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bemanitools/notes.md
icex2 acf2498939 WIP: bemanitools 6
highly WIP, what’s “working”:
- iidxhook 9 to 24
- launcher
- inject
2024-06-12 17:41:20 +02:00

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5.6 KiB
Markdown

* document life cycle of hooks, when they happen, what gets called, what to do and what not to do -> document this in the API + overview with references from some sdk docs
* dll load: DllMain
* ... refer to hook API calls
* documentation as a rendered page on bemanitools.github.io domain
* Design and style like sapling documentation
* support command lines with paths, i.e. -P launcher.hooks.bla.gfx.windowed
as well as allowing hooks and other things to define arbitrary short versions
e.g. -w for windowed
* think about splitting mono hooks into smaller ones. iidx is probably a good
example because stuff is being re-used everywhere, e.g. gfx stuff?
* group all hooks in its own subfolder -> name them all with a "hook" postfix?
* procmon: lib avs monitor
* make vtables for core thread and log
* for io api
* use structs with bit fields everywhere to avoid all the bit shifting etc
* align several IO interfaces regarding separate polling (read/write) calls etc
* make them work closer to the actual device IOs, e.g. ddr with different sensor modes polling vs individual
* have all IO APIs in the style of
* setters + getters: modify internal state, but don't transfer to hardware/device, yet
* transactional functions: read/write (or send/recv) or update to execute a transaction to the hardware. this also can be a stubbed function that doesn't do anything if the backend is async driven but the API is not exposing that and looks like a sync API
* split iidxio into vefx and control deck parts -> have this as a separate library that loads two libs and composes them to the iidxio one?
* btapi design choice: have return types always be a status code and use parameter pointers to return actual data, e.g. for getting IO values
* io/popn: doesn't have read/write (poll) calls to explicitly drive the hardware
* have command in build script/justfile to create a package that can be used as a standalone project
to develop for bemanitools using the sdk
* Have a version.h/version.c for every dll/exe in bemanitools, see launcher. Print these at the first possible occasion when logging is available to console
* have shim dlls in sdk (?) that create backward compatibility with
BT5 equivalent DLLs but only support the api v1 of BT6
* avs log server in iidx-utils (and also for other games where needed?)
move to bt-core and make it a generic and improved async log sink
* make vefx.dll optional in iidxio.dll with geninput.dll
* iidx io emulation is not getting values "atomic" from iidxio API
see the various msg implementations which hook the API
for example
msg_resp.inverted_pad = ((iidx_io_ep2_get_keys() & 0x3FFF) << 16) |
(iidx_io_ep2_get_panel() & 0x0F) |
((iidx_io_ep2_get_sys() & 0x07) << 4) |
(((iidx_io_ep2_get_sys() >> 2) & 0x01) << 30);
-> iidx_io_ep2_get_sys is called twice
* deprecate cconfig and replace with core-config everywhere, e.g. in IO libs
* command line tooling unification: command arg parsing, common command args like setting log level/enabling/disabling log file
* iat hook impl in launcher not complete and working, yet
* Support config api, required implementation for modules such as IO once being used, see modules/io-ext -> TODOs next to api inits
* have a library that provides global options for any
command line tool such as setting log level, log file etc.
and have a piece of code allowing for quick and simply usage everywhere -> unify command line args
* notes for migration guide from bemanitools 5 to 6
* Delete config.exe configurations in appdata: C:\Users\<USERNAME>\AppData\Roaming\DJHACKERS\iidx.bin
* incompatibility list to BT5
* All IO libs
* hooks?
* configuration files .conf
* previous setups with eapki data, keep stuff stock now and use bootstrap.xml provided by btools or stock bootstrap.xml
* config tool broken -> various functions from geninput need
to be loaded in addition to the input interface
* rteffects stubs don't seem to work, iidxhook1+2
* split all games and versions for distribution files to distribution packages for each game version. avoids having a mixed bag of multiple versions with different startup scripts and sometimes oneofs, e.g. one specific lib for one version.
* for iidx e,f settings folders (old games), have default configuration values allocate them outside of the revision dirs, e.g. under settings/save next to the bemanitools folder to keep revision folders clean
* improve config defaults, e.g. on old iidx games: have various gfx fixes enabled by default, cause disabling is rather the exception, e.g. running on actual old hardware that doesn't have these issues
* iidx15 needs default save data -> btools supplement and link in documentation that this needs to be setup or game crashes
* improve command line tool/usage docs by following the man page style format with sections name, synopsis description, options etc.
* similar to trace wrapper for core api, have performance measuring around IO api
* reverse engineer NvDisplayConfigLDJ and make bemanitools version of that
* replace inject logging through debug api with unified logging through bemanitools 6 api
* also solves issue with blocking logging on OutputDebugStr that needs synchronized
* bemanitools performance monitoring of IO and rendering loops, measure and expose metrics alert on flaky performance
* tool to easily read and change xml properties configs from command line, similar to jq, but a lot simpler. no query language, just simple get and put
* command line overrides for hook (and other?) configurations managed in
inject and launcher, transparent to hook which just gets the final config