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bemaniutils/bemani/utils/frontend.py

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Python
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import argparse
from bemani.common import GameConstants
from bemani.frontend import app, config # noqa: F401
from bemani.frontend.account import account_pages
from bemani.frontend.admin import admin_pages
from bemani.frontend.arcade import arcade_pages
from bemani.frontend.home import home_pages
from bemani.frontend.iidx import iidx_pages
from bemani.frontend.popn import popn_pages
from bemani.frontend.bishi import bishi_pages
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from bemani.frontend.mga import mga_pages
from bemani.frontend.jubeat import jubeat_pages
from bemani.frontend.ddr import ddr_pages
from bemani.frontend.sdvx import sdvx_pages
from bemani.frontend.reflec import reflec_pages
from bemani.frontend.museca import museca_pages
from bemani.utils.config import (
load_config as base_load_config,
register_games as base_register_games,
)
def register_blueprints() -> None:
global config
app.register_blueprint(account_pages)
app.register_blueprint(admin_pages)
app.register_blueprint(arcade_pages)
app.register_blueprint(home_pages)
if GameConstants.IIDX in config.support:
app.register_blueprint(iidx_pages)
if GameConstants.POPN_MUSIC in config.support:
app.register_blueprint(popn_pages)
if GameConstants.JUBEAT in config.support:
app.register_blueprint(jubeat_pages)
if GameConstants.BISHI_BASHI in config.support:
app.register_blueprint(bishi_pages)
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if GameConstants.MGA in config.support:
app.register_blueprint(mga_pages)
if GameConstants.DDR in config.support:
app.register_blueprint(ddr_pages)
if GameConstants.SDVX in config.support:
app.register_blueprint(sdvx_pages)
if GameConstants.REFLEC_BEAT in config.support:
app.register_blueprint(reflec_pages)
if GameConstants.MUSECA in config.support:
app.register_blueprint(museca_pages)
def register_games() -> None:
global config
base_register_games(config)
def load_config(filename: str) -> None:
global config
base_load_config(filename, config)
app.secret_key = config.secret_key
def main() -> None:
parser = argparse.ArgumentParser(
description="A front end services provider for eAmusement games."
)
parser.add_argument(
"-p", "--port", help="Port to listen on. Defaults to 80", type=int, default=80
)
parser.add_argument(
"-c",
"--config",
help="Core configuration. Defaults to server.yaml",
type=str,
default="server.yaml",
)
parser.add_argument(
"-r",
"--profile",
help="Turn on profiling for front end, writing CProfile data to the currenct directory",
action="store_true",
)
parser.add_argument(
"-o",
"--read-only",
action="store_true",
help="Force the database into read-only mode.",
)
args = parser.parse_args()
# Set up app
load_config(args.config)
if args.read_only:
config["database"]["read_only"] = True
# Register all blueprints
register_blueprints()
# Register all games
register_games()
if args.profile:
from werkzeug.contrib.profiler import ProfilerMiddleware
app.wsgi_app = ProfilerMiddleware(app.wsgi_app, profile_dir=".") # type: ignore
# Run the app
app.run(host="0.0.0.0", port=args.port, debug=True)
if __name__ == "__main__":
main()