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41 lines
1.7 KiB
Markdown
41 lines
1.7 KiB
Markdown
# Modding Unity-based games
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!!! danger "Before proceeding"
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This guide applies to games made in the Unity engine, such as maimai DX, O.N.G.E.K.I. and Card Maker.
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**It is highly recommended to use an unpatched Assembly DLL as your base!**
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---
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!!! info "Patches have historically been hardcoded into the unprotected `Assembly-CSharp.dll`"
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The modern approach is to use BepInEx to load custom patches without tampering with Assembly-CSharp.<br>BepInEx can be used to load all mods, including those made for MelonLoader and MonoMod
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### Installing BepInEx
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!!! tip ""
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- Download the [BepInEx 5 stable release](https://github.com/BepInEx/BepInEx/releases/latest) (`BepInEx_win_x64_5.x.y.z.zip`).
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!!! warning "Some maimai DX mods are only compatible with BepInEx 5.4.22"
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- Extract the `BepInEx` folder to the `App\package` folder (ignore other files such as `.doorstop_version`)
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- Modify `segatools.ini` with the following:
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```ini
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[unity]
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enable=1
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targetAssembly=BepInEx\core\BepInEx.Preloader.dll
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```
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### Installing mods
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!!! tip "BepInEx plugins"
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Place them in `BepInEx\plugins`.
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!!! tip "Melonloader mods and plugins"
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- Download `MLLoader-UnityMono-BepInEx5` of the latest [BepInEx.MelonLoader.Loader](https://github.com/BepInEx/BepInEx.MelonLoader.Loader/releases/latest).
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- Extract it into `App\package`.
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- Place mods in `MLLoader\Mods`.
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!!! tip "MonoMod patches"
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!!! info ""
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These patches always follow the naming pattern: `Assembly-CSharp.Name.mm.dll`.
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- Extract [BepInEx.MonoMod.Loader](https://github.com/BepInEx/BepInEx.MonoMod.Loader/releases/latest) into `App\package`.
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- Place patches in `BepInEx\monomod`. |