mirror of
https://github.com/djhackersdev/bemanitools.git
synced 2024-11-24 14:50:10 +01:00
139 lines
5.7 KiB
Markdown
139 lines
5.7 KiB
Markdown
|
# ddrhook1
|
||
|
|
||
|
## Supported games
|
||
|
|
||
|
The following games are supported with this hook library:
|
||
|
|
||
|
* Dance Dance Revolution X
|
||
|
|
||
|
The games must be bootstrapped using [inject](../inject.md).
|
||
|
|
||
|
## Data setup
|
||
|
|
||
|
Ensure your folder with your unpacked data looks like this:
|
||
|
|
||
|
* `conf`
|
||
|
* `data`
|
||
|
* `ddr`
|
||
|
* `ddr_YYYYMMDDRR` where `YYYYMMDDRR` corresponds to different datecodes of
|
||
|
different versions. Multiple folders of these possible
|
||
|
|
||
|
`DDR.exe` files should be in `ddr` and `ddr_YYYYMMDDRR` folders.
|
||
|
|
||
|
Unpack the distribution package `ddr-11.zip` into one of the folders containing
|
||
|
a `DDR.exe` file. We recommend using the one with the latest datecode which
|
||
|
denotes the latest version of the game including bugfixes etc.
|
||
|
|
||
|
`gamestart-11.bat` as well as `ddrhook1.dll` are now expected to be located
|
||
|
in the same folder as (one) `DDR.exe` file.
|
||
|
|
||
|
## Running
|
||
|
|
||
|
Run `gamestart-11.bat` as administrator. For the US version of the game, run
|
||
|
`gamestart-11-us.bat` instead. This can be done by either by double
|
||
|
clicking or running it from `cmd.exe`. The latter is recommended to have
|
||
|
any debug output kept on screen after closing the game.
|
||
|
|
||
|
This will run [inject](../inject.md) with the `ddrhook1.dll`. On first run,
|
||
|
if you don't have a conguration file, e.g. `ddr-11.conf`, available in the
|
||
|
same folder, a default one will be created and the game exits. Simply re-run
|
||
|
`gamestart-11.bat` again.
|
||
|
|
||
|
## Configuration ddrhook
|
||
|
|
||
|
The hook library can be configured via cmd arguments or a configuration file.
|
||
|
The latter is generated (*ddr-11.conf* in the same directory) on the first
|
||
|
start of the game using the gamestart-XX.bat file. It contains default values
|
||
|
for all available parameters and comments explaining each parameter. Please
|
||
|
follow the comments when configuring your setup.
|
||
|
|
||
|
Add the argument *-h* when running gamestart-XX.bat
|
||
|
(e.g. *gamestart-XX.bat -h*) to print help/usage information with a list of
|
||
|
all available parameters. Every parameter can be either set as command line
|
||
|
argument or using a configuration file.
|
||
|
|
||
|
To set a parameter from the command line, just add it as an argument after
|
||
|
the bat file like this
|
||
|
|
||
|
```
|
||
|
gamestart-11.bat -p gfx.windowed=true
|
||
|
```
|
||
|
|
||
|
The syntax for the "key=value" is the same as in the config file. Make sure
|
||
|
to have a pre-ceeding "-p" for every parameter added.
|
||
|
|
||
|
However, if a parameter is specifed in the configuration file and as a command
|
||
|
line argument, the command line argument overrides the config file's value.
|
||
|
|
||
|
## Configure USB memory cards and edit data
|
||
|
|
||
|
You can setup actual USB thumb drives mapped to a drive letter, e.g. `E:\` for
|
||
|
player 1 and `F:\` for player 2, or just have them point to any local directory,
|
||
|
e.g. `usbmem_p1` and `usbmem_p2`.
|
||
|
|
||
|
Set-up your folder mappings in the
|
||
|
[conf file or via command line args](#configuration-ddrhook) like follows:
|
||
|
|
||
|
* Enable USB memory data emulation: `ddrhook1.usbmem_enabled=true`
|
||
|
* Set P1 USB memory data path pointing to local folder `usbmem_p1` next to `DDR.EXE`:
|
||
|
`ddrhook1.usbmem_path_p1=usbmem_p1`
|
||
|
* Set P1 USB memory data path pointing to local folder `usbmem_p2` next to `DDR.EXE`:
|
||
|
`ddrhook1.usbmem_path_p1=usbmem_p2`
|
||
|
* Have/create a subfolder called `DDR_EDIT` on any location/USB drive you want to use
|
||
|
* Name your edit data file either `DDR_EDIT_J.DAT` (for JP version) or `DDR_EDIT_US.DAT`
|
||
|
(for US version) and place it in the `DDR_EDIT` directory.
|
||
|
|
||
|
For the example setup above, the full relative path of the edit file should be
|
||
|
`usbmem_p1\DDR_EDIT\DDR_EDIT_J.DAT` for player 1.
|
||
|
|
||
|
Note that USB memory cards are not detected by the game and the game stays
|
||
|
silent about that if they do not contain edit data, your path mapping does not resolve
|
||
|
or you misplaced or named your edit data file incorrectly.
|
||
|
|
||
|
## Grey and glitchy arrows
|
||
|
|
||
|
This is a known issue with many GPUs, typically non-Radeon GPUs.
|
||
|
|
||
|
There is currently not patch available in Bemanitools for that. We assume this is an
|
||
|
issue with incompatible shader code.
|
||
|
|
||
|
There are solutions to hard-patch the code available elsewhere.
|
||
|
|
||
|
## Troubleshooting and FAQ
|
||
|
|
||
|
### Issues with background videos (not) playing
|
||
|
|
||
|
The game expects you have the `CLVSD.ax` file registered for decoding videos.
|
||
|
|
||
|
Grab the `CLVSD.ax` file and go to *Start* > *Run* > enter `regsvr32 clvsd.ax` and
|
||
|
execute. Make sure to run as Administrator, otherwise you will get errors due to
|
||
|
invalid permissions.
|
||
|
|
||
|
### Game crashes during boot
|
||
|
|
||
|
If you have played a newer version of DDR, e.g. DDR 2014+, you might have the
|
||
|
`k-clvsd.dll` codec registered which crashes DDR X and likely X2 (EU/US) as well.
|
||
|
|
||
|
Unregister `k-clvsd.dll`, e.g. `regsvr32 /u k-clvsd.dll`, and
|
||
|
[registering `CLVSD.ax`](#issues-with-background-videos-not-working).
|
||
|
|
||
|
Note that `CLVSD.ax` will likely hang any newer/more recent DDR versions on startup
|
||
|
and require you to use the `k-clvsd.dll` that came with the respective version
|
||
|
instead. See [this section](ddrhook2.md#video-codecs-for-background-videos) for
|
||
|
further details.
|
||
|
|
||
|
### Black screen/render window without a response
|
||
|
|
||
|
This symptom might have many causes, here is a list of known issues and what can be done:
|
||
|
|
||
|
* If not done already, try installing
|
||
|
[DirectX Redist (June 2010)](https://www.microsoft.com/en-us/download/details.aspx?id=8109)
|
||
|
* If you have an integrated/second GPU, ensure it is disabled
|
||
|
* External (USB) audio devices could cause issues. Ensure you are running on on-board/integrated
|
||
|
sound cards and unplug any external audio devices.
|
||
|
* [Disable fullscreen optimizations](https://devblogs.microsoft.com/directx/demystifying-full-screen-optimizations/):
|
||
|
Right click on `DDR.exe`, *Properties* > *Compatibility* > *Disable fullscreen optimizations*
|
||
|
* Check if you can run `DDR.exe` without Bemanitools by simply launching it. It should at least
|
||
|
boot into a startup screen. If that isn't even possible, then it's likely not an issue with
|
||
|
Bemanitools. Note that your data path needs to be `D:\HDX` for that to work though.
|