Jennifer Taylor
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b9b85bf146
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Very primitive 3D transform support. Animations using cameras/3D now display with the proper perspective, but there are lots of issues.
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2021-08-03 17:04:20 +00:00 |
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Jennifer Taylor
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44f6a7fee0
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Slightly more correct transform updating. Does not currently matter but affects some 3D transforms.
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2021-08-03 17:03:35 +00:00 |
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Jennifer Taylor
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9c3010bcbd
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Get rid of warning for 3D transform stuff that we support parsing but don't have engine support for.
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2021-07-31 01:16:09 +00:00 |
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Jennifer Taylor
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96a99f6f74
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Fix bug in matrix inversion code relating to upper triangles causing some matrixes to fail to invert and hiding some textures.
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2021-07-31 01:15:52 +00:00 |
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Jennifer Taylor
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6e76c25e95
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Switch back to older style of parsing transform matrixes from SWF files.
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2021-07-31 01:15:32 +00:00 |
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Jennifer Taylor
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52216cb56b
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Change the way we calculate visibility on hidden items.
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2021-07-31 01:15:15 +00:00 |
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Jennifer Taylor
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cfba02ebee
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Better handling of "aep_set_frame_control", fixes a few Pop'n and IIDX animations.
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2021-07-29 22:02:10 +00:00 |
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Jennifer Taylor
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c8be6aef23
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Eliminate some more gotos, enable finding more types of compound if.
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2021-07-15 00:15:52 +00:00 |
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Jennifer Taylor
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2895bfc050
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Another quick goto eliminiation optimization for decompiler.
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2021-07-15 00:15:28 +00:00 |
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Jennifer Taylor
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244f54d93f
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Add future enhancement TODO to decompiler optimizer.
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2021-07-15 00:15:14 +00:00 |
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Jennifer Taylor
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392a5e5133
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Fix a few edge cases in a few of the decompilation optimizers.
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2021-07-15 00:14:48 +00:00 |
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Jennifer Taylor
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7ca9e6920f
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Enable many more types of switch statements to be detected.
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2021-07-15 00:14:29 +00:00 |
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Jennifer Taylor
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a8f8b82768
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Allow code optimizer to be turned off without tripping on asserts.
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2021-07-15 00:13:45 +00:00 |
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Jennifer Taylor
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5ebb0a3524
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Fix detection of some compound or statements with no false path.
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2021-07-15 00:13:25 +00:00 |
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Jennifer Taylor
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599825332a
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Introduce switch statements and use those to make decompilation better.
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2021-07-15 00:13:02 +00:00 |
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Jennifer Taylor
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d5a8fbfb4c
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Improve compound or detection to get rid of a few more gotos in AFP decompiler.
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2021-07-15 00:12:36 +00:00 |
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Jennifer Taylor
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1b0785960b
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Use built-in hex for displaying bytes in AFP utilities.
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2021-07-15 00:12:13 +00:00 |
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Jennifer Taylor
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9b773fd0a8
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Implement compound or statement detection and folding for AFP decompiler.
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2021-07-15 00:11:46 +00:00 |
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Jennifer Taylor
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de3f9107cd
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Address newest crop of lint issue with new flake8 tool.
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2021-07-06 22:29:41 +00:00 |
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Jennifer Taylor
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debc7b3aac
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Switch to 4x4 matrix and 3D point for all transform operations. Should behave identically to before.
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2021-07-06 21:58:32 +00:00 |
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Jennifer Taylor
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07205d3e16
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Implement a way to force particular width/height instead of just a particular scaling factor.
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2021-06-13 21:38:41 +00:00 |
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Jennifer Taylor
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092c4b6972
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Implement bilinear AA for scaled up sprites to get rid of boxy artifacting.
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2021-06-13 18:24:18 +00:00 |
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Jennifer Taylor
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8e8fa77d36
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Slight optimization for AA passes.
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2021-06-13 16:46:22 +00:00 |
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Jennifer Taylor
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d9469babee
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Enable AA for rectangles, it appears this works now.
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2021-06-13 15:34:30 +00:00 |
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Jennifer Taylor
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f8c3f75883
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Fix issue with anti-aliasing artifacts around borders with transparent pixels.
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2021-06-13 03:15:03 +00:00 |
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Jennifer Taylor
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535a2c872e
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Properly calculate scaling for AA sampling, fixing several artifacting errors and improving AA for many small sprites.
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2021-06-12 17:17:26 +00:00 |
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Jennifer Taylor
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d68fd77975
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Implement best guess as to what frame_control function should do. Still doesn't fix some Pop'n animations but they look closer?
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2021-06-12 17:17:02 +00:00 |
|
seth
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061ff796f6
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Fix compatibility with python < 3.8 by switching from typing.Final to typing_extensions.Final
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2021-06-07 23:07:36 -04:00 |
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Jennifer Taylor
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a4746f2934
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Get rid of remaining dunder calls in unit tests.
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2021-05-31 18:14:04 +00:00 |
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Jennifer Taylor
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7809ff360f
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More type changes for correctness in order to compile with mypyc in the future.
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2021-05-31 18:13:43 +00:00 |
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Jennifer Taylor
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b022149d28
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Convert anti-aliased rendering to an experimental enable, instead of enabled by default.
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2021-05-31 18:12:06 +00:00 |
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Jennifer Taylor
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4a1579b099
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Some type hint fixes for protocol necessary to compile with mypyc.
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2021-05-31 18:08:31 +00:00 |
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Jennifer Taylor
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630263dd8d
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Refactor pure-python blend implementation to reduce duplicated code.
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2021-05-30 17:56:02 +00:00 |
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Jennifer Taylor
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e6ffc983f7
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Add simple anti-aliasing to texture renderer functions.
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2021-05-30 04:16:25 +00:00 |
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Jennifer Taylor
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4785b01132
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Juggle around some imports a little bit after the massive refactor.
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2021-05-30 04:16:08 +00:00 |
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Jennifer Taylor
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b864148c3e
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Refactor/reorganization of C++ modules.
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2021-05-29 22:11:15 +00:00 |
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Jennifer Taylor
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3281e125cf
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Get rid of now-unnecessary verbose flag to all expression/statement renderers.
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2021-05-29 22:10:51 +00:00 |
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Jennifer Taylor
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322c33a9b8
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Massive type refactor for decompiler.
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2021-05-29 22:10:31 +00:00 |
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Jennifer Taylor
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0f160e9663
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Get rid of unnecessary length calls.
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2021-05-29 22:10:08 +00:00 |
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Jennifer Taylor
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161544e612
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Sped up listing of paths a fair amount, added options for displaying size and number of frames.
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2021-05-29 03:41:25 +00:00 |
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Jennifer Taylor
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2609047b03
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Add a few more wrapper calls to our AEPLib implementation.
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2021-05-29 00:21:42 +00:00 |
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Jennifer Taylor
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1765c383e2
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Fix typo in verbose SWF print.
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2021-05-29 00:01:00 +00:00 |
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Jennifer Taylor
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83457808e7
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A bit of refactoring and debug messages.
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2021-05-29 00:01:00 +00:00 |
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Jennifer Taylor
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bc46d83452
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Add warning and command-line flag for working with animations that loop forever.
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2021-05-25 02:01:36 +00:00 |
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Jennifer Taylor
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089eef1588
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Implement AP2_IMAGE tag support into renderer.
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2021-05-25 02:01:17 +00:00 |
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Jennifer Taylor
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d9a48e150f
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Implement additional tag parsing necessary to render some Museca animations.
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2021-05-25 02:00:56 +00:00 |
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Jennifer Taylor
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5ec5068916
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Handle newly-discovered file flags properly in GE2D structures.
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2021-05-25 02:00:37 +00:00 |
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Jennifer Taylor
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7fd194d98b
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Hack/fix for SWFs with orphaned tags, I think this is correct?
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2021-05-24 18:35:43 +00:00 |
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Jennifer Taylor
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838f151234
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Suppress warnings for imported libs we don't need and reimplement anyway.
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2021-05-24 17:38:56 +00:00 |
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Jennifer Taylor
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64f8666590
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Support DXT5 image compression in ifs files.
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2021-05-24 17:37:47 +00:00 |
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Jennifer Taylor
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88564ae11d
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Add dummy asdlib for sound requests in some games.
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2021-05-24 17:37:13 +00:00 |
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Jennifer Taylor
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ee6d848977
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Fix context in which getInstanceAtDepth operates to fix some UNDEFINED object errors.
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2021-05-24 17:36:57 +00:00 |
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Jennifer Taylor
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8b3ce489b1
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Convert from rendering to a list of images to rendering in a generator so extremely long sequences can be rendered to pngs without OOM.
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2021-05-24 17:36:34 +00:00 |
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Jennifer Taylor
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8622e0980c
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Fix bytecode frame updates being off by one frame.
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2021-05-24 01:24:26 +00:00 |
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Jennifer Taylor
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7eb41a45e7
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Implement support for adding a background image on top of the background color but below the animation.
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2021-05-23 23:37:05 +00:00 |
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Jennifer Taylor
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cc5cdde995
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Fix frame number display in verbose output.
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2021-05-23 20:37:42 +00:00 |
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Jennifer Taylor
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56498f6154
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Implement masking support.
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2021-05-23 20:37:18 +00:00 |
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Jennifer Taylor
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9df33fcec3
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Support simple frame control bytecode.
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2021-05-23 20:33:05 +00:00 |
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Jennifer Taylor
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14c8ac9347
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Implement the first bits of bytecode processing, including the ability to go to an animation frame.
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2021-05-23 20:32:21 +00:00 |
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Jennifer Taylor
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0a6635d993
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Add comment about additive blending alpha 'hack'.
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2021-05-23 20:31:39 +00:00 |
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Jennifer Taylor
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2aa37c2e40
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Fix additive blending on semi-transparent backgrounds.
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2021-05-22 23:24:51 +00:00 |
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Jennifer Taylor
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2d69d1dc99
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Support parent sprite blend parameter inheritance.
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2021-05-22 21:56:28 +00:00 |
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Jennifer Taylor
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e3e6354295
|
Blend 1 is the same as blend 0, according to Bishi.
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2021-05-22 21:54:53 +00:00 |
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Jennifer Taylor
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a5c93569e9
|
Add a couple more warnings for areas where we don't (yet) support animation features.
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2021-05-22 21:54:22 +00:00 |
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Jennifer Taylor
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274bd297f2
|
Change compositing to take from the center of the pixel in preparation of upcoming anti-aliasing attempt.
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2021-05-22 21:53:09 +00:00 |
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Jennifer Taylor
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212ff2be4e
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Improved disassembled output when setting register values.
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2021-05-22 21:52:40 +00:00 |
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Jennifer Taylor
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8923c93a66
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Implement embedded clip blend colors.
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2021-05-22 21:52:17 +00:00 |
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Jennifer Taylor
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0edb5dc2b1
|
Rework additive color a bit for type clarity and add warnings where we don't support it.
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2021-05-22 01:31:42 +00:00 |
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Jennifer Taylor
|
3bdc0d3887
|
Add more specific warning for missing bytecode.
|
2021-05-22 01:31:17 +00:00 |
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Jennifer Taylor
|
8ee8e5c519
|
Make some debugging adjustments.
|
2021-05-22 01:30:58 +00:00 |
|
Jennifer Taylor
|
f33c73572b
|
Preserve placed object order when rendering.
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2021-05-22 01:30:28 +00:00 |
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Jennifer Taylor
|
03381ee8ca
|
Fix double-applying base transform to the root clip.
|
2021-05-21 21:32:19 +00:00 |
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Jennifer Taylor
|
70f06b2b33
|
Fix translation matrix application on embedded clips, fixes placement of lots of complex animations.
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2021-05-21 21:32:02 +00:00 |
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Jennifer Taylor
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2c678e60f8
|
Implement scale by width and height for final animation.
|
2021-05-21 21:31:39 +00:00 |
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Jennifer Taylor
|
35c53c3b6c
|
Implement forced aspect ratio for renderer.
|
2021-05-21 21:31:13 +00:00 |
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Jennifer Taylor
|
3922535555
|
Implement non-textured rectangle shapes.
|
2021-05-21 16:58:39 +00:00 |
|
Jennifer Taylor
|
4290b86c34
|
Implement basic import system to avoid crashing with not-found registered objects.
|
2021-05-21 16:58:01 +00:00 |
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Jennifer Taylor
|
0d648f1371
|
Implement a multi-threaded C++ renderer for a decent speed boost.
|
2021-05-20 03:51:43 +00:00 |
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Jennifer Taylor
|
f47a4782da
|
Another attempted fix for CLANG on OSX.
|
2021-05-19 20:16:51 +00:00 |
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Jennifer Taylor
|
48e9c59513
|
Initial implementation of C++ affine renderer for massive speed boost.
|
2021-05-19 16:25:13 +00:00 |
|
Jennifer Taylor
|
b02c4292be
|
Fix non-alpha blended modes now that I have an example file.
|
2021-05-19 02:00:05 +00:00 |
|
Jennifer Taylor
|
d59fec65f7
|
More descriptive frame count when printing verbose information.
|
2021-05-17 04:04:38 +00:00 |
|
Jennifer Taylor
|
1da2ac8397
|
Ignore PLACE_CAMERA tags in renderer for the time being.
|
2021-05-17 03:55:41 +00:00 |
|
Jennifer Taylor
|
f2be6d2bb8
|
Initial RE of new tags and flags seen in some IIDX versions.
|
2021-05-17 03:48:05 +00:00 |
|
Jennifer Taylor
|
ace6bd54c4
|
Fix partial-alpha blending equation, should fix dark sprites on semi-transparent backgrounds.
|
2021-05-16 22:19:38 +00:00 |
|
Jennifer Taylor
|
40968ab039
|
Remove ability to render exported tags as it was broken and elongated the render time of some animations.
|
2021-05-16 22:19:07 +00:00 |
|
Jennifer Taylor
|
ec20ab4cf1
|
Slightly better verbose debugging for DO_ACTION tag so I can start to figure out what it's used for in animations.
|
2021-05-16 22:18:44 +00:00 |
|
Jennifer Taylor
|
337440cb14
|
Handle decompiling bytecode which does not use function call results properly.
|
2021-05-16 22:18:23 +00:00 |
|
Jennifer Taylor
|
21ba1db898
|
Add support for rendering only certain depth planes for debugging.
|
2021-05-16 19:40:06 +00:00 |
|
Jennifer Taylor
|
89af7c100a
|
Better multi-threaded Ctrl+C handling.
|
2021-05-16 19:39:44 +00:00 |
|
Jennifer Taylor
|
604b987f90
|
Better logging for rendering cycle.
|
2021-05-16 19:39:25 +00:00 |
|
Jennifer Taylor
|
428ee8a063
|
Implement alternate transform matrix specification to fix some animations not having scaling/rotation applied to various sprites.
|
2021-05-16 19:39:07 +00:00 |
|
Jennifer Taylor
|
3db9cc9a58
|
Shave off another 33% of rendering time by better pcklable data in multithreaded case.
|
2021-05-16 15:15:06 +00:00 |
|
Jennifer Taylor
|
fdf7e70bfd
|
Speed up rendering using multi-processing. The bottleneck is now the queue and we need a C++ implementation.
|
2021-05-16 00:20:43 +00:00 |
|
Jennifer Taylor
|
85606fece9
|
Move affine transform function out into blend for slight cPython boost and also preparation for threading.
|
2021-05-16 00:20:23 +00:00 |
|
Jennifer Taylor
|
187783696b
|
Use cPython to speed up some rendering by about 10%.
|
2021-05-16 00:19:50 +00:00 |
|
Jennifer Taylor
|
f74dd8c136
|
Speed up animation rendering a bit by caching some calculated properties from PIL.
|
2021-05-16 00:18:59 +00:00 |
|
Jennifer Taylor
|
afb5eaa6fb
|
Add todo to fix decompiling some Pop'n animation bytecodes.
|
2021-05-15 04:23:04 +00:00 |
|
Jennifer Taylor
|
f7861c0819
|
Support update tags allowing the underlying object to be swapped out, fixes some IIDX animations.
|
2021-05-15 04:22:43 +00:00 |
|
Jennifer Taylor
|
a58e1165bf
|
Fix incorrectly handling placed sprites if there was a change previously in the frame.
|
2021-05-15 04:22:17 +00:00 |
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