Jennifer Taylor
|
ac707e767b
|
Switch to double precision for C++ renderer to squeeze out a bit more accuracy in transforms.
|
2021-08-10 23:36:18 +00:00 |
|
Jennifer Taylor
|
d80c6a5ccd
|
No longer take "blank pixels" outside of the screen into consideration for rendering SSAA.
|
2021-08-09 20:20:26 +00:00 |
|
Jennifer Taylor
|
41a1114469
|
Fix multiply blending mode.
|
2021-08-09 20:20:09 +00:00 |
|
Jennifer Taylor
|
73a36e17c2
|
Fix anti-aliasing of rectangles so that they are always crisp.
|
2021-08-09 19:09:00 +00:00 |
|
Jennifer Taylor
|
7e70c6dad1
|
Fix clipping entirely off screen perspective quads.
|
2021-08-05 17:37:30 +00:00 |
|
Jennifer Taylor
|
48f1196f06
|
Disable bilinear interpolation for perspective transforms to fix aliasing quality.
|
2021-08-05 17:34:33 +00:00 |
|
Jennifer Taylor
|
ed7fe542ec
|
Fix clipping calculations when textures come through the camera.
|
2021-08-05 17:33:30 +00:00 |
|
Jennifer Taylor
|
53f69c0eca
|
Fix wiggling textures in perspective mode due to premature rounding.
|
2021-08-05 17:33:09 +00:00 |
|
Jennifer Taylor
|
74838e698d
|
Switch perspective engine to using existing blitter with correct perspective-based texture mapping.
|
2021-08-05 17:32:20 +00:00 |
|
Jennifer Taylor
|
b9b85bf146
|
Very primitive 3D transform support. Animations using cameras/3D now display with the proper perspective, but there are lots of issues.
|
2021-08-03 17:04:20 +00:00 |
|
Jennifer Taylor
|
de3f9107cd
|
Address newest crop of lint issue with new flake8 tool.
|
2021-07-06 22:29:41 +00:00 |
|
Jennifer Taylor
|
debc7b3aac
|
Switch to 4x4 matrix and 3D point for all transform operations. Should behave identically to before.
|
2021-07-06 21:58:32 +00:00 |
|
Jennifer Taylor
|
092c4b6972
|
Implement bilinear AA for scaled up sprites to get rid of boxy artifacting.
|
2021-06-13 18:24:18 +00:00 |
|
Jennifer Taylor
|
8e8fa77d36
|
Slight optimization for AA passes.
|
2021-06-13 16:46:22 +00:00 |
|
Jennifer Taylor
|
f8c3f75883
|
Fix issue with anti-aliasing artifacts around borders with transparent pixels.
|
2021-06-13 03:15:03 +00:00 |
|
Jennifer Taylor
|
535a2c872e
|
Properly calculate scaling for AA sampling, fixing several artifacting errors and improving AA for many small sprites.
|
2021-06-12 17:17:26 +00:00 |
|
Jennifer Taylor
|
7809ff360f
|
More type changes for correctness in order to compile with mypyc in the future.
|
2021-05-31 18:13:43 +00:00 |
|
Jennifer Taylor
|
630263dd8d
|
Refactor pure-python blend implementation to reduce duplicated code.
|
2021-05-30 17:56:02 +00:00 |
|
Jennifer Taylor
|
e6ffc983f7
|
Add simple anti-aliasing to texture renderer functions.
|
2021-05-30 04:16:25 +00:00 |
|
Jennifer Taylor
|
4785b01132
|
Juggle around some imports a little bit after the massive refactor.
|
2021-05-30 04:16:08 +00:00 |
|
Jennifer Taylor
|
b864148c3e
|
Refactor/reorganization of C++ modules.
|
2021-05-29 22:11:15 +00:00 |
|