|
||||
concurrency:
|
||||
group: "pages"
|
||||
cancel-in-progress: true
|
||||
|
||||
env:
|
||||
listPublishDirectory: Website
|
||||
pathToCi: ci
|
||||
|
||||
jobs:
|
||||
|
||||
build-listing:
|
||||
name: build-listing
|
||||
environment:
|
||||
name: github-pages
|
||||
url: ${{ steps.deployment.outputs.page_url }}
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
|
||||
- uses: actions/checkout@v3 # check out this repo
|
||||
- uses: actions/checkout@v3 # check out automation repo
|
||||
with:
|
||||
repository: vrchat-community/package-list-action
|
||||
path: ${{env.pathToCi}}
|
||||
clean: false # otherwise the local repo will no longer be checked out
|
||||
|
||||
- name: Restore Cache
|
||||
uses: actions/cache@v2
|
||||
with:
|
||||
path: |
|
||||
${{env.pathToCi}}/.nuke/temp
|
||||
~/.nuget/packages
|
||||
key: ${{ runner.os }}-${{ hashFiles('**/global.json', '**/*.csproj') }}
|
||||
|
||||
- name: Build Package Version Listing
|
||||
run: ${{env.pathToCi}}/build.cmd BuildRepoListing --root ${{env.pathToCi}} --list-publish-directory $GITHUB_WORKSPACE/${{env.listPublishDirectory}}
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
|
||||
- name: Setup Pages
|
||||
uses: actions/configure-pages@v2
|
||||
|
||||
- name: Upload artifact
|
||||
uses: actions/upload-pages-artifact@v1
|
||||
with:
|
||||
path: ${{env.listPublishDirectory}}
|
||||
|
||||
- name: Deploy to GitHub Pages
|
||||
id: deployment
|
||||
uses: actions/deploy-pages@v1
|
57
.github/workflows/release.yml
vendored
Normal file
@ -0,0 +1,57 @@
|
||||
name: Build Release
|
||||
|
||||
on:
|
||||
workflow_dispatch:
|
||||
push:
|
||||
branches: main
|
||||
paths: Packages/com.acchosen.vr-stage-lighting/**
|
||||
|
||||
env:
|
||||
packageName: "com.acchosen.vr-stage-lighting"
|
||||
|
||||
jobs:
|
||||
build:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v3
|
||||
|
||||
- name: get version
|
||||
id: version
|
||||
uses: notiz-dev/github-action-json-property@7c8cf5cc36eb85d8d287a8086a39dac59628eb31
|
||||
with:
|
||||
path: "Packages/${{env.packageName}}/package.json"
|
||||
prop_path: "version"
|
||||
|
||||
- run: echo ${{steps.version.outputs.prop}}
|
||||
|
||||
- name: Set Environment Variables
|
||||
run: |
|
||||
echo "zipFile=${{ env.packageName }}-${{ steps.version.outputs.prop }}".zip >> $GITHUB_ENV
|
||||
echo "unityPackage=${{ env.packageName }}-${{ steps.version.outputs.prop }}.unitypackage" >> $GITHUB_ENV
|
||||
|
||||
- name: Create Zip
|
||||
uses: thedoctor0/zip-release@09336613be18a8208dfa66bd57efafd9e2685657
|
||||
with:
|
||||
type: "zip"
|
||||
directory: "Packages/${{env.packageName}}/"
|
||||
filename: "../../${{env.zipFile}}" # make the zip file two directories up, since we start two directories in above
|
||||
|
||||
- run: find "Packages/${{env.packageName}}/" -name \*.meta >> metaList
|
||||
|
||||
- name: Create UnityPackage
|
||||
uses: pCYSl5EDgo/create-unitypackage@e28c7a4616b2754c564b0a959a03b3c89b756fdb
|
||||
with:
|
||||
package-path: ${{ env.unityPackage }}
|
||||
include-files: metaList
|
||||
|
||||
|
||||
- name: Make Release
|
||||
uses: softprops/action-gh-release@1e07f4398721186383de40550babbdf2b84acfc5
|
||||
with:
|
||||
tag_name: ${{ steps.version.outputs.prop }}
|
||||
files: |
|
||||
${{ env.zipFile }}
|
||||
${{ env.unityPackage }}
|
||||
Packages/${{ env.packageName }}/package.json
|
26
.gitignore
vendored
@ -1,6 +1,6 @@
|
||||
# This .gitignore file should be placed at the root of your Unity project directory
|
||||
#
|
||||
# Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore
|
||||
# Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore
|
||||
#
|
||||
/[Ll]ibrary/
|
||||
/[Tt]emp/
|
||||
@ -8,20 +8,18 @@
|
||||
/[Bb]uild/
|
||||
/[Bb]uilds/
|
||||
/[Ll]ogs/
|
||||
/[Uu]ser[Ss]ettings/
|
||||
|
||||
# MemoryCaptures can get excessive in size.
|
||||
# They also could contain extremely sensitive data
|
||||
/[Mm]emoryCaptures/
|
||||
/[Aa]ssets/
|
||||
/[Pp]rojectSettings/
|
||||
|
||||
# Recordings can get excessive in size
|
||||
/[Rr]ecordings/
|
||||
# Asset meta data should only be ignored when the corresponding asset is also ignored
|
||||
!/[Aa]ssets/**/*.meta
|
||||
|
||||
# Uncomment this line if you wish to ignore the asset store tools plugin
|
||||
# /[Aa]ssets/AssetStoreTools*
|
||||
|
||||
# Autogenerated Jetbrains Rider plugin
|
||||
/[Aa]ssets/Plugins/Editor/JetBrains*
|
||||
[Aa]ssets/Plugins/Editor/JetBrains*
|
||||
|
||||
# Visual Studio cache directory
|
||||
.vs/
|
||||
@ -57,16 +55,12 @@ sysinfo.txt
|
||||
|
||||
# Builds
|
||||
*.apk
|
||||
*.aab
|
||||
*.unitypackage
|
||||
*.app
|
||||
|
||||
# Crashlytics generated file
|
||||
crashlytics-build.properties
|
||||
|
||||
# Packed Addressables
|
||||
/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin*
|
||||
|
||||
# Temporary auto-generated Android Assets
|
||||
/[Aa]ssets/[Ss]treamingAssets/aa.meta
|
||||
/[Aa]ssets/[Ss]treamingAssets/aa/*
|
||||
.idea/.idea.vpm-package-maker/.idea
|
||||
Assets/PackageMakerWindowData.asset*
|
||||
.idea
|
||||
.vscode
|
5
Packages/.gitignore
vendored
Normal file
@ -0,0 +1,5 @@
|
||||
/*/
|
||||
!com.vrchat.core.*
|
||||
|
||||
# Change this to match your new package name
|
||||
!com.acchosen.vr-stage-lighting
|
18
Packages/com.acchosen.vr-stage-lighting/CHANGELOG.md
Normal file
@ -0,0 +1,18 @@
|
||||
# VR Stage Lighting - Changelog
|
||||
## v2.2.0 - November 30th, 2022
|
||||
### New Features
|
||||
- Created this changelog!
|
||||
- VR Stage Lighting is now a VPM package to be used with the VRChat creator companion. This is now the officially supported way of installing VR Stage Lighting.
|
||||
- Added scene based depth light dependency toggle in control panel. Allows VR Stage Lighting shaders to become "Quest Compatible" by removing the reliance on the depth texture to function. This feature is also functional with PC.
|
||||
- Added scene based 3D noise toggle in control panel. Allows ability to toggle the 3D and 2D noise features of volumetric shaders to reduce overhead on the fragment shaders. Useful for improving performance on Quest.
|
||||
- Added support for AudioLink Theme Colors on all audiolink compatible lights.
|
||||
- Added color chord support for audiolink disco ball.
|
||||
- Added VRSL Stencil Masks. These 3D meshs will block or "mask" any and all VRSL projection and volumetric shaders. This is useful for preventing VRSL lights from leaking into adjacent rooms and hallways.
|
||||
|
||||
### Changes and Bugfixes
|
||||
- This version of VRSL now requires AudioLink 0.3.0 or newer.
|
||||
- Fixed the audiolink washlight volumetric from clipping into the fixture.
|
||||
- Added a proper spawn button for the "VRSL Edition" of the AudioLink Prefab.
|
||||
|
||||
|
||||
|
@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 206ee8f9d7238e5458187251926b57c1
|
||||
guid: f8bbdcad4b336f54c9a7f317e47257e5
|
||||
TextScriptImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 435bc749c8f099b409956fa004727890
|
||||
guid: 17ef41af917225b4897b9656861a172f
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 121833ff7c66a194ab23aada7ca18cf0
|
||||
guid: dfadc66da278dd248bd3c1e164c8147e
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
Before Width: | Height: | Size: 52 KiB After Width: | Height: | Size: 52 KiB |
Before Width: | Height: | Size: 175 KiB After Width: | Height: | Size: 175 KiB |
Before Width: | Height: | Size: 9.8 KiB After Width: | Height: | Size: 9.8 KiB |
Before Width: | Height: | Size: 5.8 KiB After Width: | Height: | Size: 5.8 KiB |
Before Width: | Height: | Size: 19 KiB After Width: | Height: | Size: 19 KiB |
Before Width: | Height: | Size: 26 KiB After Width: | Height: | Size: 26 KiB |
Before Width: | Height: | Size: 7.7 KiB After Width: | Height: | Size: 7.7 KiB |
Before Width: | Height: | Size: 19 KiB After Width: | Height: | Size: 19 KiB |
@ -1,8 +1,6 @@
|
||||
GridReader - An OSC reader for the VRSL grid node
|
||||
|
||||
MIT License
|
||||
|
||||
Copyright (c) 2022 TekCastPork
|
||||
Copyright (c) 2022 AcChosen
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
@ -20,4 +18,4 @@ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
SOFTWARE.
|
@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0a0230e6f4e398e4895ced8d8d4a6647
|
||||
guid: 3b2fd93ed42c5ec40aad0da285510990
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
7
Packages/com.acchosen.vr-stage-lighting/LICENSE.txt
Normal file
@ -0,0 +1,7 @@
|
||||
Copyright 2021 AcChosen
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8132f6fb6d5d63847ad24ca2a5ae6c2e
|
||||
guid: 9fdb6eb9923e3144a864328cb6dd3390
|
||||
TextScriptImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
103
Packages/com.acchosen.vr-stage-lighting/README.md
Normal file
@ -0,0 +1,103 @@
|
||||
![vrsl-compact](https://user-images.githubusercontent.com/107726700/194073524-eb74f90e-2d40-440c-adea-38a5e0d4ec19.png)
|
||||
|
||||
<h2 align="center"> VR Stage Lighting is a collection of shaders, scripts, and models designed to emulate professional stage lighting into VRChat in as many ways as possible.</h2>
|
||||
|
||||
VR Stage Lighting is a year-long project that started out as a means to research and develop a performant/reliable way to send lighting data (including DMX512) to VRChat. It has evolved into creating a package of assets that can bring quality lighting effects in all manner of ways performantly.
|
||||
|
||||
This performance is provided through a standardized set of custom shaders that avoid things such as real-time unity lights and using cost saving measures such as GPU-instancing and batching.
|
||||
|
||||
|
||||
### SEE ALL THESE SYSTEMS LIVE IN VRCHAT [@ CLUB ORION](https://vrchat.com/home/launch?worldId=wrld_b2d9f284-3a77-4a8a-a58e-f8427f87ba79)
|
||||
|
||||
## IMPORTANT
|
||||
- These systems are designed for world building on VRChat for PC. While some of the shaders in theory could be used on avatars, they are primarily designed to be placed in a PC world.
|
||||
- This system is still a work in progress and is planned for long-term support as more VRChat features are released. Planned features include OSC support and Quest-Ready alternatives.
|
||||
- For proper documentation, please refer to the [github wiki](https://github.com/AcChosen/VR-Stage-Lighting/wiki).
|
||||
|
||||
## Setup
|
||||
|
||||
### Requirements
|
||||
- Unity 2019.4
|
||||
- VRChat SDK3 for Worlds
|
||||
- UdonSharp
|
||||
- USharp Video Player
|
||||
- PostProcessing Stack V2 (Unity Package Manager)
|
||||
- AudioLink v2.7+ (Full)
|
||||
- Recommended: Open Broadcast Software (or streaming software of your choice)
|
||||
- Recommended: VRSL Grid Node (For DMX control)
|
||||
- Recommended: At least one extra screen that can support 16:9 resolutions.
|
||||
|
||||
### Installation
|
||||
|
||||
See the [Project Setup](https://github.com/AcChosen/VR-Stage-Lighting/wiki/Getting-Started:-Project-Setup) page on the wiki.
|
||||
|
||||
## About VRSL
|
||||
|
||||
<p align="center">
|
||||
<img src="https://user-images.githubusercontent.com/107726700/194073714-4685c990-a23b-474d-b2a5-beff83d9e8c8.gif">
|
||||
</p>
|
||||
|
||||
### DMX Via Video Artnet Gridnode
|
||||
|
||||
![artnet-gridnode](https://user-images.githubusercontent.com/107726700/193886336-c6df8417-d0b3-464d-b5e3-c5d0df023c6c.png)
|
||||
|
||||
What powers VRSL is the ability to transmit DMX data contained within a video stream. It is done this way as it is the best way to achieve the following goals:
|
||||
|
||||
- Having all players within their own instances of a world be synced.
|
||||
- Allowing a given world to display data that any given user wishes.
|
||||
- Allowing for live performances.
|
||||
|
||||
This is the main system this project was based on. Once in unity, VRSL can convert data it reads from a VRChat Player video into DMX data that the lighting system can read.
|
||||
|
||||
This system is powered 95% by shaders, including the actual method of reading the pixels from the screen. The other 5% is to enable GPU instancing for the shaders and certain properties. There is also basic "RAW" Udon support for when DMX Support is disabled for these shaders.
|
||||
|
||||
#### The appeal of this system is that it allows any software or hardware that supports Artnet to control VRSL lights in real time with entirely hardware-accelerated computation with nearly unrivaled performance for the end user.
|
||||
|
||||
This repository comes with an example recorded video in an example scene of the lights in action as well as the grid system they're reacting to. The video is placed in an example scene where the same lights are set-up to re-react to the video in real time, mimicing the actions of the lights shown in the example video.
|
||||
|
||||
### Get the Artnet Gridnode
|
||||
|
||||
#### While VRSL's lights and shaders are open source, Artnet Grid Node is not.
|
||||
|
||||
[Purchasing a copy](https://gumroad.com/l/xYaPu) of the VR Stage Lighting Grid Node will help in the development of both the node grid and the VRSL framework!
|
||||
|
||||
OSC and MIDI output is also included with this grid system for when VRChat officially supports it via Udon.
|
||||
|
||||
You can purchase a copy [here](https://gumroad.com/l/xYaPu), and your support will be greatly appreciated! <3
|
||||
|
||||
It is not required for use with AudioLink.
|
||||
|
||||
### Local UI Panel
|
||||
|
||||
A UI panel that can control the intensity of the different lighting shaders is also included. Plop this panel in your world to allow users to locally control the brightness of each aspect of the lights, or all lights at once. It also includes a slider for bloom intensity and a pre-made post processing volume for it.
|
||||
|
||||
### Audio Reaction via AudioLink
|
||||
|
||||
A varation of these shaders support [AudioLink by llealloo](https://github.com/llealloo/vrc-udon-audio-link).
|
||||
|
||||
These shaders will have their intensity's react to the audio at different frequencies. They use the shader implementation of AudioLink for minimal overhead. There is also basic "RAW" Udon support that is enabled alongside AudioLink which inclues GPU Instanced properties and mover target following.
|
||||
|
||||
An example scene is included that show the different light types reacting to the different frequency bands of audio.
|
||||
|
||||
You can get Audiolink as well as learn more about it [here](https://github.com/llealloo/vrc-udon-audio-link)!
|
||||
|
||||
### Limitations
|
||||
|
||||
- This system requires using a livestream, meaning there will be some unavoidable latency for realtime setups.
|
||||
- Compression artifacting can cause movement data to be scrambled a bit. VRSL works to compensate for the scrambling somewhat, but does make the movement much slower.
|
||||
- Light fixtures have the ability to set to control the smoothing intensity, but it is recommended to keep the smoothing at maximum (which is 0) for most situations.
|
||||
- If quicker movement is needed, it is recommended to do it in small bursts, quickly returning the smoothing back to maximum when you can.
|
||||
|
||||
<p align="center">
|
||||
<img src="https://user-images.githubusercontent.com/107726700/194075483-c4eb51fb-40da-4974-9820-bfb1ede75ab4.gif">
|
||||
</p>
|
||||
|
||||
## Wiki
|
||||
|
||||
More information about VRSL and many helpful tutorials can be found on this [repo's wiki](https://github.com/AcChosen/VR-Stage-Lighting/wiki).
|
||||
|
||||
## Support
|
||||
|
||||
If you'd like to support the project, you can do so via [patreon](https://www.patreon.com/ac_chosen), where you can also get some VRSL exclusives!~
|
||||
|
||||
You can also join the official [VRSL discord](https://discord.gg/zPktZAe48r)!
|
@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
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|
||||
guid: b5e9530498ab6ef44ae1187db9dca1c1
|
||||
TextScriptImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
@ -1,5 +1,5 @@
|
||||
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|
||||
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|
||||
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|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
16
Packages/com.acchosen.vr-stage-lighting/package.json
Normal file
@ -0,0 +1,16 @@
|
||||
{
|
||||
"name": "com.acchosen.vr-stage-lighting",
|
||||
"displayName": "VR Stage Lighting",
|
||||
"version": "2.2.0",
|
||||
"description": "A collection of HLSL shaders, UdonSharp scripts, 3D models, prefabs, and assets designed to emulate the real control, quality, and complexity of professional stage lighting into VRChat in as many ways as possible.",
|
||||
"gitDependencies": {},
|
||||
"vpmDependencies": {
|
||||
"com.vrchat.clientsim": "1.2.2"
|
||||
},
|
||||
"legacyFolders": {},
|
||||
"legacyFiles": {},
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||||
by You to the Licensor shall be under the terms and conditions of
|
||||
this License, without any additional terms or conditions.
|
||||
Notwithstanding the above, nothing herein shall supersede or modify
|
||||
the terms of any separate license agreement you may have executed
|
||||
with Licensor regarding such Contributions.
|
||||
|
||||
6. Trademarks. This License does not grant permission to use the trade
|
||||
names, trademarks, service marks, or product names of the Licensor,
|
||||
except as required for reasonable and customary use in describing the
|
||||
origin of the Work and reproducing the content of the NOTICE file.
|
||||
|
||||
7. Disclaimer of Warranty. Unless required by applicable law or
|
||||
agreed to in writing, Licensor provides the Work (and each
|
||||
Contributor provides its Contributions) on an "AS IS" BASIS,
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
|
||||
implied, including, without limitation, any warranties or conditions
|
||||
of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A
|
||||
PARTICULAR PURPOSE. You are solely responsible for determining the
|
||||
appropriateness of using or redistributing the Work and assume any
|
||||
risks associated with Your exercise of permissions under this License.
|
||||
|
||||
8. Limitation of Liability. In no event and under no legal theory,
|
||||
whether in tort (including negligence), contract, or otherwise,
|
||||
unless required by applicable law (such as deliberate and grossly
|
||||
negligent acts) or agreed to in writing, shall any Contributor be
|
||||
liable to You for damages, including any direct, indirect, special,
|
||||
incidental, or consequential damages of any character arising as a
|
||||
result of this License or out of the use or inability to use the
|
||||
Work (including but not limited to damages for loss of goodwill,
|
||||
work stoppage, computer failure or malfunction, or any and all
|
||||
other commercial damages or losses), even if such Contributor
|
||||
has been advised of the possibility of such damages.
|
||||
|
||||
9. Accepting Warranty or Additional Liability. While redistributing
|
||||
the Work or Derivative Works thereof, You may choose to offer,
|
||||
and charge a fee for, acceptance of support, warranty, indemnity,
|
||||
or other liability obligations and/or rights consistent with this
|
||||
License. However, in accepting such obligations, You may act only
|
||||
on Your own behalf and on Your sole responsibility, not on behalf
|
||||
of any other Contributor, and only if You agree to indemnify,
|
||||
defend, and hold each Contributor harmless for any liability
|
||||
incurred by, or claims asserted against, such Contributor by reason
|
||||
of your accepting any such warranty or additional liability.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
APPENDIX: How to apply the Apache License to your work.
|
||||
|
||||
To apply the Apache License to your work, attach the following
|
||||
boilerplate notice, with the fields enclosed by brackets "{}"
|
||||
replaced with your own identifying information. (Don't include
|
||||
the brackets!) The text should be enclosed in the appropriate
|
||||
comment syntax for the file format. We also recommend that a
|
||||
file or class name and description of purpose be included on the
|
||||
same "printed page" as the copyright notice for easier
|
||||
identification within third-party archives.
|
||||
|
||||
Copyright {yyyy} {name of copyright owner}
|
||||
|
||||
Licensed under the Apache License, Version 2.0 (the "License");
|
||||
you may not use this file except in compliance with the License.
|
||||
You may obtain a copy of the License at
|
||||
|
||||
http://www.apache.org/licenses/LICENSE-2.0
|
||||
|
||||
Unless required by applicable law or agreed to in writing, software
|
||||
distributed under the License is distributed on an "AS IS" BASIS,
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
See the License for the specific language governing permissions and
|
||||
limitations under the License.
|
@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
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guid: ca344e99cdd379947ab3e8e5b346428c
|
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TextScriptImporter:
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externalObjects: {}
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userData:
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||||
assetBundleName:
|
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assetBundleVariant:
|
@ -1,11 +1,8 @@
|
||||
SharpOSC
|
||||
https://github.com/ValdemarOrn/SharpOSC
|
||||
|
||||
The MIT License (MIT)
|
||||
|
||||
|
||||
License follows:
|
||||
|
||||
Copyright (c) 2012 Valdemar Örn Erlingsson
|
||||
Copyright (c) 2020 Kurai András
|
||||
Copyright (c) 2022-Present VRChat Inc.
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
@ -14,18 +11,13 @@ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in
|
||||
all copies or substantial portions of the Software.
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
THE SOFTWARE.
|
||||
|
||||
|
||||
Name: SharpOSC
|
||||
Creator: Valdemar Örn Erlingsson
|
||||
License: MIT License
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
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isExplicitlyReferenced: 0
|
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validateReferences: 1
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platformData:
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||||
- first:
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||||
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second:
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enabled: 1
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settings: {}
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|
||||
Editor: Editor
|
||||
second:
|
||||
enabled: 0
|
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settings:
|
||||
DefaultValueInitialized: true
|
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- first:
|
||||
Windows Store Apps: WindowsStoreApps
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|
||||
Copyright (c) 2008, 2009, 2010, 2011, 2012, 2013, 2014 Antoine Aubry and contributors
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of
|
||||
this software and associated documentation files (the "Software"), to deal in
|
||||
the Software without restriction, including without limitation the rights to
|
||||
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
|
||||
of the Software, and to permit persons to whom the Software is furnished to do
|
||||
so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
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SOFTWARE.
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defineConstraints: []
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isPreloaded: 0
|
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isOverridable: 0
|
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isExplicitlyReferenced: 0
|
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validateReferences: 1
|
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platformData:
|
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|
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|
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|
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enabled: 1
|
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settings: {}
|
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|
||||
Editor: Editor
|
||||
second:
|
||||
enabled: 0
|
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settings:
|
||||
DefaultValueInitialized: true
|
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- first:
|
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Windows Store Apps: WindowsStoreApps
|
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second:
|
||||
enabled: 0
|
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settings:
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CPU: AnyCPU
|
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userData:
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|
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validateReferences: 1
|
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platformData:
|
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second:
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enabled: 0
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settings: {}
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- first:
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Editor: Editor
|
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second:
|
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enabled: 1
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settings:
|
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DefaultValueInitialized: true
|
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- first:
|
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Windows Store Apps: WindowsStoreApps
|
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second:
|
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enabled: 0
|
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settings:
|
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CPU: AnyCPU
|
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userData:
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assetBundleName:
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assetBundleVariant:
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fileFormatVersion: 2
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guid: 5da3ddd939264fc40a113d615f3ca77a
|
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folderAsset: yes
|
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DefaultImporter:
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externalObjects: {}
|
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -0,0 +1,412 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Text.RegularExpressions;
|
||||
using UnityEditor;
|
||||
using UnityEditor.UIElements;
|
||||
using UnityEditor.VersionControl;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UIElements;
|
||||
using VRC.PackageManagement.Core.Types.Packages;
|
||||
using YamlDotNet.Serialization.NodeTypeResolvers;
|
||||
|
||||
namespace VRC.PackageManagement.PackageMaker
|
||||
{
|
||||
public class PackageMakerWindow : EditorWindow
|
||||
{
|
||||
// VisualElements
|
||||
private VisualElement _rootView;
|
||||
private TextField _targetAssetFolderField;
|
||||
private TextField _packageIDField;
|
||||
private Button _actionButton;
|
||||
private EnumField _targetVRCPackageField;
|
||||
private static string _projectDir;
|
||||
private PackageMakerWindowData _windowData;
|
||||
|
||||
private void LoadDataFromSave()
|
||||
{
|
||||
if (!string.IsNullOrWhiteSpace(_windowData.targetAssetFolder))
|
||||
{
|
||||
_targetAssetFolderField.SetValueWithoutNotify(_windowData.targetAssetFolder);
|
||||
}
|
||||
_packageIDField.SetValueWithoutNotify(_windowData.packageID);
|
||||
_targetVRCPackageField.SetValueWithoutNotify(_windowData.relatedPackage);
|
||||
|
||||
RefreshActionButtonState();
|
||||
}
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
_projectDir = Directory.GetParent(Application.dataPath).FullName;
|
||||
Refresh();
|
||||
}
|
||||
|
||||
[MenuItem("VRChat SDK/Utilities/Package Maker")]
|
||||
public static void ShowWindow()
|
||||
{
|
||||
PackageMakerWindow wnd = GetWindow<PackageMakerWindow>();
|
||||
wnd.titleContent = new GUIContent("Package Maker");
|
||||
}
|
||||
|
||||
[MenuItem("Assets/Export VPM as UnityPackage")]
|
||||
private static void ExportAsUnityPackage ()
|
||||
{
|
||||
if (Selection.assetGUIDs.Length != 1)
|
||||
{
|
||||
Debug.LogWarning($"Cannot export selection, must be a single Folder.");
|
||||
return;
|
||||
}
|
||||
|
||||
string selectedFolder = AssetDatabase.GUIDToAssetPath(Selection.assetGUIDs[0]);
|
||||
var manifestPath = Path.Combine(selectedFolder, VRCPackageManifest.Filename);
|
||||
var manifest = VRCPackageManifest.GetManifestAtPath(manifestPath);
|
||||
if (manifest == null)
|
||||
{
|
||||
Debug.LogWarning($"Could not read valid Package Manifest at {manifestPath}. You need to create this first.");
|
||||
return;
|
||||
}
|
||||
|
||||
var exportDir = Path.Combine(Directory.GetCurrentDirectory(), "Exports");
|
||||
Directory.CreateDirectory(exportDir);
|
||||
AssetDatabase.ExportPackage
|
||||
(
|
||||
selectedFolder,
|
||||
Path.Combine(exportDir, $"{manifest.Id}-{manifest.Version}.unitypackage"),
|
||||
ExportPackageOptions.Recurse | ExportPackageOptions.Interactive
|
||||
);
|
||||
}
|
||||
|
||||
private void Refresh()
|
||||
{
|
||||
if (_windowData == null)
|
||||
{
|
||||
_windowData = PackageMakerWindowData.GetOrCreate();
|
||||
}
|
||||
|
||||
if (_rootView == null) return;
|
||||
|
||||
if (_windowData != null)
|
||||
{
|
||||
LoadDataFromSave();
|
||||
}
|
||||
}
|
||||
|
||||
private void RefreshActionButtonState()
|
||||
{
|
||||
_actionButton.SetEnabled(
|
||||
StringIsValidAssetFolder(_windowData.targetAssetFolder) &&
|
||||
!string.IsNullOrWhiteSpace(_windowData.packageID)
|
||||
);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Unity calls the CreateGUI method automatically when the window needs to display
|
||||
/// </summary>
|
||||
private void CreateGUI()
|
||||
{
|
||||
if (_windowData == null)
|
||||
{
|
||||
_windowData = PackageMakerWindowData.GetOrCreate();
|
||||
}
|
||||
|
||||
_rootView = rootVisualElement;
|
||||
_rootView.name = "root-view";
|
||||
_rootView.styleSheets.Add((StyleSheet) Resources.Load("PackageMakerWindowStyle"));
|
||||
|
||||
// Create Target Asset folder and register for drag and drop events
|
||||
_rootView.Add(CreateTargetFolderElement());
|
||||
_rootView.Add(CreatePackageIDElement());
|
||||
_rootView.Add(CreateTargetVRCPackageElement());
|
||||
_rootView.Add(CreateActionButton());
|
||||
|
||||
Refresh();
|
||||
}
|
||||
|
||||
public enum VRCPackageEnum
|
||||
{
|
||||
None = 0,
|
||||
Worlds = 1,
|
||||
Avatars = 2,
|
||||
Base = 3,
|
||||
UdonSharp = 4,
|
||||
}
|
||||
|
||||
private VisualElement CreateTargetVRCPackageElement()
|
||||
{
|
||||
_targetVRCPackageField = new EnumField("Related VRChat Package", VRCPackageEnum.None);
|
||||
_targetVRCPackageField.RegisterValueChangedCallback(OnTargetVRCPackageChanged);
|
||||
var box = new Box();
|
||||
box.Add(_targetVRCPackageField);
|
||||
return box;
|
||||
}
|
||||
|
||||
private void OnTargetVRCPackageChanged(ChangeEvent<Enum> evt)
|
||||
{
|
||||
_windowData.relatedPackage = (VRCPackageEnum)evt.newValue;
|
||||
_windowData.Save();
|
||||
}
|
||||
|
||||
private VisualElement CreateActionButton()
|
||||
{
|
||||
_actionButton = new Button(OnActionButtonPressed)
|
||||
{
|
||||
text = "Convert Assets to Package",
|
||||
name = "action-button"
|
||||
};
|
||||
return _actionButton;
|
||||
}
|
||||
|
||||
private void OnActionButtonPressed()
|
||||
{
|
||||
bool result = EditorUtility.DisplayDialog("One-Way Conversion",
|
||||
$"This process will move the assets from {_windowData.targetAssetFolder} into a new Package with the id {_windowData.packageID} and give it references to {_windowData.relatedPackage}.",
|
||||
"Ok", "Wait, not yet.");
|
||||
if (result)
|
||||
{
|
||||
string newPackageFolderPath = Path.Combine(_projectDir, "Packages", _windowData.packageID);
|
||||
Directory.CreateDirectory(newPackageFolderPath);
|
||||
var fullTargetAssetFolder = Path.Combine(_projectDir, _windowData.targetAssetFolder);
|
||||
DoMigration(fullTargetAssetFolder, newPackageFolderPath);
|
||||
ForceRefresh();
|
||||
}
|
||||
}
|
||||
|
||||
public static void ForceRefresh ()
|
||||
{
|
||||
MethodInfo method = typeof( UnityEditor.PackageManager.Client ).GetMethod( "Resolve", BindingFlags.Static | BindingFlags.NonPublic | BindingFlags.DeclaredOnly );
|
||||
if( method != null )
|
||||
method.Invoke( null, null );
|
||||
|
||||
AssetDatabase.Refresh();
|
||||
}
|
||||
|
||||
private VisualElement CreatePackageIDElement()
|
||||
{
|
||||
var box = new Box()
|
||||
{
|
||||
name = "package-name-box"
|
||||
};
|
||||
|
||||
_packageIDField = new TextField("Package ID", 255, false, false, '*');
|
||||
_packageIDField.RegisterValueChangedCallback(OnPackageIDChanged);
|
||||
box.Add(_packageIDField);
|
||||
|
||||
box.Add(new Label("Lowercase letters, numbers and dots only.")
|
||||
{
|
||||
name="description",
|
||||
tooltip = "Standard practice is reverse domain notation like com.vrchat.packagename. Needs to be unique across VRChat, so if you don't own a domain you can try your username.",
|
||||
});
|
||||
|
||||
return box;
|
||||
}
|
||||
|
||||
private Regex packageIdRegex = new Regex("[^a-z0-9.]");
|
||||
private void OnPackageIDChanged(ChangeEvent<string> evt)
|
||||
{
|
||||
if (evt.newValue != null)
|
||||
{
|
||||
string newId = packageIdRegex.Replace(evt.newValue, "-");
|
||||
_packageIDField.SetValueWithoutNotify(newId);
|
||||
_windowData.packageID = newId;
|
||||
_windowData.Save();
|
||||
}
|
||||
RefreshActionButtonState();
|
||||
}
|
||||
|
||||
private VisualElement CreateTargetFolderElement()
|
||||
{
|
||||
var targetFolderBox = new Box()
|
||||
{
|
||||
name = "editor-target-box"
|
||||
};
|
||||
|
||||
_targetAssetFolderField = new TextField("Target Folder");
|
||||
_targetAssetFolderField.RegisterCallback<DragEnterEvent>(OnTargetAssetFolderDragEnter, TrickleDown.TrickleDown);
|
||||
_targetAssetFolderField.RegisterCallback<DragLeaveEvent>(OnTargetAssetFolderDragLeave, TrickleDown.TrickleDown);
|
||||
_targetAssetFolderField.RegisterCallback<DragUpdatedEvent>(OnTargetAssetFolderDragUpdated, TrickleDown.TrickleDown);
|
||||
_targetAssetFolderField.RegisterCallback<DragPerformEvent>(OnTargetAssetFolderDragPerform, TrickleDown.TrickleDown);
|
||||
_targetAssetFolderField.RegisterCallback<DragExitedEvent>(OnTargetAssetFolderDragExited, TrickleDown.TrickleDown);
|
||||
_targetAssetFolderField.RegisterValueChangedCallback(OnTargetAssetFolderValueChanged);
|
||||
targetFolderBox.Add(_targetAssetFolderField);
|
||||
|
||||
targetFolderBox.Add(new Label("Drag and Drop an Assets Folder to Convert Above"){name="description"});
|
||||
return targetFolderBox;
|
||||
}
|
||||
|
||||
#region TargetAssetFolder Field Events
|
||||
|
||||
private bool StringIsValidAssetFolder(string targetFolder)
|
||||
{
|
||||
return !string.IsNullOrWhiteSpace(targetFolder) && AssetDatabase.IsValidFolder(targetFolder);
|
||||
}
|
||||
|
||||
private void OnTargetAssetFolderValueChanged(ChangeEvent<string> evt)
|
||||
{
|
||||
string targetFolder = evt.newValue;
|
||||
|
||||
if (StringIsValidAssetFolder(targetFolder))
|
||||
{
|
||||
_windowData.targetAssetFolder = evt.newValue;
|
||||
_windowData.Save();
|
||||
RefreshActionButtonState();
|
||||
}
|
||||
else
|
||||
{
|
||||
_targetAssetFolderField.SetValueWithoutNotify(evt.previousValue);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnTargetAssetFolderDragExited(DragExitedEvent evt)
|
||||
{
|
||||
DragAndDrop.visualMode = DragAndDropVisualMode.None;
|
||||
}
|
||||
|
||||
private void OnTargetAssetFolderDragPerform(DragPerformEvent evt)
|
||||
{
|
||||
var targetFolder = DragAndDrop.paths[0];
|
||||
if (!string.IsNullOrWhiteSpace(targetFolder) && AssetDatabase.IsValidFolder(targetFolder))
|
||||
{
|
||||
_targetAssetFolderField.value = targetFolder;
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogError($"Could not accept {targetFolder}. Needs to be a folder within the project");
|
||||
}
|
||||
}
|
||||
|
||||
private void OnTargetAssetFolderDragUpdated(DragUpdatedEvent evt)
|
||||
{
|
||||
if (DragAndDrop.paths.Length == 1)
|
||||
{
|
||||
DragAndDrop.visualMode = DragAndDropVisualMode.Copy;
|
||||
DragAndDrop.AcceptDrag();
|
||||
}
|
||||
else
|
||||
{
|
||||
DragAndDrop.visualMode = DragAndDropVisualMode.Rejected;
|
||||
}
|
||||
}
|
||||
|
||||
private void OnTargetAssetFolderDragLeave(DragLeaveEvent evt)
|
||||
{
|
||||
DragAndDrop.visualMode = DragAndDropVisualMode.None;
|
||||
}
|
||||
|
||||
private void OnTargetAssetFolderDragEnter(DragEnterEvent evt)
|
||||
{
|
||||
if (DragAndDrop.paths.Length == 1)
|
||||
{
|
||||
DragAndDrop.visualMode = DragAndDropVisualMode.Copy;
|
||||
DragAndDrop.AcceptDrag();
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Migration Logic
|
||||
|
||||
private void DoMigration(string corePath, string targetDir)
|
||||
{
|
||||
|
||||
EditorUtility.DisplayProgressBar("Migrating Package", "Creating Starter Package", 0.1f);
|
||||
|
||||
// Convert PackageType enum to VRC Package ID string
|
||||
string packageType = null;
|
||||
switch (_windowData.relatedPackage)
|
||||
{
|
||||
case VRCPackageEnum.Avatars:
|
||||
packageType = "com.vrchat.avatars";
|
||||
break;
|
||||
case VRCPackageEnum.Base:
|
||||
packageType = "com.vrchat.base";
|
||||
break;
|
||||
case VRCPackageEnum.Worlds:
|
||||
packageType = "com.vrchat.clientsim"; // we want ClientSim too, need to specify that for now
|
||||
break;
|
||||
case VRCPackageEnum.UdonSharp:
|
||||
packageType = "com.vrchat.udonsharp";
|
||||
break;
|
||||
}
|
||||
|
||||
string parentDir = new DirectoryInfo(targetDir)?.Parent.FullName;
|
||||
Core.Utilities.CreateStarterPackage(_windowData.packageID, parentDir, packageType);
|
||||
var allFiles = GetAllFiles(corePath).ToList();
|
||||
MoveFilesToPackageDir(allFiles, corePath, targetDir);
|
||||
|
||||
// Clear target asset folder since it should no longer exist
|
||||
_windowData.targetAssetFolder = "";
|
||||
|
||||
}
|
||||
|
||||
private static IEnumerable<string> GetAllFiles(string path)
|
||||
{
|
||||
var excludedPaths = new List<string>()
|
||||
{
|
||||
"Editor.meta"
|
||||
};
|
||||
return Directory.EnumerateFiles(path, "*.*", SearchOption.AllDirectories)
|
||||
.Where(
|
||||
s => excludedPaths.All(entry => !s.Contains(entry))
|
||||
);
|
||||
}
|
||||
|
||||
public static void MoveFilesToPackageDir(List<string> files, string pathBase, string targetDir)
|
||||
{
|
||||
EditorUtility.DisplayProgressBar("Migrating Package", "Moving Package Files", 0f);
|
||||
float totalFiles = files.Count;
|
||||
|
||||
for (int i = 0; i < files.Count; i++)
|
||||
{
|
||||
try
|
||||
{
|
||||
EditorUtility.DisplayProgressBar("Migrating Package", "Moving Package Files", i / totalFiles);
|
||||
var file = files[i];
|
||||
string simplifiedPath = file.Replace($"{pathBase}\\", "");
|
||||
|
||||
string dest = null;
|
||||
if (simplifiedPath.Contains("Editor\\"))
|
||||
{
|
||||
// Remove extra 'Editor' subfolders
|
||||
dest = simplifiedPath.Replace("Editor\\", "");
|
||||
dest = Path.Combine(targetDir, "Editor", dest);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Make complete path to Runtime folder
|
||||
dest = Path.Combine(targetDir, "Runtime", simplifiedPath);
|
||||
}
|
||||
|
||||
string targetEnclosingDir = Path.GetDirectoryName(dest);
|
||||
Directory.CreateDirectory(targetEnclosingDir);
|
||||
var sourceFile = Path.Combine(pathBase, simplifiedPath);
|
||||
File.Move(sourceFile, dest);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Debug.LogError($"Error moving {files[i]}: {e.Message}");
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
Directory.Delete(pathBase, true); // cleans up leftover folders since only files are moved
|
||||
EditorUtility.ClearProgressBar();
|
||||
}
|
||||
|
||||
// Important while we're doing copy-and-rename in order to rename paths with "Assets" without renaming paths with "Sample Assets"
|
||||
public static string ReplaceFirst(string text, string search, string replace)
|
||||
{
|
||||
int pos = text.IndexOf(search);
|
||||
if (pos < 0)
|
||||
{
|
||||
return text;
|
||||
}
|
||||
|
||||
return text.Substring(0, pos) + replace + text.Substring(pos + search.Length);
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
|
||||
}
|
@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0501a0ead223a214a9af8681031ec014
|
||||
guid: d75fcaecb8b9e7f4bbe783e5f4c9838a
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
@ -0,0 +1,44 @@
|
||||
using System.IO;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
using VRC.PackageManagement.PackageMaker;
|
||||
|
||||
public class PackageMakerWindowData : ScriptableObject
|
||||
{
|
||||
public static string defaultAssetPath = Path.Combine("Assets", "PackageMakerWindowData.asset");
|
||||
public string targetAssetFolder;
|
||||
public string packageID;
|
||||
public PackageMakerWindow.VRCPackageEnum relatedPackage;
|
||||
|
||||
public static PackageMakerWindowData GetOrCreate()
|
||||
{
|
||||
var existingData = AssetDatabase.AssetPathToGUID(defaultAssetPath);
|
||||
if (string.IsNullOrWhiteSpace(existingData))
|
||||
{
|
||||
return Create();
|
||||
}
|
||||
else
|
||||
{
|
||||
var saveData = AssetDatabase.LoadAssetAtPath<PackageMakerWindowData>(defaultAssetPath);
|
||||
if (saveData == null)
|
||||
{
|
||||
Debug.LogError($"Could not load saved data but the save file exists. Resetting.");
|
||||
return Create();
|
||||
}
|
||||
return saveData;
|
||||
}
|
||||
}
|
||||
|
||||
public static PackageMakerWindowData Create()
|
||||
{
|
||||
var saveData = CreateInstance<PackageMakerWindowData>();
|
||||
AssetDatabase.CreateAsset(saveData, defaultAssetPath);
|
||||
AssetDatabase.SaveAssets();
|
||||
return saveData;
|
||||
}
|
||||
|
||||
public void Save()
|
||||
{
|
||||
AssetDatabase.SaveAssets();
|
||||
}
|
||||
}
|
@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6cf74a7a2c4bd5c45bc1e57eb14993f2
|
||||
guid: 0adae93375f5d5840a30b6e47f324172
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0aa72fa778aef5b4cb5fa177c19d3636
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -0,0 +1,199 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Threading.Tasks;
|
||||
using Serilog;
|
||||
using Serilog.Sinks.Unity3D;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
using VRC.PackageManagement.Core;
|
||||
using VRC.PackageManagement.Core.Types;
|
||||
using VRC.PackageManagement.Core.Types.Packages;
|
||||
|
||||
namespace VRC.PackageManagement.Resolver
|
||||
{
|
||||
|
||||
[InitializeOnLoad]
|
||||
public class Resolver
|
||||
{
|
||||
private const string _projectLoadedKey = "PROJECT_LOADED";
|
||||
|
||||
private static string _projectDir;
|
||||
public static string ProjectDir
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_projectDir != null)
|
||||
{
|
||||
return _projectDir;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
_projectDir = new DirectoryInfo(Assembly.GetExecutingAssembly().Location).Parent.Parent.Parent
|
||||
.FullName;
|
||||
return _projectDir;
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
return "";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static Resolver()
|
||||
{
|
||||
SetupLogging();
|
||||
if (!SessionState.GetBool(_projectLoadedKey, false))
|
||||
{
|
||||
#pragma warning disable 4014
|
||||
CheckResolveNeeded();
|
||||
#pragma warning restore 4014
|
||||
}
|
||||
}
|
||||
|
||||
private static void SetupLogging()
|
||||
{
|
||||
VRCLibLogger.SetLoggerDirectly(
|
||||
new LoggerConfiguration()
|
||||
.MinimumLevel.Information()
|
||||
.WriteTo.Unity3D()
|
||||
.CreateLogger()
|
||||
);
|
||||
}
|
||||
|
||||
private static async Task CheckResolveNeeded()
|
||||
{
|
||||
SessionState.SetBool(_projectLoadedKey, true);
|
||||
|
||||
//Wait for project to finish compiling
|
||||
while (EditorApplication.isCompiling || EditorApplication.isUpdating)
|
||||
{
|
||||
await Task.Delay(250);
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
|
||||
if (string.IsNullOrWhiteSpace(ProjectDir))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (VPMProjectManifest.ResolveIsNeeded(ProjectDir))
|
||||
{
|
||||
Debug.Log($"Resolve needed.");
|
||||
var result = EditorUtility.DisplayDialog("VRChat Package Management",
|
||||
$"This project requires some VRChat Packages which are not in the project yet.\n\nPress OK to download and install them.",
|
||||
"OK", "Show Me What's Missing");
|
||||
if (result)
|
||||
{
|
||||
ResolveStatic(ProjectDir);
|
||||
}
|
||||
else
|
||||
{
|
||||
ResolverWindow.ShowWindow();
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
// Unity says we can't open windows from this function so it throws an exception but also works fine.
|
||||
}
|
||||
}
|
||||
|
||||
public static bool VPMManifestExists()
|
||||
{
|
||||
return VPMProjectManifest.Exists(ProjectDir, out _);
|
||||
}
|
||||
|
||||
public static void CreateManifest()
|
||||
{
|
||||
VPMProjectManifest.Load(ProjectDir);
|
||||
ResolverWindow.Refresh();
|
||||
}
|
||||
|
||||
public static void ResolveManifest()
|
||||
{
|
||||
ResolveStatic(ProjectDir);
|
||||
}
|
||||
|
||||
public static void ResolveStatic(string dir)
|
||||
{
|
||||
// Todo: calculate and show actual progress
|
||||
EditorUtility.DisplayProgressBar($"Getting all VRChat Packages", "Downloading and Installing...", 0.5f);
|
||||
VPMProjectManifest.Resolve(ProjectDir);
|
||||
EditorUtility.ClearProgressBar();
|
||||
ForceRefresh();
|
||||
}
|
||||
|
||||
public static List<string> GetAllVersionsOf(string id)
|
||||
{
|
||||
var project = new UnityProject(ProjectDir);
|
||||
|
||||
var versions = new List<string>();
|
||||
foreach (var provider in Repos.GetAll)
|
||||
{
|
||||
var packagesWithVersions = provider.GetAllWithVersions();
|
||||
|
||||
foreach (var packageVersionList in packagesWithVersions)
|
||||
{
|
||||
foreach (var package in packageVersionList.Value.VersionsDescending)
|
||||
{
|
||||
if (package.Id != id)
|
||||
continue;
|
||||
if (Version.TryParse(package.Version, out var result))
|
||||
{
|
||||
if (!versions.Contains(package.Version))
|
||||
versions.Add(package.Version);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Sort packages in project to the top
|
||||
var sorted = from entry in versions orderby project.VPMProvider.HasPackage(entry) descending select entry;
|
||||
|
||||
return sorted.ToList<string>();
|
||||
}
|
||||
|
||||
public static List<string> GetAffectedPackageList(IVRCPackage package)
|
||||
{
|
||||
List<string> list = new List<string>();
|
||||
|
||||
var project = new UnityProject(ProjectDir);
|
||||
|
||||
if (Repos.GetAllDependencies(package, out Dictionary<string, string> dependencies, null))
|
||||
{
|
||||
foreach (KeyValuePair<string, string> item in dependencies)
|
||||
{
|
||||
project.VPMProvider.Refresh();
|
||||
if (project.VPMProvider.GetPackage(item.Key, item.Value) == null)
|
||||
{
|
||||
IVRCPackage d = Repos.GetPackageWithVersionMatch(item.Key, item.Value);
|
||||
if (d != null)
|
||||
{
|
||||
list.Add(d.Id + " " + d.Version + "\n");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return list;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public static void ForceRefresh ()
|
||||
{
|
||||
MethodInfo method = typeof( UnityEditor.PackageManager.Client ).GetMethod( "Resolve", BindingFlags.Static | BindingFlags.NonPublic | BindingFlags.DeclaredOnly );
|
||||
if( method != null )
|
||||
method.Invoke( null, null );
|
||||
|
||||
AssetDatabase.Refresh();
|
||||
}
|
||||
|
||||
}
|
||||
}
|
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f872e3586f8b4f06bab3c9facd14f6e6
|
||||
timeCreated: 1659048476
|
@ -0,0 +1,292 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using UnityEditor;
|
||||
using UnityEditor.UIElements;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UIElements;
|
||||
using VRC.PackageManagement.Core;
|
||||
using VRC.PackageManagement.Core.Types;
|
||||
using VRC.PackageManagement.Core.Types.Packages;
|
||||
using Version = VRC.PackageManagement.Core.Types.VPMVersion.Version;
|
||||
|
||||
namespace VRC.PackageManagement.Resolver
|
||||
{
|
||||
public class ResolverWindow : EditorWindow
|
||||
{
|
||||
// VisualElements
|
||||
private static VisualElement _rootView;
|
||||
private static Button _refreshButton;
|
||||
private static Button _createButton;
|
||||
private static Button _resolveButton;
|
||||
private static Box _manifestInfo;
|
||||
private static Label _manifestLabel;
|
||||
private static bool _isUpdating;
|
||||
private static Color _colorPositive = Color.green;
|
||||
private static Color _colorNegative = new Color(1, 0.3f, 0.3f);
|
||||
|
||||
|
||||
[MenuItem("VRChat SDK/Utilities/Package Resolver")]
|
||||
public static void ShowWindow()
|
||||
{
|
||||
ResolverWindow wnd = GetWindow<ResolverWindow>();
|
||||
wnd.titleContent = new GUIContent("Package Resolver");
|
||||
}
|
||||
|
||||
public static void Refresh()
|
||||
{
|
||||
if (_rootView == null || string.IsNullOrWhiteSpace(Resolver.ProjectDir)) return;
|
||||
|
||||
_manifestInfo.SetEnabled(!_isUpdating);
|
||||
_refreshButton.SetEnabled(!_isUpdating);
|
||||
_manifestLabel.text = (_isUpdating ? "Working ..." : "Required Packages");
|
||||
_manifestInfo.Clear();
|
||||
_manifestInfo.Add(_manifestLabel);
|
||||
|
||||
bool needsResolve = VPMProjectManifest.ResolveIsNeeded(Resolver.ProjectDir);
|
||||
string resolveStatus = needsResolve ? "Please press \"Resolve\" to Download them." : "All of them are in the project.";
|
||||
|
||||
// check for vpm dependencies
|
||||
if (!Resolver.VPMManifestExists())
|
||||
{
|
||||
TextElement noManifestText = new TextElement();
|
||||
noManifestText.text = "No VPM Manifest";
|
||||
noManifestText.style.color = _colorNegative;
|
||||
_manifestInfo.Add(noManifestText);
|
||||
}
|
||||
else
|
||||
{
|
||||
var manifest = VPMProjectManifest.Load(Resolver.ProjectDir);
|
||||
var project = new UnityProject(Resolver.ProjectDir);
|
||||
|
||||
// Here is where we detect if all dependencies are installed
|
||||
var allDependencies = (manifest.locked != null && manifest.locked.Count > 0)
|
||||
? manifest.locked
|
||||
: manifest.dependencies;
|
||||
|
||||
foreach (var pair in allDependencies)
|
||||
{
|
||||
var id = pair.Key;
|
||||
var version = pair.Value.version;
|
||||
IVRCPackage package = project.VPMProvider.GetPackage(id, version);
|
||||
_manifestInfo.Add(CreateDependencyRow(id, version, project, (package != null)));
|
||||
}
|
||||
|
||||
}
|
||||
_resolveButton.SetEnabled(needsResolve);
|
||||
Resolver.ForceRefresh();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Unity calls the CreateGUI method automatically when the window needs to display
|
||||
/// </summary>
|
||||
private void CreateGUI()
|
||||
{
|
||||
_rootView = rootVisualElement;
|
||||
_rootView.name = "root-view";
|
||||
_rootView.styleSheets.Add((StyleSheet)Resources.Load("ResolverWindowStyle"));
|
||||
|
||||
// Main Container
|
||||
var container = new Box()
|
||||
{
|
||||
name = "buttons"
|
||||
};
|
||||
_rootView.Add(container);
|
||||
|
||||
// Create Button
|
||||
if (!Resolver.VPMManifestExists())
|
||||
{
|
||||
_createButton = new Button(Resolver.CreateManifest)
|
||||
{
|
||||
text = "Create",
|
||||
name = "create-button-base"
|
||||
};
|
||||
container.Add(_createButton);
|
||||
}
|
||||
else
|
||||
{
|
||||
_resolveButton = new Button(Resolver.ResolveManifest)
|
||||
{
|
||||
text = "Resolve All",
|
||||
name = "resolve-button-base"
|
||||
};
|
||||
container.Add(_resolveButton);
|
||||
}
|
||||
|
||||
// Manifest Info
|
||||
_manifestInfo = new Box()
|
||||
{
|
||||
name = "manifest-info",
|
||||
};
|
||||
_manifestLabel = (new Label("Required Packages") { name = "manifest-header" });
|
||||
|
||||
_rootView.Add(_manifestInfo);
|
||||
|
||||
// Refresh Button
|
||||
var refreshBox = new Box();
|
||||
_refreshButton = new Button(Refresh)
|
||||
{
|
||||
text = "Refresh",
|
||||
name = "refresh-button-base"
|
||||
};
|
||||
refreshBox.Add(_refreshButton);
|
||||
_rootView.Add(refreshBox);
|
||||
|
||||
Refresh();
|
||||
}
|
||||
|
||||
private static VisualElement CreateDependencyRow(string id, string version, UnityProject project, bool havePackage)
|
||||
{
|
||||
// Table
|
||||
|
||||
VisualElement row = new Box() { name = "package-box" };
|
||||
VisualElement column1 = new Box() { name = "package-box" };
|
||||
VisualElement column2 = new Box() { name = "package-box" };
|
||||
VisualElement column3 = new Box() { name = "package-box" };
|
||||
VisualElement column4 = new Box() { name = "package-box" };
|
||||
|
||||
column1.style.minWidth = 200;
|
||||
column2.style.minWidth = 100;
|
||||
column3.style.minWidth = 100;
|
||||
column4.style.minWidth = 100;
|
||||
|
||||
row.Add(column1);
|
||||
row.Add(column2);
|
||||
row.Add(column3);
|
||||
row.Add(column4);
|
||||
|
||||
// Package Name + Status
|
||||
|
||||
TextElement text = new TextElement { text = $"{id} {version} " };
|
||||
|
||||
column1.Add(text);
|
||||
|
||||
if (!havePackage)
|
||||
{
|
||||
TextElement missingText = new TextElement { text = "MISSING" };
|
||||
missingText.style.color = _colorNegative;
|
||||
missingText.style.display = (_isUpdating ? DisplayStyle.None : DisplayStyle.Flex);
|
||||
column2.Add(missingText);
|
||||
}
|
||||
|
||||
// Version Popup
|
||||
|
||||
var choices = new List<string>();
|
||||
foreach (string n in Resolver.GetAllVersionsOf(id))
|
||||
{
|
||||
choices.Add(n);
|
||||
}
|
||||
|
||||
var popupField = new PopupField<string>(choices, 0);
|
||||
popupField.value = choices[0];
|
||||
popupField.style.display = (_isUpdating ? DisplayStyle.None : DisplayStyle.Flex);
|
||||
|
||||
column3.Add(popupField);
|
||||
|
||||
// Button
|
||||
|
||||
Button updateButton = new Button() { text = "Update" };
|
||||
if (havePackage)
|
||||
RefreshUpdateButton(updateButton, version, choices[0]);
|
||||
else
|
||||
RefreshMissingButton(updateButton);
|
||||
|
||||
updateButton.clicked += (() =>
|
||||
{
|
||||
IVRCPackage package = Repos.GetPackageWithVersionMatch(id, popupField.value);
|
||||
|
||||
// Check and warn on Dependencies if Updating or Downgrading
|
||||
if (Version.TryParse(version, out var currentVersion) &&
|
||||
Version.TryParse(popupField.value, out var newVersion))
|
||||
{
|
||||
Dictionary<string, string> dependencies = new Dictionary<string, string>();
|
||||
StringBuilder dialogMsg = new StringBuilder();
|
||||
List<string> affectedPackages = Resolver.GetAffectedPackageList(package);
|
||||
for (int v = 0; v < affectedPackages.Count; v++)
|
||||
{
|
||||
dialogMsg.Append(affectedPackages[v]);
|
||||
}
|
||||
|
||||
if (affectedPackages.Count > 1)
|
||||
{
|
||||
dialogMsg.Insert(0, "This will update multiple packages:\n\n");
|
||||
dialogMsg.AppendLine("\nAre you sure?");
|
||||
if (EditorUtility.DisplayDialog("Package Has Dependencies", dialogMsg.ToString(), "OK", "Cancel"))
|
||||
OnUpdatePackageClicked(project, package);
|
||||
}
|
||||
else
|
||||
{
|
||||
OnUpdatePackageClicked(project, package);
|
||||
}
|
||||
}
|
||||
|
||||
});
|
||||
column4.Add(updateButton);
|
||||
|
||||
popupField.RegisterCallback<ChangeEvent<string>>((evt) =>
|
||||
{
|
||||
if (havePackage)
|
||||
RefreshUpdateButton(updateButton, version, evt.newValue);
|
||||
else
|
||||
RefreshMissingButton(updateButton);
|
||||
});
|
||||
|
||||
return row;
|
||||
}
|
||||
|
||||
private static void RefreshUpdateButton(Button button, string currentVersion, string highestAvailableVersion)
|
||||
{
|
||||
if (currentVersion == highestAvailableVersion)
|
||||
{
|
||||
button.style.display = DisplayStyle.None;
|
||||
}
|
||||
else
|
||||
{
|
||||
button.style.display = (_isUpdating ? DisplayStyle.None : DisplayStyle.Flex);
|
||||
if (Version.TryParse(currentVersion, out var currentVersionObject) &&
|
||||
Version.TryParse(highestAvailableVersion, out var highestAvailableVersionObject))
|
||||
{
|
||||
if (currentVersionObject < highestAvailableVersionObject)
|
||||
{
|
||||
SetButtonColor(button, _colorPositive);
|
||||
button.text = "Update";
|
||||
}
|
||||
else
|
||||
{
|
||||
SetButtonColor(button, _colorNegative);
|
||||
button.text = "Downgrade";
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static void RefreshMissingButton(Button button)
|
||||
{
|
||||
button.text = "Resolve";
|
||||
SetButtonColor(button, Color.white);
|
||||
button.style.display = (_isUpdating ? DisplayStyle.None : DisplayStyle.Flex);
|
||||
}
|
||||
|
||||
private static void SetButtonColor(Button button, Color color)
|
||||
{
|
||||
button.style.color = color;
|
||||
color.a = 0.25f;
|
||||
button.style.borderRightColor =
|
||||
button.style.borderLeftColor =
|
||||
button.style.borderTopColor =
|
||||
button.style.borderBottomColor =
|
||||
color;
|
||||
}
|
||||
|
||||
private static async void OnUpdatePackageClicked(UnityProject project, IVRCPackage package)
|
||||
{
|
||||
_isUpdating = true;
|
||||
Refresh();
|
||||
await Task.Delay(500);
|
||||
await Task.Run(() => project.UpdateVPMPackage(package));
|
||||
_isUpdating = false;
|
||||
Refresh();
|
||||
}
|
||||
|
||||
}
|
||||
}
|
@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4e26ee2ba6b787e4c8d4f89f65742328
|
||||
guid: 32d2636186ee0834fa1dc2287750dd32
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8700b619eebc09545b4aaf4f69a2bf79
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -0,0 +1,16 @@
|
||||
.unity-box {
|
||||
margin: 10px;
|
||||
padding:10px;
|
||||
}
|
||||
|
||||
.unity-box #description {
|
||||
margin: 10px 0 10px 0;
|
||||
white-space: normal;
|
||||
}
|
||||
|
||||
#action-button {
|
||||
font-size: 20px;
|
||||
-unity-font-style: bold;
|
||||
padding: 10px;
|
||||
margin:10px;
|
||||
}
|
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8dfe8fb3b6d0f3e4693553ecc1cb23dd
|
||||
ScriptedImporter:
|
||||
internalIDToNameTable: []
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
script: {fileID: 12385, guid: 0000000000000000e000000000000000, type: 0}
|
||||
disableValidation: 0
|
@ -0,0 +1,25 @@
|
||||
.unity-box {
|
||||
margin:2px;
|
||||
padding:10px;
|
||||
border-width:0px;
|
||||
}
|
||||
|
||||
#package-box {
|
||||
margin:2px;
|
||||
padding:10px;
|
||||
border-width:0px;
|
||||
flex-direction:row;
|
||||
max-height:20px;
|
||||
min-height:20px;
|
||||
height:20px;
|
||||
padding-top:0px;
|
||||
padding-bottom:0px;
|
||||
margin-top:0px;
|
||||
margin-bottom:0px;
|
||||
align-items:center;
|
||||
}
|
||||
|
||||
#manifest-header {
|
||||
font-size: 20px;
|
||||
margin-bottom: 10px;
|
||||
}
|
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 346f7a547766ecb4396d15f585a15133
|
||||
ScriptedImporter:
|
||||
internalIDToNameTable: []
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
script: {fileID: 12385, guid: 0000000000000000e000000000000000, type: 0}
|
||||
disableValidation: 0
|
@ -0,0 +1,15 @@
|
||||
{
|
||||
"name": "com.vrchat.core.vpm-resolver.Editor",
|
||||
"references": [],
|
||||
"includePlatforms": [
|
||||
"Editor"
|
||||
],
|
||||
"excludePlatforms": [],
|
||||
"allowUnsafeCode": false,
|
||||
"overrideReferences": false,
|
||||
"precompiledReferences": [],
|
||||
"autoReferenced": true,
|
||||
"defineConstraints": [],
|
||||
"versionDefines": [],
|
||||
"noEngineReferences": false
|
||||
}
|
@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c78fbc11badb87949afced0f13251750
|
||||
guid: d1e8c2ba944807d4a9213e2de6930a0b
|
||||
AssemblyDefinitionImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
11
Packages/com.vrchat.core.vpm-resolver/License.md
Normal file
@ -0,0 +1,11 @@
|
||||
# VRCHAT INC.
|
||||
### VRCHAT DISTRO LICENSE FILE
|
||||
Version: February 24, 2022
|
||||
|
||||
**SUMMARY OF TERMS:** Any materials subject to this Distro Asset License may be distributed by you, with or without modifications, on a non-commercial basis (i.e., at no charge), in accordance with the full terms of the Materials License Agreement.
|
||||
|
||||
This Distro License File is a "License File" as defined in the VRChat Materials License Agreement, found at https://hello.vrchat.com/legal/sdk (or any successor link designated by VRChat) (as may be revised from time to time, the "Materials License Agreement").
|
||||
|
||||
This Distro License File applies to all the files in the Folder containing this Distro License File and those in all Child Folders within that Folder (except with respect to files in any Child Folder that contains a different License File) (such files, other than this Distro License File, the "Covered Files"). All capitalized terms used but not otherwise defined in this Distro License File have the meanings provided in the Materials License Agreement.
|
||||
|
||||
This Distro License File only provides a summary of the terms applicable to the Covered Files. To understand your rights and obligations and the full set of terms that apply to use of the Covered Files, please see the relevant sections of the Materials License Agreement, including terms applicable to Distro Materials.
|
7
Packages/com.vrchat.core.vpm-resolver/License.md.meta
Normal file
@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7727f888edf4714448d5a0287deec6dd
|
||||
TextScriptImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
17
Packages/com.vrchat.core.vpm-resolver/package.json
Normal file
@ -0,0 +1,17 @@
|
||||
{
|
||||
"name" : "com.vrchat.core.vpm-resolver",
|
||||
"displayName" : "VRChat Package Resolver Tool",
|
||||
"version" : "0.1.17",
|
||||
"unity" : "2019.4",
|
||||
"description" : "Tool to Download VPM Packages",
|
||||
"vrchatVersion" : "2022.1.1",
|
||||
"author" : {
|
||||
"name" : "VRChat",
|
||||
"email" : "developer@vrchat.com",
|
||||
"url" : "https://github.com/vrchat/packages"
|
||||
},
|
||||
"url" : "",
|
||||
"dependencies" : {
|
||||
"com.unity.nuget.newtonsoft-json" : "2.0.2"
|
||||
}
|
||||
}
|
@ -1,6 +1,6 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5405814e26f85ed4bb9e8c881921f9ec
|
||||
DefaultImporter:
|
||||
guid: 6b02e2915ebf04e4ea94e503d73e7411
|
||||
PackageManifestImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
50
Packages/manifest.json
Normal file
@ -0,0 +1,50 @@
|
||||
{
|
||||
"dependencies": {
|
||||
"com.unity.burst": "1.4.11",
|
||||
"com.unity.cinemachine": "2.8.0",
|
||||
"com.unity.collab-proxy": "1.10.2",
|
||||
"com.unity.ide.rider": "1.2.1",
|
||||
"com.unity.ide.visualstudio": "2.0.11",
|
||||
"com.unity.ide.vscode": "1.2.4",
|
||||
"com.unity.mathematics": "1.2.5",
|
||||
"com.unity.package-manager-ui": "2.2.0",
|
||||
"com.unity.postprocessing": "3.1.1",
|
||||
"com.unity.test-framework": "1.1.27",
|
||||
"com.unity.textmeshpro": "2.1.6",
|
||||
"com.unity.timeline": "1.2.18",
|
||||
"com.unity.ugui": "1.0.0",
|
||||
"com.unity.xr.oculus.standalone": "2.38.4",
|
||||
"com.unity.xr.openvr.standalone": "2.0.5",
|
||||
"com.unity.modules.ai": "1.0.0",
|
||||
"com.unity.modules.androidjni": "1.0.0",
|
||||
"com.unity.modules.animation": "1.0.0",
|
||||
"com.unity.modules.assetbundle": "1.0.0",
|
||||
"com.unity.modules.audio": "1.0.0",
|
||||
"com.unity.modules.cloth": "1.0.0",
|
||||
"com.unity.modules.director": "1.0.0",
|
||||
"com.unity.modules.imageconversion": "1.0.0",
|
||||
"com.unity.modules.imgui": "1.0.0",
|
||||
"com.unity.modules.jsonserialize": "1.0.0",
|
||||
"com.unity.modules.particlesystem": "1.0.0",
|
||||
"com.unity.modules.physics": "1.0.0",
|
||||
"com.unity.modules.physics2d": "1.0.0",
|
||||
"com.unity.modules.screencapture": "1.0.0",
|
||||
"com.unity.modules.terrain": "1.0.0",
|
||||
"com.unity.modules.terrainphysics": "1.0.0",
|
||||
"com.unity.modules.tilemap": "1.0.0",
|
||||
"com.unity.modules.ui": "1.0.0",
|
||||
"com.unity.modules.uielements": "1.0.0",
|
||||
"com.unity.modules.umbra": "1.0.0",
|
||||
"com.unity.modules.unityanalytics": "1.0.0",
|
||||
"com.unity.modules.unitywebrequest": "1.0.0",
|
||||
"com.unity.modules.unitywebrequestassetbundle": "1.0.0",
|
||||
"com.unity.modules.unitywebrequestaudio": "1.0.0",
|
||||
"com.unity.modules.unitywebrequesttexture": "1.0.0",
|
||||
"com.unity.modules.unitywebrequestwww": "1.0.0",
|
||||
"com.unity.modules.vehicles": "1.0.0",
|
||||
"com.unity.modules.video": "1.0.0",
|
||||
"com.unity.modules.vr": "1.0.0",
|
||||
"com.unity.modules.wind": "1.0.0",
|
||||
"com.unity.modules.xr": "1.0.0"
|
||||
}
|
||||
}
|
433
Packages/packages-lock.json
Normal file
@ -0,0 +1,433 @@
|
||||
{
|
||||
"dependencies": {
|
||||
"com.acchosen.vr-stage-lighting": {
|
||||
"version": "file:com.acchosen.vr-stage-lighting",
|
||||
"depth": 0,
|
||||
"source": "embedded",
|
||||
"dependencies": {
|
||||
"com.llealloo.audiolink": "0.3.1"
|
||||
}
|
||||
},
|
||||
"com.llealloo.audiolink": {
|
||||
"version": "file:com.llealloo.audiolink",
|
||||
"depth": 0,
|
||||
"source": "embedded",
|
||||
"dependencies": {}
|
||||
},
|
||||
"com.unity.burst": {
|
||||
"version": "1.4.11",
|
||||
"depth": 0,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
"com.unity.mathematics": "1.2.1"
|
||||
},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.cinemachine": {
|
||||
"version": "2.8.0",
|
||||
"depth": 0,
|
||||
"source": "registry",
|
||||
"dependencies": {},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.collab-proxy": {
|
||||
"version": "1.10.2",
|
||||
"depth": 0,
|
||||
"source": "registry",
|
||||
"dependencies": {},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.ext.nunit": {
|
||||
"version": "1.0.6",
|
||||
"depth": 1,
|
||||
"source": "registry",
|
||||
"dependencies": {},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.ide.rider": {
|
||||
"version": "1.2.1",
|
||||
"depth": 0,
|
||||
"source": "registry",
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40
Packages/vpm-manifest.json
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@ -0,0 +1,40 @@
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