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mirror of https://github.com/AcChosen/VR-Stage-Lighting.git synced 2025-02-25 21:58:09 +01:00

Small addition for clarity. Thank you Sk3le!

20mL 2022-10-08 09:54:05 -04:00
parent 6cc5b58722
commit 42f0a9d1fc

@ -81,11 +81,17 @@ Now, we have just one last step for all lights to function correctly. Some light
![Post Processing Prefabs](https://user-images.githubusercontent.com/74078464/194433580-0ec8d995-d883-421e-9420-c5db25cb8f09.JPG)
Once you have done this, select your scene's Main Camera and add a `Post-process Layer` component. On this component, set the layer to `PostProcessing` and leave the other settings as-is. If you do not have the layer on the dropdown, then create it by going to the top bar and clicking Edit --> Project Settings --> Tags and Layers. In Tags and Layers, just set the next empty layer to `PostProcessing`. Exit the window, and the layer should now be accessible on the dropdown menu.
Once you have done this, select your scene's Main Camera and add a `Post-process Layer` component. On this component, set the layer to `PostProcessing` and leave the other settings as-is.
![Main Camera Components](https://user-images.githubusercontent.com/74078464/194433876-23fb6f2f-413e-4543-bbab-7f7db7514042.JPG)
![Tags and Layers Window](https://user-images.githubusercontent.com/74078464/194434323-0ecc3a52-4742-43ed-ae4d-65a6d16d02bf.JPG)
If you do not have the layer on the dropdown, then create it by going to the top bar and clicking Edit --> Project Settings --> Tags and Layers. In Tags and Layers, just set the next empty layer to `PostProcessing`. Exit the window, and the layer should now be accessible in the `Layer` dropdown menu.
![Tags and Layers Window](https://user-images.githubusercontent.com/107726700/194710738-e72f67ab-def2-4b23-8b63-7787f3fcc956.png)
Then ensure that both placed prefabs are set to the layer as well.
![image](https://user-images.githubusercontent.com/107726700/194710978-16249c44-2128-467e-b983-ba7369386d70.png)
You should be all set now! Your scene is now VRSL Compatible. From here, you must choose how you wish to control your lights, either through DMX or through AudioLink.