1.7 KiB
Modding Unity-based games
!!! danger "Before proceeding" This guide applies to games made in the Unity engine, such as maimai DX, O.N.G.E.K.I. and Card Maker.
**It is highly recommended to use an unpatched Assembly DLL as your base!**
!!! info "Patches have historically been hardcoded into the unprotected Assembly-CSharp.dll
"
The modern approach is to use BepInEx to load custom patches without tampering with Assembly-CSharp.
BepInEx can be used to load all mods, including those made for MelonLoader and MonoMod
Installing BepInEx
!!! tip ""
- Download the BepInEx 5 stable release (BepInEx_win_x64_5.x.y.z.zip
).
!!! warning "Some maimai DX mods are only compatible with BepInEx 5.4.22"
- Extract the `BepInEx` folder to the `App\package` folder (ignore other files such as `.doorstop_version`)
- Modify `segatools.ini` with the following:
```ini
[unity]
enable=1
targetAssembly=BepInEx\core\BepInEx.Preloader.dll
```
Installing mods
!!! tip "BepInEx plugins"
Place them in BepInEx\plugins
.
!!! tip "Melonloader mods and plugins"
- Download MLLoader-UnityMono-BepInEx5
of the latest BepInEx.MelonLoader.Loader.
- Extract it into App\package
.
- Place mods in MLLoader\Mods
.
!!! tip "MonoMod patches"
!!! info ""
These patches always follow the naming pattern: Assembly-CSharp.Name.mm.dll
.
- Extract [BepInEx.MonoMod.Loader](https://github.com/BepInEx/BepInEx.MonoMod.Loader/releases/latest) into `App\package`.
- Place patches in `BepInEx\monomod`.