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5.6 KiB
5.6 KiB
- document life cycle of hooks, when they happen, what gets called, what to do and what not to do -> document this in the API + overview with references from some sdk docs
- dll load: DllMain
- ... refer to hook API calls
- documentation as a rendered page on bemanitools.github.io domain
- Design and style like sapling documentation
- support command lines with paths, i.e. -P launcher.hooks.bla.gfx.windowed as well as allowing hooks and other things to define arbitrary short versions e.g. -w for windowed
- think about splitting mono hooks into smaller ones. iidx is probably a good example because stuff is being re-used everywhere, e.g. gfx stuff?
- group all hooks in its own subfolder -> name them all with a "hook" postfix?
- procmon: lib avs monitor
- make vtables for core thread and log
- for io api
- use structs with bit fields everywhere to avoid all the bit shifting etc
- align several IO interfaces regarding separate polling (read/write) calls etc
- make them work closer to the actual device IOs, e.g. ddr with different sensor modes polling vs individual
- have all IO APIs in the style of
- setters + getters: modify internal state, but don't transfer to hardware/device, yet
- transactional functions: read/write (or send/recv) or update to execute a transaction to the hardware. this also can be a stubbed function that doesn't do anything if the backend is async driven but the API is not exposing that and looks like a sync API
- split iidxio into vefx and control deck parts -> have this as a separate library that loads two libs and composes them to the iidxio one?
- btapi design choice: have return types always be a status code and use parameter pointers to return actual data, e.g. for getting IO values
- io/popn: doesn't have read/write (poll) calls to explicitly drive the hardware
- have command in build script/justfile to create a package that can be used as a standalone project to develop for bemanitools using the sdk
- Have a version.h/version.c for every dll/exe in bemanitools, see launcher. Print these at the first possible occasion when logging is available to console
- have shim dlls in sdk (?) that create backward compatibility with BT5 equivalent DLLs but only support the api v1 of BT6
- avs log server in iidx-utils (and also for other games where needed?) move to bt-core and make it a generic and improved async log sink
- make vefx.dll optional in iidxio.dll with geninput.dll
- iidx io emulation is not getting values "atomic" from iidxio API see the various msg implementations which hook the API for example msg_resp.inverted_pad = ((iidx_io_ep2_get_keys() & 0x3FFF) << 16) | (iidx_io_ep2_get_panel() & 0x0F) | ((iidx_io_ep2_get_sys() & 0x07) << 4) | (((iidx_io_ep2_get_sys() >> 2) & 0x01) << 30); -> iidx_io_ep2_get_sys is called twice
- deprecate cconfig and replace with core-config everywhere, e.g. in IO libs
- command line tooling unification: command arg parsing, common command args like setting log level/enabling/disabling log file
- iat hook impl in launcher not complete and working, yet
- Support config api, required implementation for modules such as IO once being used, see modules/io-ext -> TODOs next to api inits
- have a library that provides global options for any command line tool such as setting log level, log file etc. and have a piece of code allowing for quick and simply usage everywhere -> unify command line args
- notes for migration guide from bemanitools 5 to 6
- Delete config.exe configurations in appdata: C:\Users<USERNAME>\AppData\Roaming\DJHACKERS\iidx.bin
- incompatibility list to BT5
- All IO libs
- hooks?
- configuration files .conf
- previous setups with eapki data, keep stuff stock now and use bootstrap.xml provided by btools or stock bootstrap.xml
- config tool broken -> various functions from geninput need to be loaded in addition to the input interface
- rteffects stubs don't seem to work, iidxhook1+2
- split all games and versions for distribution files to distribution packages for each game version. avoids having a mixed bag of multiple versions with different startup scripts and sometimes oneofs, e.g. one specific lib for one version.
- for iidx e,f settings folders (old games), have default configuration values allocate them outside of the revision dirs, e.g. under settings/save next to the bemanitools folder to keep revision folders clean
- improve config defaults, e.g. on old iidx games: have various gfx fixes enabled by default, cause disabling is rather the exception, e.g. running on actual old hardware that doesn't have these issues
- iidx15 needs default save data -> btools supplement and link in documentation that this needs to be setup or game crashes
- improve command line tool/usage docs by following the man page style format with sections name, synopsis description, options etc.
- similar to trace wrapper for core api, have performance measuring around IO api
- reverse engineer NvDisplayConfigLDJ and make bemanitools version of that
- replace inject logging through debug api with unified logging through bemanitools 6 api
- also solves issue with blocking logging on OutputDebugStr that needs synchronized
- bemanitools performance monitoring of IO and rendering loops, measure and expose metrics alert on flaky performance
- tool to easily read and change xml properties configs from command line, similar to jq, but a lot simpler. no query language, just simple get and put
- command line overrides for hook (and other?) configurations managed in inject and launcher, transparent to hook which just gets the final config