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# Konami Identifiers
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This file describes the various identifiers and their formats that are used in products by Konami.
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## Sources
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* [bemaniwiki](http://bemaniwiki.com/)
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* Game/cabinet manuals
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* MAME
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* Various sources around the internet
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* Game data
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## Format
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The format of each identifier/ID is described as a perl/php/shell-style string with `$` denoting
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that a variable is resolved, e.g. `$a` "resolve variable a". Additionally, a more complex regex
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string is provided to constrain the format properly.
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### Variables and values
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The following variables are used across the different identifiers and can denote the listed values:
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* `$p`: Product category
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* `G`: Game
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* `H`: Hardware/Helper? e.g. card dispenser
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* `$t`: Product type
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* `A`: ???
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* `C`: Conversion: Software/rom/art/dongle only
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* `E`: Extension: Software + hardware
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* `K`: Conversion/Extension by/for third party?
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* `L`: Redemption cabinet?
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* `M`: Cabinet?
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* `N`: Cabinet manufactured by third party?
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* `O`: Cabinet?
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* `P`: Cabinet?
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* `Q`: Cabinet
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* `S`: Medal cabinet (station?)
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* `U`: Upgrade or utility: Hardware/art only
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* `X`: Hardware/board?
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* `Z`: ???
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* `$g`: Gamecode, identifies a game or series in [Konami's product portfolio](products.md)
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* Format: `yxx`
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* `y`: `A` + (project development start year - 2000) (`L`: 2011, `T`: 2019, etc.)
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* `xx`: Remainder, (incremental) game/product identifier
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* Example: `LDJ`
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* `$d`: Destination, target locale/market
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* `A`: Asia
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* `C`: China
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* `E`: Europe
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* `H`: Asia (220V)
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* `J`: Japan
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* `K`: Korea
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* `T`: Asia (110V)
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* `U`: US
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* `Y`: Indonesia
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* `$s`: Specification: Product type and game dependent, e.g. type of cabinet or hardware
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* `A`, `B`, `C`, ..., `Z`
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* コナステ streamed games use `N`
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* `$r`: Software revision. Modern games utilizing the extension part pinned this to the value `A`
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* `A`, `B`, `C`, ..., `Z`
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* `$e`: Extension/release date of the software
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* Format: `yyyymmddnn`
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* `yyyy` = year, e.g. `2020`
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* `mm` = month, e.g. `11` for November
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* `dd` = day of month, e.g. `03`
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* `nn` = release number on the day, e.g. `00`, `01`, ...
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* Older games may omit `nn`, example: `FK9:J:A:A:20060217`
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* Example: `2018073002`
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## Identifiers
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### Product identifier
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* [Products or packages](products.md) that can be acquired, e.g. bought or leased
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* Format: `$p$t$g-$d$s`
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* Example: [GQLDJ-JA](product/GQLDJ-JA.md)
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### Serial number
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* Source: stickers on hardware
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* Format: `$g$t$d$s$n`
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* `$n`: A six-digit number, e.g. `038902`
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* Example: `MBRQJA038902`, corresponds to [product identifier](#product-identifier) `*QMBR-JA`, number `038902`.
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### Mcode, Contents Code
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* Source: License dongle certificate CN, game data
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* Format: `$g-$n`
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* `$n`: An three-digit number, e.g. `001`
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* Example: `PIX-001`
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### Security code
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* Source: License dongle certificate subjectAltName
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* Format: `$p$t$g$d$s$r`
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* Example: `GQPIXJBA`
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### Release code
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* Source: Game data
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* Format: `$e`
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* Example: `2018073002`
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### System ID
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* Source: Account dongle certificate CN
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* Format: `0120$x0$y`
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* `$x`: `1` or `2`
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* `$y`: 14-digit hex string
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* Example: `0120100000000160B3D2`
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### License ID
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* Source: License dongle serial number
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* Format: `012$x$y`
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* `$x`: `1` or `2`
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* `$y`: 8-digit numeric value
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* Example: `012194810293`
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### Account ID
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* Source: Account dongle serial number
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* Format: `012$x$y`
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* `$x`: `1` or `2`
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* `$y`: 8-digit numeric value
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* Example: `012291862492`
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### Hardware ID
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* Source: MAC address
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* Format: `0100$y`
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* `$y`: 12-digit hex string
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* Example: `0100705CAD0365F2`
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### Software ID
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* Alias for License ID
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* Format: `012$x$y`
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* `$x`: `1` or `2`
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* `$y`: 8-digit numeric value
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* Example: `012194810293`
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### Soft ID code
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* Source: [Security code](#security-code) and [release code](#release-code) combined and shown in-game
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* Some games change the soft ID, for example jubeat: `GQL44JBA` (security code) -> `L44:J:F:A` (in-game)
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* Format: `$g:$d:$s:$r:$e`
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* Example: `PIX:J:B:A:2018073002`
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