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arcade-docs/konami/identifiers.md

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# Konami Identifiers
This file describes the various identifiers and their formats that are used in products by Konami.
## Sources
* [bemaniwiki](http://bemaniwiki.com/)
* Game/cabinet manuals
* MAME
* Various sources around the internet
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* Game data
## Format
The format of each identifier/ID is described as a perl/php/shell-style string with `$` denoting
that a variable is resolved, e.g. `$a` "resolve variable a". Additionally, a more complex regex
string is provided to constrain the format properly.
### Variables and values
The following variables are used across the different identifiers and can denote the listed values:
* `$p`: Product category
* `C`: Card game?
* `G`: Game
* `H`: Hardware/Helper? e.g. card dispenser
* `$t`: Product type
* `A`: ???
* `C`: Conversion: Software/rom/art/dongle only
* `E`: Extension: Software + hardware
* `K`: Conversion/Extension by/for third party?
* `N`: Cabinet manufactured by third party?
* `O`: Cabinet?
* `S`: Medal cabinet (station?)
* `Q`: Cabinet
* `U`: Upgrade or utility: Hardware/art only
* `X`: Hardware/board?
* `Z`: ???
* `$g`: Gamecode, identifies a game or series in [Konami's product portfolio](products.md)
* Format: `yxx`
* `y`: `A` + (project development start year - 2000) (`L`: 2011, `T`: 2019, etc.)
* `xx`: Remainder, (incremental) game/product identifier
* Example: `LDJ`
* `$d`: Destination, target locale/market
* `A`: Asia
* `C`: China
* `E`: Europe
* `H`: Asia (220V)
* `J`: Japan
* `K`: Korea
* `T`: Asia (110V)
* `U`: US
* `Y`: Indonesia
* `$s`: Specification: Product type and game dependent, e.g. type of cabinet or hardware
* `A`, `B`, `C`, ..., `Z`
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* コナステ streamed games use `K`
* `$r`: Software revision. Modern games utilizing the extension part pinned this to the value `A`
* `A`, `B`, `C`, ..., `Z`
* `$e`: Extension/release date of the software
* Format: `yyyymmddnn`
* `yyyy` = year, e.g. `2020`
* `mm` = month, e.g. `11` for November
* `dd` = day of month, e.g. `03`
* `nn` = build number on the day, e.g. `00`, `01`, ...
* Older games may omit `nn`, example: `FK9:J:A:A:20060217``
* Example: `2018073002`
## Identifiers
### Product identifier
* [Products or packages](products.md) that can be acquired, e.g. bought or leased
* Format: `$p$t$g-$d$s`
* Example: [GQLDJ-JA](product/GQLDJ-JA.md)
### Serial number
* Source: stickers on hardware
* Format: `$g$t$d$s$n`
* `$n`: A six-digit number, e.g. `038902`
* Example: `MBRQJA038902`, corresponds to [product identifier](#product-identifier) `*QMBR-JA`, number `038902`.
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### Mcode, Contents Code
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* Source: License dongle certificate CN, game data
* Format: `$g-$n`
* `$n`: An three-digit number, e.g. `001`
* Example: `PIX-001`
### Security code
* Source: License dongle certificate subjectAltName
* Format: `$p$t$g$d$s$r`
* Example: `GQPIXJBA`
### Release code
* Source: Game data
* Format: `$e`
* Example: `2018073002`
### System ID
* Source: Account dongle certificate CN
* Format: `0120$x0$y`
* `$x`: `1` or `2`
* `$y`: 14-digit hex string
* Example: `0120100000000160B3D2`
### License ID
* Source: License dongle serial number
* Format: `012$x$y`
* `$x`: `1` or `2`
* `$y`: 8-digit numeric value
* Example: `012194810293`
### Account ID
* Source: Account dongle serial number
* Format: `012$x$y`
* `$x`: `1` or `2`
* `$y`: 8-digit numeric value
* Example: `012291862492`
### Hardware ID
* Source: MAC address
* Format: `0100$y`
* `$y`: 12-digit hex string
* Example: `0100705CAD0365F2`
### Software ID
* Alias for License ID
* Format: `012$x$y`
* `$x`: `1` or `2`
* `$y`: 8-digit numeric value
* Example: `012194810293`
### Soft ID code
* Source: [Security code](#security-code) and [release code](#release-code) combined and shown in-game
* Some games change the security code, for example jubeat: `GQL44JBA` (security code) -> `L44:J:F:A` (in-game)
* Format: `$g:$d:$s:$r:$e`
* Example: `PIX:J:B:A:201807300200`