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Commit Graph

78 Commits

Author SHA1 Message Date
icex2
d551930ea0 Version bump to 5.29 2019-12-06 23:25:21 +01:00
icex2
daad6a09c5 Fix versioning for sdvx distribution packages
sdvx.zip -> sdvx-01-to-04.zip
sdvx5.zip -> sdvx-05.zip
2019-12-06 23:23:12 +01:00
icex2
27fdabe17a Add instructions how to create releases 2019-12-06 23:19:27 +01:00
icex2
d29d9415b2 Create changelog for 5.28 release 2019-12-06 23:08:28 +01:00
icex2
3212981cc9 Readme update supported games list, add SDVX Vivid Wave 2019-12-06 23:08:09 +01:00
Will Xyen
7ea12a8517 cconfig: add some documentation to init functions 2019-12-01 15:14:04 -05:00
Will Xyen
82ac30e49f sdvxio-kfca: use cconfig instead of envvar 2019-12-01 15:01:44 -05:00
Will Xyen
d177f23476 cconfig: add ability to load configs from default path and specify alternate flag names 2019-12-01 15:00:45 -05:00
Will Xyen
13050b05e5 sdvxio-kfca: add some docs and address some comments 2019-12-01 13:32:09 -05:00
Will Xyen
673881bc47 sdvxio-kfca: node detection and allow setting port through envvar 2019-12-01 12:56:18 -05:00
Will Xyen
74ddd96d32 sdvxhook2: fix usage info naming wrong port 2019-12-01 12:38:22 -05:00
Will Xyen
48622f6a58 cconfig: allow crlf line endings 2019-12-01 11:41:09 -05:00
Will Xyen
0ca353b250 sdvxhook2: add some minor documentation to config-gfx.h 2019-11-30 21:46:25 -05:00
Will Xyen
ddd7853810 d3d9exhook: refactor d3d9ex hook from sdvxhook2 to shared library 2019-11-30 10:05:14 -05:00
Will Xyen
51a697659b sdvxhook: remove pci override for gfx hooks and general cleanup 2019-11-30 09:12:08 -05:00
Will Xyen
412ece18fc sdvxhoook2: typo in gamestart 2019-11-26 16:04:14 -05:00
Will Xyen
1d247d44d5 sdvxhook2: Add sdvxhook2 2019-11-26 15:59:57 -05:00
Will Xyen
2011bfafd6 camhook: fixup some minor formatting and enable iidxhook8-config-cam-test 2019-11-26 00:32:12 -05:00
Will Xyen
b434d7975d camhook: move camera hook facilities to their own module
makes the number of cameras configurable (up to 2), as SDVX only needs 1
2019-11-24 00:47:35 -05:00
5ee40b3373b0ab4600315554ea660a00c47813da
2d8017dbda Stop SDVX hanging on thankyou for playing
Makes the following changes to the card poll response message when
emulating new card readers:
 - change the idle status code to 0x04 instead of 0x01
 - always set keypad_started field to 0x03
2019-11-13 00:24:10 +00:00
icex2
6da3732968 makefile: Add -Werror flag for release builds, only.
Keep normal/dev builds (e.g. just run make) without this flag
to allow keeping warnings around and not being forced to clean
them up during development.
2019-11-09 20:14:24 +01:00
icex2
f3ead543ab Update README.md with pipeline status 2019-11-08 21:41:18 +00:00
icex2
ad3995eeae Update .gitlab-ci.yml, missing releasetag stage. 2019-11-08 21:30:18 +00:00
icex2
78a7fd418a Update .gitlab-ci.yml. Create release on git tag. 2019-11-08 21:27:54 +00:00
icex2
518f65b8c0 Add gitlab-ci.yml for CI. 2019-11-08 20:01:11 +00:00
Will Xyen
041d6935ff imports: add avs_fs_addfs to list of imports for 1700 2019-10-24 20:37:43 -04:00
Will Xyen
69ee95c79a dist: Speify config.exe instead of just config in config.bat (#35) 2019-10-24 20:32:47 -04:00
icex2
b6e588116d Various import fixes caused by clang-format
Added format protection block to avoid re-ordering of header files
according to formatting rules.
2019-10-22 21:04:45 +02:00
icex2
c3bc8782f4 Apply clang-format code style to all source files 2019-10-20 00:50:40 +02:00
icex2
c600e1a423 Some clang-format tweaks to optimize code style 2019-10-20 00:50:37 +02:00
icex2
6741a1f2fd Add code formatting and testing to build pipeline. #3
This adds a few new make targets for formatting, testing and
release building.
2019-10-19 23:12:31 +02:00
icex2
ce61a246a6 doc: Try to highlight the usage of d3d8to9 wrapper in iidxhook1/2 2019-10-19 21:39:48 +02:00
icex2
e96a280bde Add documentation: inject, launcher and iidxhooks using them 2019-10-19 21:33:49 +02:00
icex2
5aa9ad1e02 iidxhook8: Add missing dist files for iidx 26
I know this is slightly redundant but we should stick to this
pattern as we have multiple old games that do not use identical
conf and gamestart files.
2019-10-18 20:24:08 +02:00
Will Xyen
d60a1e0c0f iidxhook8: Fixup some missed renaming from struct cleanup 2019-10-13 11:50:56 -04:00
icex2
03a9beae41 Bump version to 5.28 2019-10-12 20:50:14 +02:00
icex2
71f0a66408 Update changelog 2019-10-12 20:44:51 +02:00
Will Xyen
0f04d5ef19 bio2emu: cleanup setupapi code a bit 2019-10-12 14:16:55 -04:00
Will Xyen
0c1bbe08c0 iidxhook8: Rename bi2a structs to be more clear 2019-10-12 14:16:22 -04:00
Will Xyen
1c415eb207 bio2emu: Remove requirement for bio2emu_init_end to be called
Instead bio2emu_setupapi_hook_init is called during init, this is safe because the game's IO thread isn't initialized at this point, and nothing could be attempting to open devices at this point in time.
2019-10-12 14:15:28 -04:00
Will Xyen
b6216c696e bio2emu: Add missing CM hooks for device index retrieval
Used by games that access the BIO2 through libacio
2019-10-12 05:37:47 -04:00
Will Xyen
a492cee93e docs: Update misc. docs for Rootage support 2019-10-12 04:40:30 -04:00
Will Xyen
e495bfb8f1 bio2emu: Refactor out the BIO2 emulation code so that it can be reused
Also make it support multiple BIO2 devices if needed (DRS)
2019-10-12 04:33:50 -04:00
icex2
073392407a architecture doc minor update 2019-10-07 20:12:33 +02:00
icex2
0a499b38a7 Add initial draft of architecture document.
Still has a bunch of TODOs where more information is required.
This commit adds the first few sections and some information
about iidxhook.
2019-10-07 20:02:32 +02:00
icex2
79495ea687 Add dev doc about IIDX's rendering loops for up-/downscaling feature 2019-10-07 19:02:28 +02:00
icex2
29526e02ec Update changelog 2019-10-07 18:20:01 +02:00
icex2
b83033587f doc/iidxhook: Update doc for iidxhook1/2 2019-10-07 16:04:27 +00:00
icex2
ff6bad2495 iidxhook1/2 config: Remove deprecated use_d3d9_hooks param 2019-10-07 16:04:26 +00:00
icex2
d64f8b2d8d iidxhook-util: Remove d3d8 module
Remove this module because it doesn't really provide any value
anymore. Using the d3d8to9 wrapper lib does not only fix some
odd d3d8 issues but also allows us to run all (IIDX) games over
d3d9. Thus and in order to reduce quite a lot of maintanance effort,
we remove this module.

Please use the d3d8to9 wrapper lib from now on in combination with
any d3d8 games and in order to use bemanitools gfx hook features.
2019-10-07 16:04:26 +00:00