-Added toggle to disable depth light requirements for VRSL shaders on a per scene basis for Quest compatibility
-Added toggle to remove 2D and 3D noise effects from volumetric shaders to reduce their overhead on quest.
-Implmented many toggles as keywords for static branching instead of dynamic branching to improve performance slightly.
-Slight performance improvement on volumetric shaders.
-Fixed 3D noise time bug
-Fixed grid reader prefabs that broke after previous merge.
-Integrated the TekOSC Reader into the VRSL Control Panel.
-Adjusted names to fit the VRSL asset naming schemes.
-Added support for 9 Universe via RGB Extended Universe Mode
-Added camera editor script that allows the user to easily adjust the position and size of the DMX Camera on vertical and horizontal screen prefabs.
-Removed dependencies on uDesktopDuplication from control panel and placed them in a separate editor script.
-Added support for copy/pasting properties between fixtures in the control panel without disturbing key properties (I.E DMX Channels, AudioLink Bands, etc.)
-Fixed some audiolink fixture bugs.
+ Add GridReader 1.0
+ Add GridReader dependency: SharpOSC
GridReader is meant to be an alternative/replacement to uDesktopDuplicator. It is used to visualize VRSL within a dummy rig with minimal setup required.