2019-12-08 22:43:49 +01:00
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# vim: set fileencoding=utf-8
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2021-09-09 03:06:14 +02:00
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from typing import Any, Dict, Tuple
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2019-12-08 22:43:49 +01:00
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from bemani.backend.popn.base import PopnMusicBase
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2021-09-06 21:28:18 +02:00
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from bemani.backend.popn.common import PopnMusicModernBase
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2019-12-08 22:43:49 +01:00
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from bemani.backend.popn.eclale import PopnMusicEclale
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2021-09-06 21:28:18 +02:00
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from bemani.common import VersionConstants
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2019-12-08 22:43:49 +01:00
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2021-09-06 21:28:18 +02:00
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class PopnMusicUsaNeko(PopnMusicModernBase):
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name: str = "Pop'n Music うさぎと猫と少年の夢"
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version: int = VersionConstants.POPN_MUSIC_USANEKO
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2019-12-08 22:43:49 +01:00
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# Biggest ID in the music DB
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GAME_MAX_MUSIC_ID: int = 1704
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2019-12-08 22:43:49 +01:00
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2021-09-10 15:30:02 +02:00
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# Biggest deco part ID in the game
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GAME_MAX_DECO_ID: int = 97
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2021-09-09 08:08:32 +02:00
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# Item limits are as follows:
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# 0: 1704 - ID is the music ID that the player purchased/unlocked.
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# 1: 2201
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# 2: 3
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# 3: 97 - ID points at a character part that can be purchased on the character screen.
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# 4: 1
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# 5: 1
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# 6: 60
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2021-09-04 00:42:09 +02:00
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def previous_version(self) -> PopnMusicBase:
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2019-12-08 22:43:49 +01:00
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return PopnMusicEclale(self.data, self.config, self.model)
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2021-09-09 03:06:14 +02:00
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@classmethod
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def get_settings(cls) -> Dict[str, Any]:
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"""
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Return all of our front-end modifiably settings.
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"""
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2021-09-04 18:21:27 +02:00
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return {
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"ints": [
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{
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"name": "Music Open Phase",
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"tip": "Default music phase for all players.",
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"category": "game_config",
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"setting": "music_phase",
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"values": {
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0: "No music unlocks",
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1: "Phase 1",
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2: "Phase 2",
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3: "Phase 3",
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4: "Phase 4",
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5: "Phase 5",
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6: "Phase 6",
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7: "Phase 7",
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8: "Phase 8",
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9: "Phase 9",
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10: "Phase 10",
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11: "Phase MAX",
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},
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},
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{
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"name": "NAVI-Kun Event Phase",
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"tip": "NAVI-Kun event phase for all players.",
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"category": "game_config",
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"setting": "navikun_phase",
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"values": {
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0: "Phase 1",
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1: "Phase 2",
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2: "Phase 3",
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3: "Phase 4",
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4: "Phase 5",
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5: "Phase 6",
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6: "Phase 7",
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7: "Phase 8",
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8: "Phase 9",
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9: "Phase 10",
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10: "Phase 11",
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11: "Phase 12",
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12: "Phase 13",
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13: "Phase 14",
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14: "Phase 15",
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15: "Phase MAX",
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},
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},
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{
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# For festive times, it's possible to change the welcome greeting. I'm not sure why you would want to change this, but now you can.
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"name": "Holiday Greeting",
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"tip": "Changes the payment selection confirmation sound.",
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"category": "game_config",
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"setting": "holiday_greeting",
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"values": {
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0: "Okay!",
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1: "Merry Christmas!",
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2: "Happy New Year!",
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},
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},
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{
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"name": "Active Event",
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"tip": "Active event for all players.",
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"category": "game_config",
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"setting": "active_event",
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"values": {
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0: "No event",
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1: "NAVI-Kun event",
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2: "Daily Mission event",
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},
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},
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],
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"bools": [
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# We don't currently support lobbies or anything, so this is commented out until
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# somebody gets around to implementing it.
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# {
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# 'name': 'Net Taisen',
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# 'tip': 'Enable Net Taisen, including win/loss display on song select',
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# 'category': 'game_config',
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# 'setting': 'enable_net_taisen',
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# },
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{
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"name": "Force Song Unlock",
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"tip": "Force unlock all songs.",
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"category": "game_config",
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"setting": "force_unlock_songs",
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},
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],
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}
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def get_common_config(self) -> Tuple[Dict[int, int], bool]:
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game_config = self.get_game_config()
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music_phase = game_config.get_int("music_phase")
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holiday_greeting = game_config.get_int("holiday_greeting")
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active_event = game_config.get_int("active_event")
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navikun_phase = game_config.get_int("navikun_phase")
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enable_net_taisen = False # game_config.get_bool('enable_net_taisen')
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navikun_enabled = active_event == 1
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daily_mission_enabled = active_event == 2
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# Event phases
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return (
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{
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# Default song phase availability (0-11)
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# The following songs are unlocked when the phase is at or above the number specified:
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# 1 - 1589, 1590, 1591
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# 2 - 1594, 1595
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# 3 - 1596, 1597
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# 4 - 1593
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# 5 - 1602
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# 6 - 1604
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# 7 - 1629, 1630, 1631, 1633, 1641, 1642, 1643, 1644, 1645, 1646, 1647
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# 8 - 1632
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# 9 - 1651
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# 10 - 1679, 1680, 1681
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# 11 - 1669, 1670, 1669, 1670
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0: music_phase,
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# Unknown event (0-2)
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1: 2,
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# Holiday Greeting (0-2)
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2: holiday_greeting,
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# Unknown event (0-4)
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3: 4,
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# Unknown event (0-1)
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4: 1,
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# Enable Net Taisen, including win/loss display on song select (0-1)
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5: 1 if enable_net_taisen else 0,
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# Enable NAVI-kun shunkyoku toujou, allows song 1608 to be unlocked (0-1)
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6: 1,
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# Unknown event (0-1)
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7: 1,
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# Unknown event (0-2)
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8: 2,
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# Daily Mission (0-2)
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9: 2 if daily_mission_enabled else 0,
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# NAVI-kun Song phase availability (0-15)
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# The following songs are unlocked when the phase is at or above the number specified:
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# 1 - 1553
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# 2 - 1577, 1576, 1569
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# 3 - 1575, 1557
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# 4 - 1567
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# 5 - 1587, 1588, 1585
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# 6 - 1586
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# 7 - 1601, 1600, 1599
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# 8 - 1603
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# 9 - 1606, 1607, 1605
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# 10 - 1610, 1611, 1612
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# 11 - 1616, 1613, 1614, 1615
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# 12 - 1619, 1618, 1620, 1617
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# 13 - 1624, 1621, 1623, 1622
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# 14 - 1627, 1626, 1625
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# 15 - 1628
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10: navikun_phase,
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# Unknown event (0-1)
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11: 1,
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# Unknown event (0-2)
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12: 2,
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# Enable Pop'n Peace preview song (1703) (0-1)
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13: 1,
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},
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navikun_enabled,
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)
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