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Konami Identifiers
This file describes the various identifiers and their formats that are used in products by Konami.
Sources
- bemaniwiki
- Game/cabinet manuals
- MAME
- Various sources around the internet
- Game data
Format
The format of each identifier/ID is described as a perl/php/shell-style string with $
denoting
that a variable is resolved, e.g. $a
"resolve variable a". Additionally, a more complex regex
string is provided to constrain the format properly.
Variables and values
The following variables are used across the different identifiers and can denote the listed values:
$p
: Product categoryG
: GameH
: Hardware/Helper? e.g. card dispenser
$t
: Product typeA
: ???C
: Conversion: Software/rom/art/dongle onlyE
: Extension: Software + hardwareK
: Conversion/Extension by/for third party?L
: Redemption cabinet?M
: Cabinet?N
: Cabinet manufactured by third party?O
: Cabinet?P
: Cabinet?Q
: CabinetS
: Medal cabinet (station?)U
: Upgrade or utility: Hardware/art onlyX
: Hardware/board?Z
: ???
$g
: Gamecode, identifies a game or series in Konami's product portfolio- Format:
yxx
y
:A
+ (project development start year - 2000) (L
: 2011,T
: 2019, etc.)xx
: Remainder, (incremental) game/product identifier
- Example:
LDJ
- Format:
$d
: Destination, target locale/marketA
: AsiaC
: ChinaE
: EuropeH
: Asia (220V)J
: JapanK
: KoreaT
: Asia (110V)U
: USY
: Indonesia
$s
: Specification: Product type and game dependent, e.g. type of cabinet or hardwareA
,B
,C
, ...,Z
- コナステ streamed games use
N
$r
: Software revision. Modern games utilizing the extension part pinned this to the valueA
A
,B
,C
, ...,Z
$e
: Extension/release date of the software- Format:
yyyymmddnn
yyyy
= year, e.g.2020
mm
= month, e.g.11
for Novemberdd
= day of month, e.g.03
nn
= release number on the day, e.g.00
,01
, ...- Older games may omit
nn
, example:FK9:J:A:A:20060217
- Example:
2018073002
- Format:
Identifiers
Product identifier
- Products or packages that can be acquired, e.g. bought or leased
- Format:
$p$t$g-$d$s
- Example: GQLDJ-JA
Serial number
- Source: stickers on hardware
- Format:
$g$t$d$s$n
$n
: A six-digit number, e.g.038902
- Example:
MBRQJA038902
, corresponds to product identifier*QMBR-JA
, number038902
.
Mcode, Contents Code
- Source: License dongle certificate CN, game data
- Format:
$g-$n
$n
: An three-digit number, e.g.001
- Example:
PIX-001
Security code
- Source: License dongle certificate subjectAltName
- Format:
$p$t$g$d$s$r
- Example:
GQPIXJBA
Release code
- Source: Game data
- Format:
$e
- Example:
2018073002
System ID
- Source: Account dongle certificate CN
- Format:
0120$x0$y
$x
:1
or2
$y
: 14-digit hex string
- Example:
0120100000000160B3D2
License ID
- Source: License dongle serial number
- Format:
012$x$y
$x
:1
or2
$y
: 8-digit numeric value
- Example:
012194810293
Account ID
- Source: Account dongle serial number
- Format:
012$x$y
$x
:1
or2
$y
: 8-digit numeric value
- Example:
012291862492
Hardware ID
- Source: MAC address
- Format:
0100$y
$y
: 12-digit hex string
- Example:
0100705CAD0365F2
Software ID
- Alias for License ID
- Format:
012$x$y
$x
:1
or2
$y
: 8-digit numeric value
- Example:
012194810293
Soft ID code
- Source: Security code and release code combined and shown in-game
- Some games change the soft ID, for example jubeat:
GQL44JBA
(security code) ->L44:J:F:A
(in-game)
- Some games change the soft ID, for example jubeat:
- Format:
$g:$d:$s:$r:$e
- Example:
PIX:J:B:A:2018073002