Jennifer Taylor
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2895bfc050
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Another quick goto eliminiation optimization for decompiler.
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2021-07-15 00:15:28 +00:00 |
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Jennifer Taylor
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244f54d93f
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Add future enhancement TODO to decompiler optimizer.
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2021-07-15 00:15:14 +00:00 |
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Jennifer Taylor
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392a5e5133
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Fix a few edge cases in a few of the decompilation optimizers.
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2021-07-15 00:14:48 +00:00 |
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Jennifer Taylor
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7ca9e6920f
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Enable many more types of switch statements to be detected.
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2021-07-15 00:14:29 +00:00 |
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Jennifer Taylor
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a8f8b82768
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Allow code optimizer to be turned off without tripping on asserts.
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2021-07-15 00:13:45 +00:00 |
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Jennifer Taylor
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5ebb0a3524
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Fix detection of some compound or statements with no false path.
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2021-07-15 00:13:25 +00:00 |
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Jennifer Taylor
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599825332a
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Introduce switch statements and use those to make decompilation better.
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2021-07-15 00:13:02 +00:00 |
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Jennifer Taylor
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d5a8fbfb4c
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Improve compound or detection to get rid of a few more gotos in AFP decompiler.
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2021-07-15 00:12:36 +00:00 |
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Jennifer Taylor
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1b0785960b
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Use built-in hex for displaying bytes in AFP utilities.
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2021-07-15 00:12:13 +00:00 |
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Jennifer Taylor
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9b773fd0a8
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Implement compound or statement detection and folding for AFP decompiler.
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2021-07-15 00:11:46 +00:00 |
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Jennifer Taylor
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de3f9107cd
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Address newest crop of lint issue with new flake8 tool.
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2021-07-06 22:29:41 +00:00 |
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Jennifer Taylor
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debc7b3aac
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Switch to 4x4 matrix and 3D point for all transform operations. Should behave identically to before.
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2021-07-06 21:58:32 +00:00 |
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Jennifer Taylor
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07205d3e16
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Implement a way to force particular width/height instead of just a particular scaling factor.
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2021-06-13 21:38:41 +00:00 |
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Jennifer Taylor
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092c4b6972
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Implement bilinear AA for scaled up sprites to get rid of boxy artifacting.
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2021-06-13 18:24:18 +00:00 |
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Jennifer Taylor
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8e8fa77d36
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Slight optimization for AA passes.
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2021-06-13 16:46:22 +00:00 |
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Jennifer Taylor
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d9469babee
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Enable AA for rectangles, it appears this works now.
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2021-06-13 15:34:30 +00:00 |
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Jennifer Taylor
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f8c3f75883
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Fix issue with anti-aliasing artifacts around borders with transparent pixels.
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2021-06-13 03:15:03 +00:00 |
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Jennifer Taylor
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535a2c872e
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Properly calculate scaling for AA sampling, fixing several artifacting errors and improving AA for many small sprites.
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2021-06-12 17:17:26 +00:00 |
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Jennifer Taylor
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d68fd77975
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Implement best guess as to what frame_control function should do. Still doesn't fix some Pop'n animations but they look closer?
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2021-06-12 17:17:02 +00:00 |
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seth
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061ff796f6
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Fix compatibility with python < 3.8 by switching from typing.Final to typing_extensions.Final
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2021-06-07 23:07:36 -04:00 |
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Jennifer Taylor
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a4746f2934
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Get rid of remaining dunder calls in unit tests.
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2021-05-31 18:14:04 +00:00 |
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Jennifer Taylor
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7809ff360f
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More type changes for correctness in order to compile with mypyc in the future.
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2021-05-31 18:13:43 +00:00 |
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Jennifer Taylor
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b022149d28
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Convert anti-aliased rendering to an experimental enable, instead of enabled by default.
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2021-05-31 18:12:06 +00:00 |
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Jennifer Taylor
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630263dd8d
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Refactor pure-python blend implementation to reduce duplicated code.
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2021-05-30 17:56:02 +00:00 |
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Jennifer Taylor
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e6ffc983f7
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Add simple anti-aliasing to texture renderer functions.
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2021-05-30 04:16:25 +00:00 |
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Jennifer Taylor
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4785b01132
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Juggle around some imports a little bit after the massive refactor.
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2021-05-30 04:16:08 +00:00 |
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Jennifer Taylor
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b864148c3e
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Refactor/reorganization of C++ modules.
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2021-05-29 22:11:15 +00:00 |
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Jennifer Taylor
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3281e125cf
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Get rid of now-unnecessary verbose flag to all expression/statement renderers.
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2021-05-29 22:10:51 +00:00 |
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Jennifer Taylor
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322c33a9b8
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Massive type refactor for decompiler.
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2021-05-29 22:10:31 +00:00 |
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Jennifer Taylor
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0f160e9663
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Get rid of unnecessary length calls.
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2021-05-29 22:10:08 +00:00 |
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Jennifer Taylor
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161544e612
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Sped up listing of paths a fair amount, added options for displaying size and number of frames.
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2021-05-29 03:41:25 +00:00 |
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Jennifer Taylor
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2609047b03
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Add a few more wrapper calls to our AEPLib implementation.
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2021-05-29 00:21:42 +00:00 |
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Jennifer Taylor
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1765c383e2
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Fix typo in verbose SWF print.
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2021-05-29 00:01:00 +00:00 |
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Jennifer Taylor
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83457808e7
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A bit of refactoring and debug messages.
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2021-05-29 00:01:00 +00:00 |
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Jennifer Taylor
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bc46d83452
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Add warning and command-line flag for working with animations that loop forever.
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2021-05-25 02:01:36 +00:00 |
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Jennifer Taylor
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089eef1588
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Implement AP2_IMAGE tag support into renderer.
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2021-05-25 02:01:17 +00:00 |
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Jennifer Taylor
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d9a48e150f
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Implement additional tag parsing necessary to render some Museca animations.
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2021-05-25 02:00:56 +00:00 |
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Jennifer Taylor
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5ec5068916
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Handle newly-discovered file flags properly in GE2D structures.
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2021-05-25 02:00:37 +00:00 |
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Jennifer Taylor
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7fd194d98b
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Hack/fix for SWFs with orphaned tags, I think this is correct?
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2021-05-24 18:35:43 +00:00 |
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Jennifer Taylor
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838f151234
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Suppress warnings for imported libs we don't need and reimplement anyway.
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2021-05-24 17:38:56 +00:00 |
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Jennifer Taylor
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88564ae11d
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Add dummy asdlib for sound requests in some games.
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2021-05-24 17:37:13 +00:00 |
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Jennifer Taylor
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ee6d848977
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Fix context in which getInstanceAtDepth operates to fix some UNDEFINED object errors.
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2021-05-24 17:36:57 +00:00 |
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Jennifer Taylor
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8b3ce489b1
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Convert from rendering to a list of images to rendering in a generator so extremely long sequences can be rendered to pngs without OOM.
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2021-05-24 17:36:34 +00:00 |
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Jennifer Taylor
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8622e0980c
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Fix bytecode frame updates being off by one frame.
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2021-05-24 01:24:26 +00:00 |
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Jennifer Taylor
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7eb41a45e7
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Implement support for adding a background image on top of the background color but below the animation.
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2021-05-23 23:37:05 +00:00 |
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Jennifer Taylor
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cc5cdde995
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Fix frame number display in verbose output.
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2021-05-23 20:37:42 +00:00 |
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Jennifer Taylor
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56498f6154
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Implement masking support.
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2021-05-23 20:37:18 +00:00 |
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Jennifer Taylor
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9df33fcec3
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Support simple frame control bytecode.
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2021-05-23 20:33:05 +00:00 |
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Jennifer Taylor
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14c8ac9347
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Implement the first bits of bytecode processing, including the ability to go to an animation frame.
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2021-05-23 20:32:21 +00:00 |
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Jennifer Taylor
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0a6635d993
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Add comment about additive blending alpha 'hack'.
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2021-05-23 20:31:39 +00:00 |
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