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# Bemanitools 5
[![pipeline status](https://dev.s-ul.net/djhackers/bemanitools/badges/master/pipeline.svg)](https://dev.s-ul.net/djhackers/bemanitools/commits/master)
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Version: 5.36
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[Release history](CHANGELOG.md)
A collection of tools to run [various Bemani arcade games](#list-of-supported-games).
Bemanitools 5 (BT5) is the successor to Bemanitools 4 which introduces a big code cleanup and support for newer games.
BT5 uses a cleaner approach than BT4 did; specifically, all input and lighting is handled by emulating the protocols
spoken by the real IO PCBs, instead of replacing chunks of game code like BT4. The benefits of this approach are a more
authentic gameplay experience, and easier support for a broader range of releases from each game series.
## Documentation
Browse our [documentation](doc/README.md) as it might already cover various questions and concerns
you are looking for or about to ask.
## Contributions and bug reporting
[Read the dedicated CONTRIBUTING.md documentation](CONTRIBUTING.md).
The tl;dr version and golden rules of the sections in the document:
* **EVERYONE** can contribute, this is **NOT** limited to people coding
* [Open an issue on gitlab for discussions, feature requests and bug reports](CONTRIBUTING.md#reporting-and-discussions-issues-section-on-github)
* [ALWAYS report bugs as issues and ALWAYS use the available bug template](CONTRIBUTING.md#bug-reports)
* [Everyone is allowed to submit changes which are not just limited to code by opening merge requests](CONTRIBUTING.md#pull-requests-bugfixes-new-features-or-other-code-contributions)
* [Documentation improvements can and even should be contributed by non developers](CONTRIBUTING.md#pull-requests-bugfixes-new-features-or-other-code-contributions)
## List of supported games (hook libraries)
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* BeatStream
* BeatStream (bst.zip) using bsthook
* BeatStream アニムトライヴ (bst.zip) using bsthook
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* Dance Dance Revolution
* Dance Dance Revolution X2 (ddr-12-to-16.zip) using ddrhook
* Dance Dance Revolution X3 vs. 2ndMIX (ddr-12-to-16.zip) using ddrhook
* Dance Dance Revolution 2013 (ddr-12-to-16.zip) using ddrhook
* Dance Dance Revolution 2014 (ddr-12-to-16.zip) using ddrhook
* Dance Dance Revolution A (ddr-12-to-16.zip) using ddrhook
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* Beatmania IIDX
* Beatmania IIDX 9th Style (iidx-09-to-12.zip) using [iidxhook1](doc/iidxhook/iidxhook1.md)
* Beatmania IIDX 10th Style (iidx-09-to-12.zip) using [iidxhook1](doc/iidxhook/iidxhook1.md)
* Beatmania IIDX 11 IIDX RED (iidx-09-to-12.zip) using [iidxhook1](doc/iidxhook/iidxhook1.md)
* Beatmania IIDX 12 HAPPY SKY (iidx-09-to-12.zip) using [iidxhook1](doc/iidxhook/iidxhook1.md)
* Beatmania IIDX 13 DistorteD (iidx-13.zip) using [iidxhook2](doc/iidxhook/iidxhook2.md)
* Beatmania IIDX 14 GOLD (iidx-14-to-17.zip) using [iidxhook3](doc/iidxhook/iidxhook3.md)
* Beatmania IIDX 15 DJ TROOPERS (iidx-14-to-17.zip) using [iidxhook3](doc/iidxhook/iidxhook3.md)
* Beatmania IIDX 16 EMPRESS (iidx-14-to-17.zip) using [iidxhook3](doc/iidxhook/iidxhook3.md)
* Beatmania IIDX 17 SIRIUS (iidx-14-to-17.zip) using [iidxhook3](doc/iidxhook/iidxhook3.md)
* Beatmania IIDX 18 Resort Anthem (iidx-18.zip) using [iidxhook4](doc/iidxhook/iidxhook4.md)
* Beatmania IIDX 19 Lincle (iidx-19.zip) using [iidxhook5](doc/iidxhook/iidxhook5.md)
* Beatmania IIDX 20 Tricoro (iidx-20.zip) using [iidxhook6](doc/iidxhook/iidxhook6.md)
* Beatmania IIDX 21 SPADA (iidx-21-to-24.zip) using [iidxhook7](doc/iidxhook/iidxhook7.md)
* Beatmania IIDX 22 PENDUAL (iidx-21-to-24.zip) using [iidxhook7](doc/iidxhook/iidxhook7.md)
* Beatmania IIDX 23 copula (iidx-21-to-24.zip) using [iidxhook7](doc/iidxhook/iidxhook7.md)
* Beatmania IIDX 24 SINOBUZ (iidx-21-to-24.zip) using [iidxhook7](doc/iidxhook/iidxhook7.md)
* Beatmania IIDX 25 CANNON BALLERS (iidx-25-to-26.zip) using [iidxhook8](doc/iidxhook/iidxhook8.md)
* Beatmania IIDX 26 Rootage (iidx-25-to-26.zip) using [iidxhook8](doc/iidxhook/iidxhook8.md)
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* Beatmania IIDX 27 Heroic Verse (iidx-27-to-28.zip) using [iidxhook9](doc/iidxhook/iidxhook9.md)
* Beatmania IIDX 28 BISTROVER (iidx-27-to-28.zip) using [iidxhook9](doc/iidxhook/iidxhook9.md)
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* jubeat
* jubeat (experimental/buggy) (jb-01.zip) using [jbhook1](doc/jbhook1/jbhook1.md)
* jubeat saucer (fulfill) (jb-05-to-07.zip) using jbhook
* jubeat prop (jb-05-to-07.zip) using jbhook
* jubeat Qubell (jb-05-to-07.zip) using jbhook
* jubeat clan (jb-08.zip) using jbhook
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* SOUND VOLTEX
* SOUND VOLTEX BOOTH (sdvx-01-to-04.zip) using sdvxhook
* SOUND VOLTEX II -infinite infection- (sdvx-01-to-04.zip) using sdvxhook
* SOUND VOLTEX III GRAVITY WARS (sdvx-01-to-04.zip) using sdvxhook
* SOUND VOLTEX IV HEAVENLY HAVEN (sdvx-01-to-04.zip) using sdvxhook
* SOUND VOLTEX Vivid Wave (sdvx-05.zip) using sdvxhook2
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## ViGEm clients: Expose BT5 APIs as XBOX game controllers
Play your favorite non-bemani arcade games with any hardware, e.g. real cabinet hardware, that
implements BT5 APIs.
See the dedicated [readme](doc/vigem/README.md) for details.
## Supported platforms
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Our main platforms are currently Windows XP and Windows 7 which are also the target platforms on the original hardware
of those games. However, as it gets more difficult to get and maintain hardware comptible with Windows XP, this might
change in the future. Many games also run on very recent Windows 10 builds but bear with us that it's hard to keep up
with Windows updates breaking legacy software.
## Distribution contents
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Check the [list of supported games](#list-of-supported-games) to grab the right files for your game. BT5 also includes
a *tools* subpackage (tools.zip) as well as the full source code (src.zip).
You will find *.md files in various sub-packages that give you further instructions for setup, usage, error information
or FAQ. We advice you to read them as your questions and concerns might already be answered by them. If not, let us
know if there is any information that you consider helpful or important to know and should be added.
## Setup and dependencies
Most (older generation) games were developed for Windows XP Embedded but should run fine on any
consumer version of Windows XP. Newer versions of Windows, e.g. Windows 7, 8 and 10, should be fine
as well. Some hooks also include fixes required to run the games on a more recent version.
Depending on the game, you also need the following dependencies installed:
* DirectX 9 runtime
* Microsoft Visual C++ Redistributables 2010 **and** 2013: Depends on the game and age but both
should cover most if not all of the games so far
## Development
### Building
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See the [development document](doc/development.md).
### Architecture
A dedicate [architecture document](doc/architecture.md) outlines the architecture of Bemanitools and points out the most
important aspects you should know before you get started with development.
### API
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Please refer to the [API documentation](doc/api.md).
## Release process
Steps for the release process:
1. Update the corresponding section in the [changelog](CHANGELOG.md) with bullet points reflecting
major features merged into master since the previous release
1. Make sure you have the latest `master` state pulled to your local copy
1. Tag the release with the next release number which also be found at the
[top of the readme](#bemanitools-5) as it always reflects the current version beinged worked on
on the `master` branch , e.g. 5.35: `git tag 5.35`
1. Push the tag to upstream: `git push origin 5.35`
1. The [build pipeline](https://dev.s-ul.net/djhackers/bemanitools/-/pipelines) should start
automatically once the tag is pushed including the steps `build` and `upload-release`
1. Once completed successfully, the release is uploaded
1. Take the changelog of the published version and notify the pigs in the stall about it:
1. New post in thread
```
<insert version here> released: <direct link to published version>
Changelog:
<paste changelog here>
```
1. Update the OP title by bumping the version number in it
1. Update the OP post by extending it accordingly (see previous entries)
1. Bump the version number at the [top of this readme](#bemanitools-5) and add a new empty section
in the [changelog](CHANGELOG.md) with the new version number as title. Commit changes and push to
`master` branch
1. Continue developing and merging MRs until you decide its time for another release
## License
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Source code license is the Unlicense; you are permitted to do with this as thou wilt. For details, please refer to the
[LICENSE file](LICENSE) included with the source code.