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Commit Graph

600 Commits

Author SHA1 Message Date
icex2
acf2498939 WIP: bemanitools 6
highly WIP, what’s “working”:
- iidxhook 9 to 24
- launcher
- inject
2024-06-12 17:41:20 +02:00
icex2
81821490bd feat(launcher): Integrate procmon as optional dependency
Integrate this as an optional dependency into launcher and
load it dynamically. Thus, these can be easily loaded/enabled
by developers and end-users.
2024-02-25 09:36:53 +01:00
icex2
024929e13c feat(procmon): Library to hook and monitor selected system calls
A general debugging tool. 3rd party applications such as
"procmon" (same name) provide these capabilites and even
more. But, they are more difficult to run with bemanitools
and don't provide a unified look at the output in combination
with the log output by bemanitools.

Provide an initial set of system call hooks that have already
supported debugging efforts. More can be added when needed
later.
2024-02-25 09:36:53 +01:00
icex2
cbb3d37f11 fix(make): Include dwarf symbols and remove stripping
Expecting to improve debugability significantly. Stacktraces
can be enhanced with function names, file names and line
numbers when symbols are included in all exe and dll files.

Furthermore, this also improves debugger usage as symbols
can be imported to help navigate disassembly/decompiled code.
2024-02-25 09:36:53 +01:00
icex2
3a2ebae869 feat(launcher): Improve error output when missing vcredist deps
Apply a simple heuristic to provide the user with more
specific information regarding which vcredist package
might not have been found on their system.

This is a common problem as different games require
different versions and different versions of windows
and installations might already come with some versions
already pre-installed.

Also improve the readme regarding that and provide links
to all versions that are required by one game or another
today.
2024-02-25 09:36:53 +01:00
icex2
d3c293de45 feat(util): Separate debug module with proper stacktrace printing
Because we are using mingw, we can't just use window's
dbghelp library as the symbols created are in dwarf format.

Fortunately, the dwarfstack library already provides all the
facilities to easily print very descriptive stacktraces,
including function names, file names and line numbers,
when dwarf symbols are available.

This moves the incomplete exception handling portion from
signal to a separate module as well to improve scoping.
2024-02-25 09:36:53 +01:00
icex2
31fa84e0ef feat(inject): Use new exception handler with stacktraces
Adjust inject to utilize the new feature. This also
requires including the dwarfstack.dll in all distribution
packages.
2024-02-25 09:36:53 +01:00
icex2
eeff90b355 fix(mingw): Version upgrade caused this to error
HRESULT not defined fixed by including windows header
2024-02-25 09:36:53 +01:00
icex2
9b7590f728 refactor(dist): Config and .bat files
Move everything to new launcher.xml configuration
files. Adjust the bootstrapping of launcher in the
.bat files. Features such as copying the default
props/ files to nvram are now handled by launcher.

Using the PATH variable, bemanitools binaries can
live in their own dedicated bemanitools/ subfolder
next to props/ and modules/ now. All original
binaries are expected to be kept in a modules/
folder like on stock data.
2024-02-25 09:36:53 +01:00
icex2
a243791d5c refactor(launcher): Major re-work of launcher
Kudos to Shiz for providing the groundwork for this.

Fundamentally re-think how launcher operates and
bootstrapping the games is managed and configured.

This brings it significantly closer to how the original
bootstrap is doing the job: launcher now utilizes the
data (structures) provided by the bootstrap.xml configuration
file. This creates compatibility with vanilla data dumps
and original stock images. Note that bemanitools does not
include any code or means to run DRM'd data, only decrypted.

But, this allows users to keep decrypted dumps as stock as
possible which means:

* No copying around of property files anymore
* Keep the modules/ folder with the binaries
* Have bemanitools binaries separate in the data
* No need to edit/customize the original configuration files

A list of key features of the "new" launcher:

* Boostrap games by following the configuration provided by
  stock game's bootstrap.xml files
* Custom launcher.xml configuration file that adds further
  launcher configurable features, composability of
  bootstrap.xml configuration(s) as well as configuration
  overriding/stacking of selected types of configurations,
  e.g. eamuse config, avs-config. The latter eliminates
  the need for modifying stock config files in the prop/
  folder
* Unified logging system: launcher and AVS logging uses
  the same logger, all output can now be in a single file
* Original features such as various hook types still
  available

Due to the significant architectural changes, this also
breaks with any backwards compatibility to existing
launcher setups. Thus, users need to migrate by re-applying
the new configuration format and migrating their config
parameters accordingly.

Further migration instructions and updated documentation
will be provided upon release.

Co-authored-by: Shiz <hi@shiz.me>
2024-02-25 09:36:53 +01:00
icex2
cd798ebe77 refactor(inject): Use new core thread and log modules
Keep this a separate commit because this also removes
inject's own logging engine and replaces it with the
streamlined core API. The core API provides all the
features of inject's own logging engine which also
performed horribly. The entire logging operation
was locked which included expensive operations
that formatted the log messages and required
memory allocations and copying around data.

The core API's implementation at least only
synchronizes the actual IO operations
(though this can be improved further with an
actual async logging sink, TBD)
2024-02-25 09:36:53 +01:00
icex2
9254fcd6f5 chore: Delete old log and thread modules in util
The log API stopped scaling already a while ago and needs
considerable refactoring to consider the various use-cases
that emerged since it was first created on alpha versions
of bemanitools.
2024-02-25 09:36:53 +01:00
icex2
40027fa995 refactor: Entire code base, thread and log usage
Boils down to:
- Include headers
- Reduce boiler plate with helpers
- Swap out explicit usages with core API layer
  and ensure the right API is configured beforehand
2024-02-25 09:36:53 +01:00
icex2
62a17b56d6 refactor(api): Thread and log API
Split files and add name spacing.
2024-02-25 09:36:53 +01:00
icex2
8a5a8c8a7c feat: Add helper to set avs implementations
Doesn't really reduce boiler plate but adds
clarity with a more meaningful function name
what the operation does.
2024-02-25 09:36:53 +01:00
icex2
df8bf56d0c feat: Add core module
This module contains the "core" (API) of
bemanitools which includes an abstraction
layer for threads and logging at this time.

The threads API is very close to what
util/thread already was with some structural
enhancements which make it easier to understand
and work with the API, I hope. Some additional
helpers (*-ext module) support in doing common
tasks, e.g. setting up the thread API with other
modules.

The log(ging) part receives a major overhaul to
address known limitations and issues with the
util/log module:
- Cleaner API layer
- Separate sinks from actual logging engine
- Sinks are composable
- Improved and cleaner compatibility layer
  with AVS logging API

Additional "extensions" (*-ext modules) add
various helper functions for common tasks like
setting up the logging engine with a file and stdout
sink.

The sinks also improved significantly with the file
sink now supporting proper appending and log rotation.
Logging to stdout/stderr supports coloring of log
messages which works across logging engines.

Overall, this refactored foundation is expected to
support future developments and removes known
limitations at the current scale of bemanitools such as:
- Reducing boiler plate code across hooks
- Interop of bemanitools and AVS (and setting the foundation
  for addressing currently missing interop, e.g. for
  dealing with property structures without AVS)
- Addressing performance issues in the logging engine
  due to incorrect interop with AVS
2024-02-25 09:36:53 +01:00
icex2
2d4d5fa535 feat(avs-util): Add helper to translate property errors 2024-02-25 09:36:24 +01:00
icex2
e81bd6f9cd fix(avs): Incorrect function signature
After getting doubts, I looked this one up again on the
assembly. The decompiled output confused me
and no actual value is being returned there.
2024-02-25 09:35:30 +01:00
icex2
a4b3f92935 feat(avs): Add property get and clear error functions
Use these to improve error handling by allowing
one to provide additional error information on
property related operations.
2024-02-25 09:23:02 +01:00
icex2
6a98ce1f59 feat(dev): Add a separate docker dev container
Improve the development experience by providing
an additional docker container that can be started
and used as an interactive development environment.
It provides all the tools and a stable environment
for building (identical to the build container).
2024-02-25 09:14:59 +01:00
icex2
5833197b03 fix(hook): Add missing hook_table_revert impl
Allow hooks to cleanup when they are shut down.
2024-02-25 09:09:12 +01:00
icex2
7ee9a2e219 fix(dist): Incorrect versioning for ddr distribution packages
Apparently forgotten to get updated to reflect the
currently supported versions correctly.
2024-02-25 08:52:00 +01:00
icex2
ce1a004bf6 fix(ddr): Add missing distribution files for 17 and 18
Even they are identical to 16, stick to the current scheme
of copy-pasting them.
2024-02-03 10:29:10 +01:00
icex2
e72e38eda2 chore: Fix ordering of files in module.mk 2024-02-03 10:28:42 +01:00
icex2
e71373e718 fix(doc): Update list of supported ddr versions
Apparently also forgotten to reflect currently
supported games.
2024-01-31 22:47:14 +01:00
icex2
44cd2ba098 fix(dist): Incorrect versioning for ddr distribution packages
Apparently forgotten to get updated to reflect the
currently supported versions correctly.
2024-01-31 22:47:14 +01:00
icex2
f17a2d2044 feat/fix(avs/ddr): Support AVS 2.13.06
This one was missing and is the actual correct
version used for ddr-13. 2.13.04 was compatible,
thus far, but there isn't any guarantee that they
are actually 100% compatible (only konmai knows...).
2024-01-31 22:47:14 +01:00
icex2
42f09417a0 feat(avs imports): Add lib export definitions of new AVS API functions
Add all functions and their respective ordinals (and mangled names for
documentation purpose) to all currently used AVS version.
2024-01-31 22:47:14 +01:00
icex2
dc16844bbb feat(avs-api): Various improvements
* Improve psmap types, taken from a private
  eamuse server backend which had more complete
  mappings.
* Move psmap terminator to enum
* AVS error type: Supports improving
  expressiveness of the API interface
* Add more property node related functions

Add more AVS file system related functions

These were previously missing and are required for
various file system related tasks such as iterating
directory trees, reading and writing files through
the AVS file system for the upcoming launcher
rework.

Note that the AVS API broke with some mode flags
after version 2.13.06.
2024-01-31 22:47:14 +01:00
icex2
4fedf34d6b feat: Add new module to scope avs related "utility" stuff
Use this to share helpers or other extensions to the
original avs API across modules.

Start with including error codes to readable strings
to improve velocity on AVS API error analysis.
2024-01-31 22:47:14 +01:00
icex2
06317d63e7 feat(util): Add func to check if running as admin user
This has been a source of common error in the past.
It is known that most, or even all, games run into
various issues when not run with elevated privileges.
2024-01-31 22:47:14 +01:00
icex2
e2a6410461 chore: Apply code formatting 2024-01-31 22:47:14 +01:00
icex2
0a29e031ff chore: Apply formatting to all markdown docs 2024-01-31 22:20:51 +01:00
icex2
0897a25174 feat(dev): Add markdown document formatting
Apply a consistent style across all markdown documents.
Use mdformat (https://github.com/executablebooks/mdformat)
to achieve that. Improves maintainability and readability.
2024-01-31 22:20:51 +01:00
icex2
6efbf71c30 chore: Bump version to 5.49 to start next development cycle 2024-01-31 22:19:32 +01:00
icex2
e1008576ce chore: Update changelog for release 2024-01-31 21:52:05 +01:00
icex2
f41cdba8b8 chore: Bump version to 5.48 to start next development cycle 2024-01-31 21:42:14 +01:00
ahnada
1379c1e11b New filename (without version string) for the new save files 2024-01-31 21:40:22 +01:00
ahnada
d1525a98dd Mapper serialization versioning
Add a "BTMD" FOURCC + version in the beginning of the mapper data file.
Is backwards compatible with the current data format.
2024-01-31 21:40:22 +01:00
ahnada
329d6a80a3 Properly save/load the new analog invert option 2024-01-31 21:40:22 +01:00
ahnada
f37f216c69 Add invert analog input option 2024-01-31 21:40:22 +01:00
icex2
bdf493d2fb chore: Update changelog for 5.47 release 2024-01-29 22:08:28 +01:00
icex2
bec007d52a fix(p3ioemu): Incorrect dispatching of unknown p3io commands
Using ddrhook1, this caused DDR X to crash on startup when the
P3io client sends the currently unknown command 2B. Handling it
with the incorrect p3io command struct, any following reading
attempts from the P3IO by the game fail.

Handle the 2B case explicitly with a generic response that worked
previously before the restructuring of the code. Apply the same
to any further unknown commands with improved logging warning
about this.
2023-11-30 20:33:36 +01:00
icex2
a177913bd6 fix(p3io): Off-by-one error on assert
Buffers are allowed to have the exact size as the max defined
P3IO buffer size. Cutting it short by one byte causes this
to fail incorrectly when using the pure raw buffer structure
2023-11-30 20:33:36 +01:00
ahnada
0fdde8b32d Allow generic HID devices with broken(?) outputs to still work as inputs.
Fixes Sony DualShock 4 not working
2023-11-13 21:35:28 +01:00
ahnada
09b3a6c24a Fix incorrect SetupDiGetClassDevs error checking 2023-11-13 19:37:29 +01:00
icex2
f8b2f5f40d chore: Bump version to 5.47 to start next development cycle 2023-11-03 15:48:04 +01:00
icex2
882a3557c9 chore(doc): Fix release process notes
Update outdated references and improve some phrasing
2023-11-03 15:46:11 +01:00
icex2
2454141cab chore: Housekeeping, remove dead link, fix description 2023-11-03 15:46:11 +01:00
icex2
4b740c13e8 chore: Remove obsolete gitlab-ci yaml
Repository is not on gitlab anymore, left over
from migration
2023-11-03 15:46:11 +01:00