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mirror of synced 2025-02-17 19:19:19 +01:00

234 Commits

Author SHA1 Message Date
Jennifer Taylor
96a99f6f74 Fix bug in matrix inversion code relating to upper triangles causing some matrixes to fail to invert and hiding some textures. 2021-07-31 01:15:52 +00:00
Jennifer Taylor
6e76c25e95 Switch back to older style of parsing transform matrixes from SWF files. 2021-07-31 01:15:32 +00:00
Jennifer Taylor
52216cb56b Change the way we calculate visibility on hidden items. 2021-07-31 01:15:15 +00:00
Jennifer Taylor
cfba02ebee Better handling of "aep_set_frame_control", fixes a few Pop'n and IIDX animations. 2021-07-29 22:02:10 +00:00
Jennifer Taylor
c8be6aef23 Eliminate some more gotos, enable finding more types of compound if. 2021-07-15 00:15:52 +00:00
Jennifer Taylor
2895bfc050 Another quick goto eliminiation optimization for decompiler. 2021-07-15 00:15:28 +00:00
Jennifer Taylor
244f54d93f Add future enhancement TODO to decompiler optimizer. 2021-07-15 00:15:14 +00:00
Jennifer Taylor
392a5e5133 Fix a few edge cases in a few of the decompilation optimizers. 2021-07-15 00:14:48 +00:00
Jennifer Taylor
7ca9e6920f Enable many more types of switch statements to be detected. 2021-07-15 00:14:29 +00:00
Jennifer Taylor
a8f8b82768 Allow code optimizer to be turned off without tripping on asserts. 2021-07-15 00:13:45 +00:00
Jennifer Taylor
5ebb0a3524 Fix detection of some compound or statements with no false path. 2021-07-15 00:13:25 +00:00
Jennifer Taylor
599825332a Introduce switch statements and use those to make decompilation better. 2021-07-15 00:13:02 +00:00
Jennifer Taylor
d5a8fbfb4c Improve compound or detection to get rid of a few more gotos in AFP decompiler. 2021-07-15 00:12:36 +00:00
Jennifer Taylor
1b0785960b Use built-in hex for displaying bytes in AFP utilities. 2021-07-15 00:12:13 +00:00
Jennifer Taylor
9b773fd0a8 Implement compound or statement detection and folding for AFP decompiler. 2021-07-15 00:11:46 +00:00
Jennifer Taylor
de3f9107cd Address newest crop of lint issue with new flake8 tool. 2021-07-06 22:29:41 +00:00
Jennifer Taylor
debc7b3aac Switch to 4x4 matrix and 3D point for all transform operations. Should behave identically to before. 2021-07-06 21:58:32 +00:00
Jennifer Taylor
07205d3e16 Implement a way to force particular width/height instead of just a particular scaling factor. 2021-06-13 21:38:41 +00:00
Jennifer Taylor
092c4b6972 Implement bilinear AA for scaled up sprites to get rid of boxy artifacting. 2021-06-13 18:24:18 +00:00
Jennifer Taylor
8e8fa77d36 Slight optimization for AA passes. 2021-06-13 16:46:22 +00:00
Jennifer Taylor
d9469babee Enable AA for rectangles, it appears this works now. 2021-06-13 15:34:30 +00:00
Jennifer Taylor
f8c3f75883 Fix issue with anti-aliasing artifacts around borders with transparent pixels. 2021-06-13 03:15:03 +00:00
Jennifer Taylor
535a2c872e Properly calculate scaling for AA sampling, fixing several artifacting errors and improving AA for many small sprites. 2021-06-12 17:17:26 +00:00
Jennifer Taylor
d68fd77975 Implement best guess as to what frame_control function should do. Still doesn't fix some Pop'n animations but they look closer? 2021-06-12 17:17:02 +00:00
seth
061ff796f6 Fix compatibility with python < 3.8 by switching from typing.Final to typing_extensions.Final 2021-06-07 23:07:36 -04:00
Jennifer Taylor
a4746f2934 Get rid of remaining dunder calls in unit tests. 2021-05-31 18:14:04 +00:00
Jennifer Taylor
7809ff360f More type changes for correctness in order to compile with mypyc in the future. 2021-05-31 18:13:43 +00:00
Jennifer Taylor
b022149d28 Convert anti-aliased rendering to an experimental enable, instead of enabled by default. 2021-05-31 18:12:06 +00:00
Jennifer Taylor
4a1579b099 Some type hint fixes for protocol necessary to compile with mypyc. 2021-05-31 18:08:31 +00:00
Jennifer Taylor
630263dd8d Refactor pure-python blend implementation to reduce duplicated code. 2021-05-30 17:56:02 +00:00
Jennifer Taylor
e6ffc983f7 Add simple anti-aliasing to texture renderer functions. 2021-05-30 04:16:25 +00:00
Jennifer Taylor
4785b01132 Juggle around some imports a little bit after the massive refactor. 2021-05-30 04:16:08 +00:00
Jennifer Taylor
b864148c3e Refactor/reorganization of C++ modules. 2021-05-29 22:11:15 +00:00
Jennifer Taylor
3281e125cf Get rid of now-unnecessary verbose flag to all expression/statement renderers. 2021-05-29 22:10:51 +00:00
Jennifer Taylor
322c33a9b8 Massive type refactor for decompiler. 2021-05-29 22:10:31 +00:00
Jennifer Taylor
0f160e9663 Get rid of unnecessary length calls. 2021-05-29 22:10:08 +00:00
Jennifer Taylor
161544e612 Sped up listing of paths a fair amount, added options for displaying size and number of frames. 2021-05-29 03:41:25 +00:00
Jennifer Taylor
2609047b03 Add a few more wrapper calls to our AEPLib implementation. 2021-05-29 00:21:42 +00:00
Jennifer Taylor
1765c383e2 Fix typo in verbose SWF print. 2021-05-29 00:01:00 +00:00
Jennifer Taylor
83457808e7 A bit of refactoring and debug messages. 2021-05-29 00:01:00 +00:00
Jennifer Taylor
bc46d83452 Add warning and command-line flag for working with animations that loop forever. 2021-05-25 02:01:36 +00:00
Jennifer Taylor
089eef1588 Implement AP2_IMAGE tag support into renderer. 2021-05-25 02:01:17 +00:00
Jennifer Taylor
d9a48e150f Implement additional tag parsing necessary to render some Museca animations. 2021-05-25 02:00:56 +00:00
Jennifer Taylor
5ec5068916 Handle newly-discovered file flags properly in GE2D structures. 2021-05-25 02:00:37 +00:00
Jennifer Taylor
7fd194d98b Hack/fix for SWFs with orphaned tags, I think this is correct? 2021-05-24 18:35:43 +00:00
Jennifer Taylor
838f151234 Suppress warnings for imported libs we don't need and reimplement anyway. 2021-05-24 17:38:56 +00:00
Jennifer Taylor
64f8666590 Support DXT5 image compression in ifs files. 2021-05-24 17:37:47 +00:00
Jennifer Taylor
88564ae11d Add dummy asdlib for sound requests in some games. 2021-05-24 17:37:13 +00:00
Jennifer Taylor
ee6d848977 Fix context in which getInstanceAtDepth operates to fix some UNDEFINED object errors. 2021-05-24 17:36:57 +00:00
Jennifer Taylor
8b3ce489b1 Convert from rendering to a list of images to rendering in a generator so extremely long sequences can be rendered to pngs without OOM. 2021-05-24 17:36:34 +00:00