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Commit Graph

44 Commits

Author SHA1 Message Date
Jennifer Taylor
de3f9107cd Address newest crop of lint issue with new flake8 tool. 2021-07-06 22:29:41 +00:00
Jennifer Taylor
debc7b3aac Switch to 4x4 matrix and 3D point for all transform operations. Should behave identically to before. 2021-07-06 21:58:32 +00:00
Jennifer Taylor
7809ff360f More type changes for correctness in order to compile with mypyc in the future. 2021-05-31 18:13:43 +00:00
Jennifer Taylor
b864148c3e Refactor/reorganization of C++ modules. 2021-05-29 22:11:15 +00:00
Jennifer Taylor
1765c383e2 Fix typo in verbose SWF print. 2021-05-29 00:01:00 +00:00
Jennifer Taylor
83457808e7 A bit of refactoring and debug messages. 2021-05-29 00:01:00 +00:00
Jennifer Taylor
d9a48e150f Implement additional tag parsing necessary to render some Museca animations. 2021-05-25 02:00:56 +00:00
Jennifer Taylor
7fd194d98b Hack/fix for SWFs with orphaned tags, I think this is correct? 2021-05-24 18:35:43 +00:00
Jennifer Taylor
14c8ac9347 Implement the first bits of bytecode processing, including the ability to go to an animation frame. 2021-05-23 20:32:21 +00:00
Jennifer Taylor
8ee8e5c519 Make some debugging adjustments. 2021-05-22 01:30:58 +00:00
Jennifer Taylor
3922535555 Implement non-textured rectangle shapes. 2021-05-21 16:58:39 +00:00
Jennifer Taylor
f2be6d2bb8 Initial RE of new tags and flags seen in some IIDX versions. 2021-05-17 03:48:05 +00:00
Jennifer Taylor
428ee8a063 Implement alternate transform matrix specification to fix some animations not having scaling/rotation applied to various sprites. 2021-05-16 19:39:07 +00:00
Jennifer Taylor
b184ae3169 Rename references to labels as they do the same thing as SWF labels in the original format. 2021-05-10 22:26:46 +00:00
Jennifer Taylor
d9550122de Allow dumping decompiled bytecode to file for both raw afp/bsi pairs and TXP2 containers. 2021-05-10 00:12:54 +00:00
Jennifer Taylor
ee3e272787 Properly plumb verbosity flags to all of decompiler pieces, clean up some code. 2021-05-10 00:12:28 +00:00
Jennifer Taylor
08601dfcfe Initial parsing of AFP buttons, which is good enough to parse all of DDR PS3's files and decompile them. 2021-05-09 19:19:19 +00:00
Jennifer Taylor
95dc046043 Do a really half-assed job handling morph shapes. 2021-05-09 19:18:33 +00:00
Jennifer Taylor
1e6ab47c4a Better constants for a few more floating point values. 2021-05-07 05:16:00 +00:00
Jennifer Taylor
cbe084f137 Update some debug prints based on better understanding of one more tag section. 2021-05-06 19:38:13 +00:00
Jennifer Taylor
9ce8b79b10 Implement define text tag, fill in some better understanding of the font tag from define text understanding. 2021-05-06 19:37:05 +00:00
Jennifer Taylor
eba79ed3bc Add heuristic for parsing a troublesome flag in SWF object create tags. 2021-05-05 00:55:34 +00:00
Jennifer Taylor
28ce17b996 Apparently some BishiBashi levels use an even older AP2 version. 2021-04-26 01:27:10 +00:00
Jennifer Taylor
964d6f082c Clean up types on If statement, stop using strings to pass information. 2021-04-24 19:36:58 +00:00
Jennifer Taylor
f2761b90b0 Restructure a lot of types to fit an expression/statement model and making a lot of stuff make more sense. 2021-04-24 18:05:58 +00:00
Jennifer Taylor
b77ccdd5b9 Beginning of an AFP ByteCode decompiler, starting with a massive code reorg and a control flow graph analyzer. 2021-04-24 17:59:36 +00:00
Jennifer Taylor
011b84aceb Actually parse bytecode into an intermediate representation. 2021-04-21 03:58:53 +00:00
Jennifer Taylor
4c7ac0f744 Rework engine so multiple of the same sprite can be placed down by place item tags. 2021-04-20 21:41:28 +00:00
Jennifer Taylor
c6e19d0dfa Overhaul clip playback engine to allow clips to start when they're placed, not when they're created. 2021-04-17 23:31:08 +00:00
Jennifer Taylor
700e63a001 Convert some more exceptions to warnings to allow attempts to render some BishiBashi content. 2021-04-16 21:28:53 +00:00
Jennifer Taylor
3ad60064f9 Convert some exceptions to warnings so files can be partially rendered. 2021-04-15 23:20:27 +00:00
Jennifer Taylor
d835c46320 Support nested animations as well as update object requests. 2021-04-15 23:19:56 +00:00
Jennifer Taylor
1683c8ecdd Initial stab at an AFP animation renderer. It can render some basic animations from Pop'n Music! 2021-04-15 23:18:33 +00:00
Jennifer Taylor
3941b7e602 Fix a few more typos in object placement, values make a lot more sense now. 2021-04-15 23:17:45 +00:00
Jennifer Taylor
61603b0e63 Codify my guess as to what's going on with the mysterious point. 2021-04-15 23:17:15 +00:00
Jennifer Taylor
544baae387 Fix a few small bugs with place object handling. 2021-04-15 23:16:45 +00:00
Jennifer Taylor
520181785d Vastly improved IFS extraction which names afp/bsi/geo files correctly. 2021-04-14 01:08:13 +00:00
Jennifer Taylor
d486cfa54e Finish handling push types and a few miscelaneous constants. 2021-04-14 01:07:33 +00:00
Jennifer Taylor
142ee31d56 Finish initial RE on bytecode, every opcode is now accounted for. 2021-04-14 01:07:01 +00:00
Jennifer Taylor
79b31c7fa2 Hook up parsed objects to all of SWF except for the bytecode mess. 2021-04-12 03:10:31 +00:00
Jennifer Taylor
9f6b9eb7d6 Begin parsing AFP data into useful structures. 2021-04-12 03:09:57 +00:00
Jennifer Taylor
522f8eaa29 Refactor verbose debugging to its own class, clean up classes that used it. 2021-04-11 20:45:17 +00:00
Jennifer Taylor
897e779b20 Refactor coverage stuff out to its own utility class, clean up code that used it. 2021-04-11 20:44:55 +00:00
Jennifer Taylor
30a51f48e6 Massive juggling of core AFP/AP2 implementation into its own files. 2021-04-11 20:44:31 +00:00