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bemaniutils/bemani/utils/afputils.py

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#! /usr/bin/env python3
import argparse
import io
import json
import os
import os.path
import sys
import textwrap
from PIL import Image, ImageDraw # type: ignore
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from typing import Any, Dict
from bemani.format.afp import TXP2File, Shape, SWF, AFPRenderer
from bemani.format import IFS
def main() -> int:
parser = argparse.ArgumentParser(description="Konami AFP graphic file unpacker/repacker")
subparsers = parser.add_subparsers(help='Action to take', dest='action')
extract_parser = subparsers.add_parser('extract', help='Extract relevant textures from TXP2 container')
extract_parser.add_argument(
"file",
metavar="FILE",
help="The file to extract",
)
extract_parser.add_argument(
"dir",
metavar="DIR",
help="Directory to extract to",
)
extract_parser.add_argument(
"-p",
"--pretend",
action="store_true",
help="Pretend to extract instead of extracting",
)
extract_parser.add_argument(
"-v",
"--verbose",
action="store_true",
help="Display verbuse debugging output",
)
extract_parser.add_argument(
"-r",
"--write-raw",
action="store_true",
help="Always write raw texture files",
)
extract_parser.add_argument(
"-m",
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"--write-mappings",
action="store_true",
help="Write mapping files to disk",
)
extract_parser.add_argument(
"-g",
"--generate-mapping-overlays",
action="store_true",
help="Generate overlay images showing mappings",
)
extract_parser.add_argument(
"-s",
"--split-textures",
action="store_true",
help="Split textures into individual sprites",
)
extract_parser.add_argument(
"-b",
"--write-binaries",
action="store_true",
help="Write binary SWF files to disk",
)
update_parser = subparsers.add_parser('update', help='Update relevant textures in a TXP2 container from a directory')
update_parser.add_argument(
"file",
metavar="FILE",
help="The file to update",
)
update_parser.add_argument(
"dir",
metavar="DIR",
help="Directory to update from",
)
update_parser.add_argument(
"-p",
"--pretend",
action="store_true",
help="Pretend to update instead of updating",
)
update_parser.add_argument(
"-v",
"--verbose",
action="store_true",
help="Display verbuse debugging output",
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)
print_parser = subparsers.add_parser('print', help='Print the TXP2 container contents as a JSON dictionary')
print_parser.add_argument(
"file",
metavar="FILE",
help="The file to print",
)
print_parser.add_argument(
"-v",
"--verbose",
action="store_true",
help="Display verbuse debugging output",
)
parseafp_parser = subparsers.add_parser('parseafp', help='Parse a raw AFP/BSI file pair previously extracted from an IFS or TXP2 container')
parseafp_parser.add_argument(
"afp",
metavar="AFPFILE",
help="The AFP file to parse",
)
parseafp_parser.add_argument(
"bsi",
metavar="BSIFILE",
help="The BSI file to parse",
)
parseafp_parser.add_argument(
"-v",
"--verbose",
action="store_true",
help="Display verbuse debugging output",
)
parsegeo_parser = subparsers.add_parser('parsegeo', help='Parse a raw GEO file previously extracted from an IFS or TXP2 container')
parsegeo_parser.add_argument(
"geo",
metavar="GEOFILE",
help="The GEO file to parse",
)
parsegeo_parser.add_argument(
"-v",
"--verbose",
action="store_true",
help="Display verbuse debugging output",
)
render_parser = subparsers.add_parser('render', help='Render a particular animation out of a series of SWFs')
render_parser.add_argument(
"container",
metavar="CONTAINER",
type=str,
nargs='+',
help="A container file to use for loading SWF data. Can be either a TXP2 or IFS container.",
)
render_parser.add_argument(
"--path",
metavar="PATH",
type=str,
required=True,
help='A path to render, specified either as "moviename" or "moviename.exportedtag".',
)
render_parser.add_argument(
"--output",
metavar="IMAGE",
type=str,
default="out.gif",
help='The output file (ending either in .gif or .webp) where the render should be saved.',
)
render_parser.add_argument(
"-v",
"--verbose",
action="store_true",
help="Display verbuse debugging output",
)
args = parser.parse_args()
if args.action == "extract":
if args.split_textures:
if args.write_raw:
raise Exception("Cannot write raw textures when splitting sprites!")
if args.generate_mapping_overlays:
raise Exception("Cannot generate mapping overlays when splitting sprites!")
with open(args.file, "rb") as bfp:
afpfile = TXP2File(bfp.read(), verbose=args.verbose)
# Actually place the files down.
os.makedirs(args.dir, exist_ok=True)
if not args.split_textures:
for texture in afpfile.textures:
filename = os.path.join(args.dir, texture.name)
if texture.img:
if args.pretend:
print(f"Would write {filename}.png texture...")
else:
print(f"Writing {filename}.png texture...")
with open(f"{filename}.png", "wb") as bfp:
texture.img.save(bfp, format='PNG')
if not texture.img or args.write_raw:
if args.pretend:
print(f"Would write {filename}.raw texture...")
else:
print(f"Writing {filename}.raw texture...")
with open(f"{filename}.raw", "wb") as bfp:
bfp.write(texture.raw)
if args.pretend:
print(f"Would write {filename}.xml texture info...")
else:
print(f"Writing {filename}.xml texture info...")
with open(f"{filename}.xml", "w") as sfp:
sfp.write(textwrap.dedent(f"""
<info>
<width>{texture.width}</width>
<height>{texture.height}</height>
<type>{hex(texture.fmt)}</type>
<raw>{filename}.raw</raw>
</info>
""").strip())
if args.write_mappings:
if not args.split_textures:
for i, name in enumerate(afpfile.regionmap.entries):
if i < 0 or i >= len(afpfile.texture_to_region):
raise Exception(f"Out of bounds region {i}")
region = afpfile.texture_to_region[i]
texturename = afpfile.texturemap.entries[region.textureno]
filename = os.path.join(args.dir, name)
if args.pretend:
print(f"Would write {filename}.xml region information...")
else:
print(f"Writing {filename}.xml region information...")
with open(f"{filename}.xml", "w") as sfp:
sfp.write(textwrap.dedent(f"""
<info>
<left>{region.left}</left>
<top>{region.top}</top>
<right>{region.right}</right>
<bottom>{region.bottom}</bottom>
<texture>{texturename}</texture>
</info>
""").strip())
if afpfile.fontdata is not None:
filename = os.path.join(args.dir, "fontinfo.xml")
if args.pretend:
print(f"Would write {filename} font information...")
else:
print(f"Writing {filename} font information...")
with open(filename, "w") as sfp:
sfp.write(str(afpfile.fontdata))
if args.write_binaries:
for i, name in enumerate(afpfile.swfmap.entries):
swf = afpfile.swfdata[i]
filename = os.path.join(args.dir, name)
if args.pretend:
print(f"Would write {filename}.afp SWF data...")
print(f"Would write {filename}.bsi SWF descramble data...")
else:
print(f"Writing {filename}.afp SWF data...")
with open(f"{filename}.afp", "wb") as bfp:
bfp.write(swf.data)
print(f"Writing {filename}.bsi SWF descramble data...")
with open(f"{filename}.bsi", "wb") as bfp:
bfp.write(swf.descramble_info)
for i, name in enumerate(afpfile.shapemap.entries):
shape = afpfile.shapes[i]
filename = os.path.join(args.dir, f"{name}.geo")
if args.pretend:
print(f"Would write {filename} shape data...")
else:
print(f"Writing {filename} shape data...")
with open(filename, "wb") as bfp:
bfp.write(shape.data)
if args.generate_mapping_overlays:
overlays: Dict[str, Any] = {}
for i, name in enumerate(afpfile.regionmap.entries):
if i < 0 or i >= len(afpfile.texture_to_region):
raise Exception(f"Out of bounds region {i}")
region = afpfile.texture_to_region[i]
texturename = afpfile.texturemap.entries[region.textureno]
if texturename not in overlays:
for texture in afpfile.textures:
if texture.name == texturename:
overlays[texturename] = Image.new(
'RGBA',
(texture.width, texture.height),
(0, 0, 0, 0),
)
break
else:
raise Exception(f"Couldn't find texture {texturename}")
draw = ImageDraw.Draw(overlays[texturename])
draw.rectangle(
((region.left // 2, region.top // 2), (region.right // 2, region.bottom // 2)),
fill=(0, 0, 0, 0),
outline=(255, 0, 0, 255),
width=1,
)
draw.text(
(region.left // 2, region.top // 2),
name,
fill=(255, 0, 255, 255),
)
for name, img in overlays.items():
filename = os.path.join(args.dir, name) + "_overlay.png"
if args.pretend:
print(f"Would write {filename} overlay...")
else:
print(f"Writing {filename} overlay...")
with open(filename, "wb") as bfp:
img.save(bfp, format='PNG')
if args.split_textures:
textures: Dict[str, Any] = {}
announced: Dict[str, bool] = {}
for i, name in enumerate(afpfile.regionmap.entries):
if i < 0 or i >= len(afpfile.texture_to_region):
raise Exception(f"Out of bounds region {i}")
region = afpfile.texture_to_region[i]
texturename = afpfile.texturemap.entries[region.textureno]
if texturename not in textures:
for tex in afpfile.textures:
if tex.name == texturename:
textures[texturename] = tex
break
else:
raise Exception("Could not find texture {texturename} to split!")
if textures[texturename].img:
# Grab the location in the image, save it out to a new file.
filename = f"{texturename}_{name}.png"
filename = os.path.join(args.dir, filename)
if args.pretend:
print(f"Would write {filename} sprite...")
else:
print(f"Writing {filename} sprite...")
sprite = textures[texturename].img.crop(
(region.left // 2, region.top // 2, region.right // 2, region.bottom // 2),
)
with open(filename, "wb") as bfp:
sprite.save(bfp, format='PNG')
else:
if not announced.get(texturename, False):
print(f"Cannot extract sprites from {texturename} because it is not a supported format!")
announced[texturename] = True
if args.action == "update":
# First, parse the file out
with open(args.file, "rb") as bfp:
afpfile = TXP2File(bfp.read(), verbose=args.verbose)
# Now, find any PNG files that match texture names.
for texture in afpfile.textures:
filename = os.path.join(args.dir, texture.name) + ".png"
if os.path.isfile(filename):
print(f"Updating {texture.name} from {filename}...")
with open(filename, "rb") as bfp:
afpfile.update_texture(texture.name, bfp.read())
# Now, find any PNG files that match a specific sprite.
for i, spritename in enumerate(afpfile.regionmap.entries):
if i < 0 or i >= len(afpfile.texture_to_region):
raise Exception(f"Out of bounds region {i}")
region = afpfile.texture_to_region[i]
texturename = afpfile.texturemap.entries[region.textureno]
# Grab the location in the image to see if it exists.
filename = f"{texturename}_{spritename}.png"
filename = os.path.join(args.dir, filename)
if os.path.isfile(filename):
print(f"Updating {texturename} sprite piece {spritename} from {filename}...")
with open(filename, "rb") as bfp:
afpfile.update_sprite(texturename, spritename, bfp.read())
# Now, write out the updated file
if args.pretend:
print(f"Would write {args.file}...")
afpfile.unparse()
else:
print(f"Writing {args.file}...")
data = afpfile.unparse()
with open(args.file, "wb") as bfp:
bfp.write(data)
if args.action == "print":
# First, parse the file out
with open(args.file, "rb") as bfp:
afpfile = TXP2File(bfp.read(), verbose=args.verbose)
# Now, print it
print(json.dumps(afpfile.as_dict(), sort_keys=True, indent=4))
if args.action == "parseafp":
# First, load the AFP and BSI files
with open(args.afp, "rb") as bafp:
with open(args.bsi, "rb") as bbsi:
swf = SWF("<unnamed>", bafp.read(), bbsi.read())
# Now, print it
swf.parse(verbose=args.verbose)
print(json.dumps(swf.as_dict(), sort_keys=True, indent=4))
if args.action == "parsegeo":
# First, load the AFP and BSI files
with open(args.geo, "rb") as bfp:
geo = Shape("<unnamed>", bfp.read())
# Now, print it
geo.parse()
if args.verbose:
print(geo, file=sys.stderr)
print(json.dumps(geo.as_dict(), sort_keys=True, indent=4))
if args.action == "render":
# This is a complicated one, as we need to be able to specify multiple
# directories of files as well as support IFS files and TXP2 files.
renderer = AFPRenderer()
# TODO: Allow specifying individual folders and such.
for container in args.container:
with open(container, "rb") as bfp:
data = bfp.read()
afpfile = None
try:
afpfile = TXP2File(data, verbose=args.verbose)
except Exception:
pass
if afpfile is not None:
# TODO: Load from afp container
pass
ifsfile = None
try:
ifsfile = IFS(data, decode_textures=True)
except Exception:
pass
if ifsfile is not None:
for fname in ifsfile.filenames:
if fname.startswith("geo/"):
# Trim off directory.
shapename = fname[4:]
# Load file, register it.
fdata = ifsfile.read_file(fname)
shape = Shape(shapename, fdata)
renderer.add_shape(shapename, shape)
if args.verbose:
print(f"Added {shapename} to SWF shape library.", file=sys.stderr)
elif fname.startswith("tex/") and fname.endswith(".png"):
# Trim off directory, png extension.
texname = fname[4:][:-4]
# Load file, register it.
fdata = ifsfile.read_file(fname)
tex = Image.open(io.BytesIO(fdata))
renderer.add_texture(texname, tex)
if args.verbose:
print(f"Added {texname} to SWF texture library.", file=sys.stderr)
elif fname.startswith("afp/"):
# Trim off directory, see if it has a corresponding bsi.
afpname = fname[4:]
bsipath = f"afp/bsi/{afpname}"
if bsipath in ifsfile.filenames:
afpdata = ifsfile.read_file(fname)
bsidata = ifsfile.read_file(bsipath)
flash = SWF(afpname, afpdata, bsidata)
renderer.add_swf(afpname, flash)
if args.verbose:
print(f"Added {afpname} to SWF library.", file=sys.stderr)
duration, images = renderer.render_path(args.path, verbose=args.verbose)
if len(images) == 0:
raise Exception("Did not render any frames!")
images[0].save(args.output, save_all=True, append_images=images[1:], loop=0, duration=duration)
print(f"Wrote animation to {args.output}")
return 0
if __name__ == "__main__":
sys.exit(main())