5.7 KiB
ddrhook1
Supported games
The following games are supported with this hook library:
- Dance Dance Revolution X
The games must be bootstrapped using inject.
Data setup
Ensure your folder with your unpacked data looks like this:
conf
data
ddr
ddr_YYYYMMDDRR
whereYYYYMMDDRR
corresponds to different datecodes of different versions. Multiple folders of these possible
DDR.exe
files should be in ddr
and ddr_YYYYMMDDRR
folders.
Unpack the distribution package ddr-11.zip
into one of the folders containing
a DDR.exe
file. We recommend using the one with the latest datecode which
denotes the latest version of the game including bugfixes etc.
gamestart-11.bat
as well as ddrhook1.dll
are now expected to be located
in the same folder as (one) DDR.exe
file.
Running
Run gamestart-11.bat
as administrator. For the US version of the game, run
gamestart-11-us.bat
instead. This can be done by either by double
clicking or running it from cmd.exe
. The latter is recommended to have
any debug output kept on screen after closing the game.
This will run inject with the ddrhook1.dll
. On first run,
if you don't have a conguration file, e.g. ddr-11.conf
, available in the
same folder, a default one will be created and the game exits. Simply re-run
gamestart-11.bat
again.
Configuration ddrhook
The hook library can be configured via cmd arguments or a configuration file. The latter is generated (ddr-11.conf in the same directory) on the first start of the game using the gamestart-XX.bat file. It contains default values for all available parameters and comments explaining each parameter. Please follow the comments when configuring your setup.
Add the argument -h when running gamestart-XX.bat (e.g. gamestart-XX.bat -h) to print help/usage information with a list of all available parameters. Every parameter can be either set as command line argument or using a configuration file.
To set a parameter from the command line, just add it as an argument after the bat file like this
gamestart-11.bat -p gfx.windowed=true
The syntax for the "key=value" is the same as in the config file. Make sure to have a pre-ceeding "-p" for every parameter added.
However, if a parameter is specifed in the configuration file and as a command line argument, the command line argument overrides the config file's value.
Configure USB memory cards and edit data
You can setup actual USB thumb drives mapped to a drive letter, e.g. E:\
for
player 1 and F:\
for player 2, or just have them point to any local directory,
e.g. usbmem_p1
and usbmem_p2
.
Set-up your folder mappings in the conf file or via command line args like follows:
- Enable USB memory data emulation:
ddrhook1.usbmem_enabled=true
- Set P1 USB memory data path pointing to local folder
usbmem_p1
next toDDR.EXE
:ddrhook1.usbmem_path_p1=usbmem_p1
- Set P1 USB memory data path pointing to local folder
usbmem_p2
next toDDR.EXE
:ddrhook1.usbmem_path_p1=usbmem_p2
- Have/create a subfolder called
DDR_EDIT
on any location/USB drive you want to use - Name your edit data file either
DDR_EDIT_J.DAT
(for JP version) orDDR_EDIT_US.DAT
(for US version) and place it in theDDR_EDIT
directory.
For the example setup above, the full relative path of the edit file should be
usbmem_p1\DDR_EDIT\DDR_EDIT_J.DAT
for player 1.
Note that USB memory cards are not detected by the game and the game stays silent about that if they do not contain edit data, your path mapping does not resolve or you misplaced or named your edit data file incorrectly.
Grey and glitchy arrows
This is a known issue with many GPUs, typically non-Radeon GPUs.
There is currently not patch available in Bemanitools for that. We assume this is an issue with incompatible shader code.
There are solutions to hard-patch the code available elsewhere.
Troubleshooting and FAQ
Issues with background videos (not) playing
The game expects you have the CLVSD.ax
file registered for decoding videos.
Grab the CLVSD.ax
file and go to Start > Run > enter regsvr32 clvsd.ax
and
execute. Make sure to run as Administrator, otherwise you will get errors due to
invalid permissions.
Game crashes during boot
If you have played a newer version of DDR, e.g. DDR 2014+, you might have the
k-clvsd.dll
codec registered which crashes DDR X and likely X2 (EU/US) as well.
Unregister k-clvsd.dll
, e.g. regsvr32 /u k-clvsd.dll
, and
registering CLVSD.ax
.
Note that CLVSD.ax
will likely hang any newer/more recent DDR versions on startup
and require you to use the k-clvsd.dll
that came with the respective version
instead. See this section for
further details.
Black screen/render window without a response
This symptom might have many causes, here is a list of known issues and what can be done:
- If not done already, try installing DirectX Redist (June 2010)
- If you have an integrated/second GPU, ensure it is disabled
- External (USB) audio devices could cause issues. Ensure you are running on on-board/integrated sound cards and unplug any external audio devices.
- Disable fullscreen optimizations:
Right click on
DDR.exe
, Properties > Compatibility > Disable fullscreen optimizations - Check if you can run
DDR.exe
without Bemanitools by simply launching it. It should at least boot into a startup screen. If that isn't even possible, then it's likely not an issue with Bemanitools. Note that your data path needs to beD:\HDX
for that to work though.