Jennifer Taylor
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d26f3e0238
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Teach struct how to deal with NULL pointers, better output of parsed structures.
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2021-04-05 00:51:34 +00:00 |
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Jennifer Taylor
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c7e739c6e2
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Support BINXML data with no property bodies.
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2021-04-05 00:50:30 +00:00 |
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Jennifer Taylor
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5adb36d5b2
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Fix a few comments in old XML parser.
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2021-04-05 00:50:08 +00:00 |
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Jennifer Taylor
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887d4dc657
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Add a mostly-complete parser for shapes, which are the missing link between object placement in AP2 files and textures/regions elsewhere.
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2021-04-03 05:30:19 +00:00 |
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Jennifer Taylor
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98197641c9
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Add an almost-complete object instantiation/updating parser.
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2021-04-03 05:29:37 +00:00 |
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Jennifer Taylor
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c6a138c0ea
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Add AP2 action table, codify understanding of frames, minor adjustments.
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2021-04-03 05:28:57 +00:00 |
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Jennifer Taylor
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cdfb6cc21f
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Allow loading/parsing AFP/BSI files extracted from IFS files.
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2021-04-03 05:27:09 +00:00 |
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Jennifer Taylor
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4a3068686a
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Fix help display and fix skipping padding bytes ('x' character).
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2021-04-03 05:26:48 +00:00 |
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Jennifer Taylor
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bfa7384f2b
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Update tag parsing with better guesses as to the unknown tag sections.
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2021-04-03 05:26:25 +00:00 |
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Jennifer Taylor
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0e86248fd1
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Support sprites which are basically recursive tag sections.
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2021-04-03 05:26:03 +00:00 |
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Jennifer Taylor
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d688314d1f
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Restructure string decoding, fix non-ascii strings, at least parse out the last remaining tag bytes we don't understand.
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2021-04-03 05:25:27 +00:00 |
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Jennifer Taylor
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7beb518484
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Fix a TODO, add a bit more RE.
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2021-03-30 04:50:51 +00:00 |
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Jennifer Taylor
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02d2c9cd5a
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Got a bit more of the AFP base format figured out. Now we can see shape definitions and imported/exported tags properly.
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2021-03-30 04:50:05 +00:00 |
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Jennifer Taylor
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8e8bcbf822
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Juggle AFP file a bit.
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2021-03-30 04:49:37 +00:00 |
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Jennifer Taylor
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ec88cc866e
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Fix lint errors that crept in.
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2021-03-19 00:47:56 +00:00 |
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Jennifer Taylor
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152787f6d6
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Fix error on startup caused by incorrect types and new SqlAlchemy.
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2021-03-19 00:47:37 +00:00 |
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Cammy
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ccba50e2cf
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Add event id notes, update Museca Plus stuff.
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2021-02-06 22:23:55 -05:00 |
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kami-poi
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5e7061c23b
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Fix logic error in eacoin.py
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2021-01-24 12:38:22 -05:00 |
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Jennifer Taylor
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9c6fec5ce5
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Update readme formatting.
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2021-01-15 01:30:34 +00:00 |
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Jennifer Taylor
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c5ae05a4dc
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Add a basic troubleshooting section.
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2021-01-15 01:26:48 +00:00 |
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Jennifer Taylor
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07a1d09cfa
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Initial work to reverse engineering the AFP flash derivative.
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2021-01-15 01:03:59 +00:00 |
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Jennifer Taylor
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69ab6723fe
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Far more powerful struct printer that can handle complex structures with pointers.
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2021-01-15 01:03:29 +00:00 |
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Jennifer Taylor
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6768b1417f
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Better 1555/565/4444 color extraction that scales colors to full 8-bit range.
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2020-12-21 23:41:58 +00:00 |
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Jennifer Taylor
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47330ca37d
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Fix DXT1/DXT5 handling for DDR PS3 files.
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2020-12-21 23:41:58 +00:00 |
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seth
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5522b80994
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MUSECA plus: fix read script
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2020-12-21 13:35:22 -05:00 |
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Jennifer Taylor
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e70b74f21a
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Slight optimization of python lz77 code.
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2020-12-20 04:06:41 +00:00 |
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Jennifer Taylor
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c431e30d3b
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Remove a few redundant code paths in LZ77 C++ implementation, fix a bug preventing us from finding the optimal compression.
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2020-12-20 03:38:34 +00:00 |
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Jennifer Taylor
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6ab6dc89c4
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Support one more texture format for repacking.
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2020-12-17 22:06:14 +00:00 |
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Jennifer Taylor
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68c1b7cc63
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Encode unicode in JSX differently to attempt to fix issue with unicode translation on some non-utf8 systems.
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2020-12-17 21:47:36 +00:00 |
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Jennifer Taylor
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b7bd09bb62
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Remove magic strings and use constants instead.
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2020-12-17 20:16:30 +00:00 |
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seth
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416904100b
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API: enable omnimix for only MUSECA and IIDX
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2020-12-17 14:57:20 -05:00 |
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seth
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d32c8fafa6
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Code style
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2020-12-17 14:57:20 -05:00 |
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seth
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349a34d25d
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MUSECA PLUS: Webui fix
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2020-12-17 14:57:20 -05:00 |
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seth
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13c0d02e45
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MUSECA: finishing touches
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2020-12-17 14:57:20 -05:00 |
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seth
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85622dbc9b
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MUSECA 1+1/2: mission stuff
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2020-12-17 14:57:20 -05:00 |
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seth
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f8f511250c
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Fix linting errors
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2020-12-17 14:57:20 -05:00 |
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seth
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1a4a231066
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MUSECA: API and webui fixes for Museca PLUS
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2020-12-17 14:57:20 -05:00 |
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seth
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82a67e0792
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MUSECA: Support Museca Plus modpack
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2020-12-17 14:57:20 -05:00 |
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Jennifer Taylor
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37e01e0a3e
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Rewrite LZ77 compressor in C++ (like decompressor) for another massive speed boost.
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2020-12-14 22:15:20 +00:00 |
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Jennifer Taylor
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fd3868073f
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Add a few more known node types.
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2020-11-30 22:57:46 +00:00 |
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Jennifer Taylor
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5924673371
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Fix deprecation warning in Python 3.8 by upgrading to new crypto library.
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2020-11-30 18:16:18 +00:00 |
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Jennifer Taylor
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0ea53660b4
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Support repacking a few more texture formats.
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2020-11-30 18:16:02 +00:00 |
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Jennifer Taylor
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c6e395b8a5
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Add ability to update textures from individual sprites as well as whole texture images.
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2020-11-29 00:48:44 +00:00 |
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Jennifer Taylor
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0c4cb8df5c
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Support splitting texturemaps into individual sprites.
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2020-11-29 00:47:25 +00:00 |
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Jennifer Taylor
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31ad2856fd
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Add a much faster C++ implementation of Lz77 decompress. We can achieve approximately a 10x speedup decompressing with this enabled.
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2020-11-28 19:05:27 +00:00 |
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Jennifer Taylor
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c1fad0caeb
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Skip tracking coverage when we aren't printing verbose debugging for a slight speedup.
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2020-11-28 19:05:03 +00:00 |
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Jennifer Taylor
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d2d4f9d1e9
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Fix bug where some textures weren't referenced properly by BishiBashi in updated AFP files.
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2020-11-27 21:53:01 +00:00 |
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Jennifer Taylor
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d3d0bab2f5
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Reorganize some debug prints to help figure out correct file writing order.
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2020-11-27 21:52:30 +00:00 |
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Jennifer Taylor
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476c459272
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Add debugging printer so we can verify contents identical before and after a null update.
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2020-11-27 17:47:48 +00:00 |
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Jennifer Taylor
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27afc98ee5
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Skip recompressing textures we don't change, don't try to write a file unless we successfully generated it.
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2020-11-24 00:03:28 +00:00 |
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